Stormworks: Build and Rescue

Stormworks: Build and Rescue

Optimized Building Components
27 Comments
JakeIsLoud  [author] 31 Jul @ 8:30pm 
I probably won't add wedges since they are a lot more complicated then square shapes, but I do believe someone else is working on some ship hull parts? I'd just keep an eye out for that
Whisky 31 Jul @ 7:35pm 
would it be possible to add large wedge panels? for big ship hulls/ builds, im trying to make a 1:1 destroyer and the build is to large to even load my logic, im currently adding all the big panels i can which is a live saver atm!
BananaMana 31 Jul @ 11:01am 
ROKET WIT NO BRIMM
JakeIsLoud  [author] 29 Jul @ 4:05pm 
@ZipDoodle: Yes they will work everywhere assuming you first make your vehicle in a save with this mod enabled. You could alternatively add these components directly to your game files to have them in your catalog everywhere, but it would require manual updating

@Samilam: Imma be honest those are my first LUA modded components and I barely got them to work. I might try to make something like that at some point
ZipDoodleGaming 29 Jul @ 3:28pm 
If I built a big ship using these modded parts, they will show up and function in servers?
Samilam 29 Jul @ 1:57pm 
Think it would be cool to have a block where you limit fuel consumption instead of just endless. Example I extract 1L from my fluid tank but i get 10L, and then maybe some different versions of that block like with different ratios, 20x, 10x, 5x, ect
bad name 29 Jul @ 1:29pm 
or geometa could stop licking their ass and work on the game :steambored:
JakeIsLoud  [author] 28 Jul @ 6:55pm 
Nick has made some pretty decent ones here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3528196784
But I may consider adding my own
maple 28 Jul @ 6:31pm 
invisible block to fix physics bodies?
zeckmon3 28 Jul @ 1:49am 
Well done. My days of xml'ng microcontroller for optimisation are done
JakeIsLoud  [author] 27 Jul @ 7:08pm 
Slanted blocks would be nice, but they would require me to figure out the surfaces and physics for the panels, and that would be a bit too complex for me to efficiently create
TNT CARDBOARD 27 Jul @ 5:06pm 
or can you make large slanted blocks, like 16 by 16 by 4, or just long lines of 1 by 1 by 1 bevels
JakeIsLoud  [author] 27 Jul @ 3:43pm 
But I am pretty decent at LUA though, so I might figure out a way to make these components way faster by making code to print out the definition for me based on an matrix
JakeIsLoud  [author] 27 Jul @ 2:56pm 
Yeah, sorry, I'm not as good at modding as the other guys on the workshop, I wouldn't even know where to begin
RC-Controlled 27 Jul @ 2:10pm 
I know this is probably impossible, but it'd be cool if you could change the size like micro controllers, still very cool though!
TNT CARDBOARD 27 Jul @ 11:41am 
спасибо.... 5% моей постройки весел 33 мегобайта, после часа тупой замены блоков на 15 на 15 стала 14 мегобайт :D
Markus 27 Jul @ 5:34am 
by
stormworks man 27 Jul @ 4:19am 
brick
Teniente Vlaskovich 27 Jul @ 1:30am 
Amazing job. Adding rectangular pieces would be a very good addition, like 5x15 blocks and such.
bluesteakcobra 26 Jul @ 11:36am 
i rarely give awards but this is one of those times
ACE 26 Jul @ 11:13am 
they're airtight and no it covers the whole block like any other component
ALLONIT 25 Jul @ 10:40pm 
are they airtight and also what if they are damaged is it still distributed or does the damage texture cover the hole block
The great cheese lad 7834 25 Jul @ 9:38am 
Sweet, looking forward to see what else comes to this!
JakeIsLoud  [author] 25 Jul @ 7:57am 
100% yes
The great cheese lad 7834 25 Jul @ 4:55am 
Pretty cool mod man! This may be the mod that makes me return to the game! Just a question though, do you plan on adding more components to this?
westpride 24 Jul @ 1:32pm 
this is gonna be on the front page i know it
KerbalMissile 24 Jul @ 12:35pm 
FINALLY, this is going to be so useful for my giant carrier, thank you so much for this mod! :steamhappy: