RimWorld

RimWorld

150 ratings
Flooring Floors
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Mod, 1.5, 1.6
File Size
Posted
Updated
272.975 MB
21 Jul @ 7:01am
29 Jul @ 11:05am
3 Change Notes ( view )

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Flooring Floors

Description
A wide collection of clean, high-resolution flooring. Also includes low-res textures in the mod folder in case if you don't want to use the hi-res ones.
This mod was created for my personal use, but in the end I decided to share it because why not. All textures were created from scratch by me.

Features:
🞛 18 styles of wood flooring, including multiple rotations and mixed versions (41 in total)
🞛 24 styles of stone flooring in all stone variations (146 in total)

Notes:
🞛 Most wood floorings are under the drop-down menu to avoid clutter.
🞛 All parquet floorings are considered fine flooring.
🞛 If some stone labels are obstructing the gizmo previews, I suggest selecting the slate stone to see them better.
🞛 Comes with DDS textures, which significantly reduces loading time when opening the game.
🞛 Chequered stone flooring for modded stone types is currently available in a single stone type only!
🞛 I may add more flooring in the future if I feel creative again and have free time.

Compatibility:
Alpha Biomes
Extra Stone
VV - New Harvest

Recommended mods:
Graphics Settings+
Scrollable Gizmos
Tab-sorting
Drag-Sorting
Dubs Mint Menus
Dub's Paint Shop
Clean Textures
Gizmo Begone!
Cherry Picker

How to use low-res textures:
1. Navigate to the mod folder, in "Textures" you will find a "low-res" folder.
2. Create a new folder beside it, you can name it however you want ("hi-res", for example).
3. Put "Terrain" into a newly created folder.
4. Open the "low-res" folder and extract the contents back into the "Textures" folder.
5. Done!

55 Comments
DragonZephyr 9 hours ago 
Don't worry about it. If you wanna go only up-scaled thats just how it is. For the future you'd know
Scav  [author] 12 hours ago 
@DragonZephyr
Okay, I understand now, the terminology confused me.
I won't get rid of them entirely, thank you for your feedback.

I just have to figure out what would be the best approach, since I didn't think this through when I made the mod public, for which I apologize.

Logically, it would be best if Flooring Floors provided the standard "low-res" textures by default while the replacement was the "upscaled" version, but I think it would be confusing and perhaps irritating for many people to have to subscribe to yet another mod to restore the "original" look of a mod that was originally advertised as a collection of "clean, high-resolution" flooring. sigh
DragonZephyr 14 hours ago 
I meant brick as in i would have to unsubscribe/live with the upscaled ones those are the only options then for someone already using it.
cucumpear 14 hours ago 
A texture replacement patch mod would work great! Much easier than maintaining two almost identical mods.
I know, because I did a silly and did two separate versions of stone tweaks rather than learning about optional patches first. Every time you update them there's a huge chance of copy-paste fails because it's such a mindless task to do the same thing twice or pasting everything form one to the other.
Scav  [author] 14 hours ago 
"removing the low-res now would brick a save-game"
I don't see how it can "brick" a save file, since the low-res textures are just a simple replacement of the hi-res ones (and the mod itself doesn't make any drastic changes to the game that would "brick" a save file even upon removal anyway). For example, if you've replaced the textures, your changes will be reverted whenever I update the mod. And you have to replace the textures manually every single time. But nothing "bricks" nor gets lost (unless I decide to remove or change something, but currently I have no such plans).

Actually, I'm thinking about making a "texture replacement" and not a separate mod (I'm too tired and didn't think about this sooner). It'll automatically override the textures, and you won't have to manually replace them every time I update the mod.
DragonZephyr 16 hours ago 
I don't use most mods that have higher resolutions because they tend to change vector graphics or even the way things look outright so removing the low-res now would either brick a save-game if i can't find them all or have textures that don't really fit the rest of the game potentially. I'd also be bad for anyone else not looking as they will lose the textures without being able to back them up. If its too inconvenient you might have to rip off the bandaid but that also makes the mod force you more into installing other upscales aswell to keep a consistent look with the game unless those new floors were made to look good without other mods at their high-res.
For you i think its best to choose something that you are willing to stick with in the long run even if it inconveinces others so you don't causes problems with way more people subscribed later potentially.
Scav  [author] 19 hours ago 
Just a heads-up. I'm working on a new set of floorings, and I'm contemplating on removing low-res textures due to the inevitable folder size increase (damn DDS) and increased amount of details on the new floorings, which don't look that good when the resolution is lowered.
Should I release a separate version if people are using them? It would be inconvenient to maintain 2 versions, to be honest (but on the other hand, you won't have to replace the textures every time I update the mod).
In any case, I would suggest backing up the low-res textures if you are using them, and let me know what you think.
Scav  [author] 19 hours ago 
@恰似宛然一笑生花
Hello, that's good to see, and thank you for your kind words!
恰似宛然一笑生花 2 Aug @ 4:54pm 
Hello Scav. That's an interesting mod.
So I created a mod "Flooring Floors_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
cucumpear 1 Aug @ 2:16am 
You can also go into your mod menu, select the mod and the Advanced button should offer a way to open the folder.
Unless that's a dev mode thing, I've had my game on dev mode for so long I can't be 100% sure without checking. I only recently noticed this so it's either new or I'm not very observant. I usually used the method DragonZephyr describes (with the 294100 folder pinned) and it can be used with the game closed so pick your poison.