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@oldoubleU Well thats the dangerous part, Similarly to normal mechanoids, persona mechs need a mechanitor to fix them, especially if they are downed themselves. Unless your other colonist is a mechanitor or you have a fabricor or other mech capable of smithing you're in abit of a pickle until you can get one to help.
@Abracadabra If its a bug make sure its happening with no other mods but the necessary ones present, and if ya can narrow in a potential conflict if its only happening in a larger list.
@Abracadabra You should be able to install archo limbs, eyes, and even the Royalty archo implants. The mod adds adapted operations to allow them specifically. Not sure what you mean by that second part in the health menu, but they do use their own mechanoid bodies. Installed upgrades and all that should still show up as one would expect.
Feel free to take inspiration from the textures if you'd like to make your own spin though, I dont really own the concept of humanoid mechs, chargers, scanners, and what not. But if your mod is a fully stand alone thing that does not need this mod loaded to work I request you keep a distinct look to minimize confusion.
If a bodypart is completely missing or destroyed they will need to have it manually replaced with an appropriate replacement part.
For daily recharging needs have a "Persona Mech Recharger" in your colony. This is what they will seek and use normally. (And it has its own perks that make it better for day to day use.)
@Docalophagus And yes if using facial animations please address its mod options (I Personally saw their xenotype in its menu once its "mechanoid", apparently others dont.) Regardless simply tweak the settings there to get it to stop effecting persona mechs.