RimWorld

RimWorld

Flooring Floors
56 Comments
Scav  [author] 5 hours ago 
:/
DragonZephyr 19 hours ago 
Don't worry about it. If you wanna go only up-scaled thats just how it is. For the future you'd know
Scav  [author] 23 hours ago 
@DragonZephyr
Okay, I understand now, the terminology confused me.
I won't get rid of them entirely, thank you for your feedback.

I just have to figure out what would be the best approach, since I didn't think this through when I made the mod public, for which I apologize.

Logically, it would be best if Flooring Floors provided the standard "low-res" textures by default while the replacement was the "upscaled" version, but I think it would be confusing and perhaps irritating for many people to have to subscribe to yet another mod to restore the "original" look of a mod that was originally advertised as a collection of "clean, high-resolution" flooring. sigh
DragonZephyr 3 Aug @ 9:46am 
I meant brick as in i would have to unsubscribe/live with the upscaled ones those are the only options then for someone already using it.
cucumpear 3 Aug @ 9:37am 
A texture replacement patch mod would work great! Much easier than maintaining two almost identical mods.
I know, because I did a silly and did two separate versions of stone tweaks rather than learning about optional patches first. Every time you update them there's a huge chance of copy-paste fails because it's such a mindless task to do the same thing twice or pasting everything form one to the other.
Scav  [author] 3 Aug @ 8:54am 
"removing the low-res now would brick a save-game"
I don't see how it can "brick" a save file, since the low-res textures are just a simple replacement of the hi-res ones (and the mod itself doesn't make any drastic changes to the game that would "brick" a save file even upon removal anyway). For example, if you've replaced the textures, your changes will be reverted whenever I update the mod. And you have to replace the textures manually every single time. But nothing "bricks" nor gets lost (unless I decide to remove or change something, but currently I have no such plans).

Actually, I'm thinking about making a "texture replacement" and not a separate mod (I'm too tired and didn't think about this sooner). It'll automatically override the textures, and you won't have to manually replace them every time I update the mod.
DragonZephyr 3 Aug @ 7:04am 
I don't use most mods that have higher resolutions because they tend to change vector graphics or even the way things look outright so removing the low-res now would either brick a save-game if i can't find them all or have textures that don't really fit the rest of the game potentially. I'd also be bad for anyone else not looking as they will lose the textures without being able to back them up. If its too inconvenient you might have to rip off the bandaid but that also makes the mod force you more into installing other upscales aswell to keep a consistent look with the game unless those new floors were made to look good without other mods at their high-res.
For you i think its best to choose something that you are willing to stick with in the long run even if it inconveinces others so you don't causes problems with way more people subscribed later potentially.
Scav  [author] 3 Aug @ 4:31am 
Just a heads-up. I'm working on a new set of floorings, and I'm contemplating on removing low-res textures due to the inevitable folder size increase (damn DDS) and increased amount of details on the new floorings, which don't look that good when the resolution is lowered.
Should I release a separate version if people are using them? It would be inconvenient to maintain 2 versions, to be honest (but on the other hand, you won't have to replace the textures every time I update the mod).
In any case, I would suggest backing up the low-res textures if you are using them, and let me know what you think.
Scav  [author] 3 Aug @ 4:21am 
@恰似宛然一笑生花
Hello, that's good to see, and thank you for your kind words!
恰似宛然一笑生花 2 Aug @ 4:54pm 
Hello Scav. That's an interesting mod.
So I created a mod "Flooring Floors_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
cucumpear 1 Aug @ 2:16am 
You can also go into your mod menu, select the mod and the Advanced button should offer a way to open the folder.
Unless that's a dev mode thing, I've had my game on dev mode for so long I can't be 100% sure without checking. I only recently noticed this so it's either new or I'm not very observant. I usually used the method DragonZephyr describes (with the 294100 folder pinned) and it can be used with the game closed so pick your poison.
DragonZephyr 1 Aug @ 1:16am 
In case anyone else is looking to do the low res thing. The ID of mods is also in the URL of the page of the mod. Rimworld is ID 294100 in the workshop folder.
Updates by the modder may break it.
Deggial 30 Jul @ 6:11am 
@cucumper: How did I summon you??? :D

Anyway, that's good news! :)
cucumpear 30 Jul @ 6:04am 
I'm testing the patches atm, @Deggial
FelipeGames2000 30 Jul @ 5:28am 
YES! EBONYWOOD PRETTY FLOOR, HERE I COME!!!
Deggial 30 Jul @ 4:49am 
Hi Scav,
I've just discovered your flooring collection and I have to say that it looks wonderful!
Thank you for making them and making them available to us!

