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Okay, I understand now, the terminology confused me.
I won't get rid of them entirely, thank you for your feedback.
I just have to figure out what would be the best approach, since I didn't think this through when I made the mod public, for which I apologize.
Logically, it would be best if Flooring Floors provided the standard "low-res" textures by default while the replacement was the "upscaled" version, but I think it would be confusing and perhaps irritating for many people to have to subscribe to yet another mod to restore the "original" look of a mod that was originally advertised as a collection of "clean, high-resolution" flooring. sigh
I know, because I did a silly and did two separate versions of stone tweaks rather than learning about optional patches first. Every time you update them there's a huge chance of copy-paste fails because it's such a mindless task to do the same thing twice or pasting everything form one to the other.
I don't see how it can "brick" a save file, since the low-res textures are just a simple replacement of the hi-res ones (and the mod itself doesn't make any drastic changes to the game that would "brick" a save file even upon removal anyway). For example, if you've replaced the textures, your changes will be reverted whenever I update the mod. And you have to replace the textures manually every single time. But nothing "bricks" nor gets lost (unless I decide to remove or change something, but currently I have no such plans).
Actually, I'm thinking about making a "texture replacement" and not a separate mod (I'm too tired and didn't think about this sooner). It'll automatically override the textures, and you won't have to manually replace them every time I update the mod.
For you i think its best to choose something that you are willing to stick with in the long run even if it inconveinces others so you don't causes problems with way more people subscribed later potentially.
Should I release a separate version if people are using them? It would be inconvenient to maintain 2 versions, to be honest (but on the other hand, you won't have to replace the textures every time I update the mod).
In any case, I would suggest backing up the low-res textures if you are using them, and let me know what you think.
Hello, that's good to see, and thank you for your kind words!
So I created a mod "Flooring Floors_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!
Unless that's a dev mode thing, I've had my game on dev mode for so long I can't be 100% sure without checking. I only recently noticed this so it's either new or I'm not very observant. I usually used the method DragonZephyr describes (with the 294100 folder pinned) and it can be used with the game closed so pick your poison.
Updates by the modder may break it.
Anyway, that's good news! :)
I've just discovered your flooring collection and I have to say that it looks wonderful!
Thank you for making them and making them available to us!
May I make a request, though? (You knew this was coming, didn't you? ;) )
I'd like my stone to look a little more vibrant, especially as marble looks a bit dull in the base game.
To achieve this, I use the following mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1524681306
Unfortunately, your beautiful stone floors don't seem to recognise the changes made by this mod, even when I place it behind yours.
Could you please look into this and, if possible, tweak your mod so that it plays nicely with the colour change?
(Or do I have to ask cucumpear to adopt *his* mod?)
thanks~
• Remade Braided tiles, added Braided corner tiles and Braided intersection tiles.
• Added Stone rough slabs, tweaked stats for Stone slabs.
• Changed the cost of Double Diamond tiles and Chequered tiles.
• Added support for VV - New Harvest.
I'm glad that you enjoy my mod!
All parquet should count as fine flooring. I haven't tested if it actually counts as such, though. If it doesn't, then I'll look into it.
Yeah, I probably will change the cost of fine stone tiles. I haven't had the time to play recently, so I didn't test how balanced they were.
I love the fancy wood tiles, and I've used them as flooring for my throne room! However, none of the recognise the new tiles as royal flooring. Is it possible to designate at least some of them as royal tiles?
I can guess it would be difficult to pick which ones would be good enough for royal wood flooring, but I'll leave it up to you.
Another issue is that the tiles that you've designate as royal flooring is far too cheap. Especially Double Diamond Tile and and Checqured Tile, which cost 8 and 6 materials respectively. It takes 20 materials to make royal tiles in Royalty vanilla, however.
Thanks for the mod!
That's strange, I'm not sure why that would happen, to be honest.
As a workaround, if you see your floors turn into burned wood after installing this mod, quit without saving, disable the mod, load your save file, remove the floors that turn into burned wood, save your game, then enable the mod.
If anyone knows why this happens, please let me know.
Alrighty, I'll look into it when I get the chance.
I'm glad that you like them :)
Honestly, I didn't intend for them to be paired in the first place, since they can't seamlessly connect with each other.
I actually have an idea for braided corner tiles, but I'll have to remake braided tiles yet again. Nothing too drastic, just to make sure that the pattern is more consistent and able to seamlessly connect with the corners.
I'll probably do that after I'm finished remaking my old mod (just a simple retexture of a certain mod).
Thank you for your kind words, and I hope you too have a lovely day :)
I think it would be easier to just use stone slabs at this point :,)
As a drawback, the pattern will be bigger and won't count as fine flooring.
But your idea does sound interesting ngl
VV - New Harvest adds 5 new beautiful types of wood that would look amazing with your floor styles! Any chance of adding compatibility?
Well, technically 7 new wood types, but I imagine cork and rattan might not be ideal for flooring.
Maybe my current hyperfocus can be chequerboards XD
Well, I've already made a patch but thanks for the suggestion :)
Yeah, two stone chequered tiles are a pain to make
Sorry for being silent, was too busy with irl stuff.
This is my first mod (I didn't even plan to make it tbh, it was sort of spontaneous), so I'm very inexperienced with modding. I'm not sure about the stuffed version since I'm not really a coder, and making it is not that simple. Not for me, at least.
Changelog:
• Added support for "Alpha Biomes", "[K]Extra Stone", "Odyssey".
• Changed Chequered ParentName from "ksChequeredStoneTileBase" to "ksStoneChequeredBase".
• Fixed "H rough strip floor thin" stats and renamed to "H strip floor thin ruined".
• Shortened some stone flooring labels to not obstruct the preview icons.
Let me know if you encounter any issues or have some suggestions.
Making floors truly stuffable is HARD, because they just don't work like that. Unlike many buildings which the game treats as a stuffable, terrains just *aren't* and we have to write out each colour/stone variation
There have been mods like Stuffed Floors, but even those needed a lot of work to make sure there are no accidental duplicates after a c# assembly took care of making the floors stuffable. Not sure if there's a new version of that atm, since xpath patches need doing once and then usually work across versions. These patches aren't technically hard to make, they just require a lot of copying and pasting so they take forever and are very error prone. XD
However I'm adding a patch to Stone Tweaks atm (except the two tone checkerboards, sorry), so that may please some people I hope, once they're tested and out. I'm looking forward to having cute pink and blue floors personally.
Like Zairya, I very much hope to see a version compatible with Extra Stone.
Thanks!
I haven't made any compatibility patches yet, will look into it when I have spare time.