May I make a request, though? (You knew this was coming, didn't you? ;) )

I'd like my stone to look a little more vibrant, especially as marble looks a bit dull in the base game.
To achieve this, I use the following mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1524681306

Unfortunately, your beautiful stone floors don't seem to recognise the changes made by this mod, even when I place it behind yours.
Could you please look into this and, if possible, tweak your mod so that it plays nicely with the colour change?

(Or do I have to ask cucumpear to adopt *his* mod?)
VVenchov 29 Jul @ 11:09pm 
Very beautiful mod! :steamthumbsup:
CatacombKing 29 Jul @ 2:06pm 
Braided corner tiles and its variants are looking real nice it goes well with the plank flooring.
thanks~
Scav  [author] 29 Jul @ 11:12am 
v1.2 changelog:

• Remade Braided tiles, added Braided corner tiles and Braided intersection tiles.
• Added Stone rough slabs, tweaked stats for Stone slabs.
• Changed the cost of Double Diamond tiles and Chequered tiles.
• Added support for VV - New Harvest.
b0nes 27 Jul @ 8:25am 
Wow, these look great! Amazing work :)
Scav  [author] 27 Jul @ 6:03am 
@Hykal
I'm glad that you enjoy my mod!

All parquet should count as fine flooring. I haven't tested if it actually counts as such, though. If it doesn't, then I'll look into it.

Yeah, I probably will change the cost of fine stone tiles. I haven't had the time to play recently, so I didn't test how balanced they were.
Hykal 27 Jul @ 5:32am 
@Author

I love the fancy wood tiles, and I've used them as flooring for my throne room! However, none of the recognise the new tiles as royal flooring. Is it possible to designate at least some of them as royal tiles?

I can guess it would be difficult to pick which ones would be good enough for royal wood flooring, but I'll leave it up to you.

Another issue is that the tiles that you've designate as royal flooring is far too cheap. Especially Double Diamond Tile and and Checqured Tile, which cost 8 and 6 materials respectively. It takes 20 materials to make royal tiles in Royalty vanilla, however.

Thanks for the mod!
Scav  [author] 27 Jul @ 3:48am 
@kar5ten
That's strange, I'm not sure why that would happen, to be honest.
As a workaround, if you see your floors turn into burned wood after installing this mod, quit without saving, disable the mod, load your save file, remove the floors that turn into burned wood, save your game, then enable the mod.

If anyone knows why this happens, please let me know.
kar5ten 27 Jul @ 3:09am 
Looks very good. But some of my floors turned into burned wood floor after i installed it.I cant remember the floor i had before that though.
Radixerus 26 Jul @ 11:57pm 
I know this sounds funny, but I actually really like the almost-swastika floors. Perfect for the Space Super Nazis that I always end up running with because turns out Rimworld gameplay can get a little... Immoral
Scav  [author] 26 Jul @ 5:22pm 
@FelipeGames2000
Alrighty, I'll look into it when I get the chance.
Scav  [author] 26 Jul @ 5:22pm 
@CatacombKing
I'm glad that you like them :)
Honestly, I didn't intend for them to be paired in the first place, since they can't seamlessly connect with each other.

I actually have an idea for braided corner tiles, but I'll have to remake braided tiles yet again. Nothing too drastic, just to make sure that the pattern is more consistent and able to seamlessly connect with the corners.
I'll probably do that after I'm finished remaking my old mod (just a simple retexture of a certain mod).
Scav  [author] 26 Jul @ 5:12pm 
@Mildred
Thank you for your kind words, and I hope you too have a lovely day :)
Scav  [author] 26 Jul @ 5:10pm 
@cucumpear
I think it would be easier to just use stone slabs at this point :,)
As a drawback, the pattern will be bigger and won't count as fine flooring.

But your idea does sound interesting ngl
FelipeGames2000 26 Jul @ 3:38pm 
Love the new floors!

VV - New Harvest adds 5 new beautiful types of wood that would look amazing with your floor styles! Any chance of adding compatibility?

Well, technically 7 new wood types, but I imagine cork and rattan might not be ideal for flooring.
CatacombKing 26 Jul @ 12:48pm 
Enjoying the tiles and varieties especially the braided tiles - just wishing the shading on the braided octagon match it to use it as a corner piece but over all a very nice set.
Mildred 26 Jul @ 7:10am 
These are super gorgeous, thank you for making this! Hope you have a great Saturday.
cucumpear 26 Jul @ 1:15am 
I know of two chequer workarounds, which are still a pain. Someone I know made a designator (many years ago, that was in alpha days iirc) to either place or delete blueprints in a chequerboard layout. I made a layered hackjob for personal use, where you place a normal single colour terrain and then place a partially transparent floor emplaced object on top.
Maybe my current hyperfocus can be chequerboards XD
Scav  [author] 25 Jul @ 7:56am 
@Snipass
Well, I've already made a patch but thanks for the suggestion :)
Yeah, two stone chequered tiles are a pain to make
Scav  [author] 25 Jul @ 7:55am 
I didn't expect this mod to get this popular since the textures are very simple, haha!
Sorry for being silent, was too busy with irl stuff.

This is my first mod (I didn't even plan to make it tbh, it was sort of spontaneous), so I'm very inexperienced with modding. I'm not sure about the stuffed version since I'm not really a coder, and making it is not that simple. Not for me, at least.

Changelog:
• Added support for "Alpha Biomes", "[K]Extra Stone", "Odyssey".
• Changed Chequered ParentName from "ksChequeredStoneTileBase" to "ksStoneChequeredBase".
• Fixed "H rough strip floor thin" stats and renamed to "H strip floor thin ruined".
• Shortened some stone flooring labels to not obstruct the preview icons.

Let me know if you encounter any issues or have some suggestions.
Snipass 25 Jul @ 6:37am 
@Scav hey, if you're ever interested I've made the code to make [K]Extra Stone compatible with your stone floors, except for Chequered Two Stone Tiles because that's over 1300 combinations and I really don't have the faith to do them all x)
Alstorp 24 Jul @ 10:34pm 
These are stunning, well done
Caerbannog 24 Jul @ 5:27am 
omg gimmie. thank you for sharing this!
cucumpear 24 Jul @ 3:42am 
I agree, these floors are beautiful!

Making floors truly stuffable is HARD, because they just don't work like that. Unlike many buildings which the game treats as a stuffable, terrains just *aren't* and we have to write out each colour/stone variation

There have been mods like Stuffed Floors, but even those needed a lot of work to make sure there are no accidental duplicates after a c# assembly took care of making the floors stuffable. Not sure if there's a new version of that atm, since xpath patches need doing once and then usually work across versions. These patches aren't technically hard to make, they just require a lot of copying and pasting so they take forever and are very error prone. XD

However I'm adding a patch to Stone Tweaks atm (except the two tone checkerboards, sorry), so that may please some people I hope, once they're tested and out. I'm looking forward to having cute pink and blue floors personally.
Thranos 23 Jul @ 6:36pm 
These look fantastic- if they were stuffable this would probably become "The" floor mod.
Disko 23 Jul @ 6:31pm 
best floor mode out there, only issue is that i cant see them over the text in gizmo
Nattly 23 Jul @ 11:50am 
its so sad these were made as individual floors rather than made of "stuffable stone" so no compatibility with anything that adds rock types :<
qux 23 Jul @ 11:07am 
Best floor mod, thank you very much
Frayo 23 Jul @ 5:41am 
These textures are breathtaking, this is top tier work and above most other floor mods. I just wish I could use them properly with modded materials, then it would be truly superior to anything else out there.
Halfelfaedyn 23 Jul @ 1:47am 
They look so professional and amazing.
Snipass 23 Jul @ 1:28am 
Beautiful textures, thank you so much for sharing this mod with us!

Like Zairya, I very much hope to see a version compatible with Extra Stone.
STEVE SCRIGGINS 22 Jul @ 8:57pm 
floors all over
Tleno 22 Jul @ 8:03pm 
I'm floored
ZX Zero 22 Jul @ 5:19pm 
Amazing textures :steamthumbsup:
Scav  [author] 22 Jul @ 7:21am 
@Zairya
Thanks!
I haven't made any compatibility patches yet, will look into it when I have spare time.