Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rome Total War Classic Combat
221 Comments
{Δ} Achilles  [author] 22 Jan @ 9:42pm 
@Sergaram if I could, I would, but so much is hardcoded and beyond my abilities.
Sergaram 22 Jan @ 2:11pm 
The first Rome was my first total war, I have very good memories...perhaps I am asking too much but I miss the old system of the central square in the settlements and the manual garrisons without generals, again, thank you very much for this mod
{Δ} Achilles  [author] 5 Apr, 2024 @ 5:11am 
@Tenshuo It should still work. The 'mod is out of date' stuff is typically nonsense. If it doesn't work, let me know.
Latin Space marine 5 Apr, 2024 @ 12:20am 
update please
{Δ} Achilles  [author] 11 Oct, 2023 @ 10:35pm 
Yes, it should still be working.
Amidamaru 11 Oct, 2023 @ 6:30pm 
still working ?
{Δ} Achilles  [author] 1 Nov, 2022 @ 10:34pm 
@hassan 321
Probably. Unless they alter battle entities, which I cannot remember if they do or not. It should still work for all vanilla units and shouldn't crash regardless.
hassan 321 1 Nov, 2022 @ 12:22pm 
Is it compatible with radious mod ?
Solace 8 Sep, 2022 @ 4:10am 
Excellent mod, thank you! :praisesun:
Consort 15 Oct, 2021 @ 8:32am 
These improvemnts are great i never played rome total war 1 but if it had these mechanics then i may actually play the remastered or old one
{Δ} Achilles  [author] 23 Oct, 2020 @ 12:06am 
@Finest Fellaz - It removes kill animations, if you want kill animations, you should use my Medieval TW Classic Combat mod.
Finest Fellaz 22 Oct, 2020 @ 11:22am 
will the kill annimations be improved by an annimations mod running alongside this one?
callow98 8 Sep, 2020 @ 6:59am 
does this work with patch 20 and does it still have the kill animations?
GALUISMARIUS 22 Feb, 2020 @ 1:50pm 
update plz
Pharaoh 18 Aug, 2018 @ 12:31pm 
I am going to try porting some of this to shogun

Now for some real samurai action
Lord Plunkett 11 Aug, 2018 @ 6:35pm 
thank you :steamhappy:
Galactus 10 Aug, 2018 @ 10:23am 
Thanks for updating this man !, without this mod i would rather " throw away" Rome2 into the
rubbish bin, because i simply couldn't watch vanilla combat with unflexible and rigid units of
soldiers/warriors that once in awhile they all turn left/right at the same time. That's not combat !, that looks more like synchronised swimming to me, the kind of, a team of girls do in a pool during
olympic games. This mod destroys that. Thanks again man .
{Δ} Achilles  [author] 26 Jul, 2018 @ 4:47pm 
Hi all, I've decided to make a discord where you can all communicate more directly: https://discord.gg/f5vc2bN
{Δ} Achilles  [author] 24 Jul, 2018 @ 6:02pm 
1) If you can't tell that anything is different, then you probably have conflicting mods.

2) It doesn't crash the game unless you have conflicting mods.

3) If you like matched combat, then don't use my mods. Matched combat breaks actual collision and other important aspects. This is Rome Classic Combat, which there never was matched combat in Rome 1 or Medieval 2. There were only kill animations in Medieval 2.
♬♫~Joe Blaze~♫♬ 24 Jul, 2018 @ 3:08pm 
I've tried the mod, It's still the same, I can't tell anything diferent from vanilla/sometimes my game has crashed when using this. And I actually like matched combat. It makes things more entertaining.
{Δ} Achilles  [author] 24 Jul, 2018 @ 2:26pm 
@Joe what do you mean?
♬♫~Joe Blaze~♫♬ 24 Jul, 2018 @ 11:44am 
Not sure if this even works. I can't get it to work in combats.
{Δ} Achilles  [author] 26 Jun, 2018 @ 11:14pm 
@Joe Fixed.
♬♫~Joe Blaze~♫♬ 26 Jun, 2018 @ 9:20pm 
Roma Invicta doesn't exist.
{Δ} Achilles  [author] 29 Apr, 2018 @ 10:30am 
@Arnie Then I'm not sure what it is that you're experiencing. Keep in mind, that mosh pits are still possible (require certain circumstances), however infantry units will spread out and fight in a near identical manner to Rome 1.
Arnie 29 Apr, 2018 @ 4:16am 
I only have this mod and a music mod installed.... Ill have a fiddle.... It say's it's out of date for me?
{Δ} Achilles  [author] 28 Apr, 2018 @ 5:13pm 
@Arnie Then you're using other mods that effect it.
Arnie 28 Apr, 2018 @ 2:17pm 
Doesn't appear to be working for me :( still a big moshpit
squealing_belt 25 Apr, 2018 @ 8:41pm 
proper good shit this is, like warhammer tw comabt system...love it!
Lotor13 12 Mar, 2018 @ 6:20pm 
I confirm, that mod is still working correctly if you enable it
{Δ} Achilles  [author] 11 Mar, 2018 @ 3:32pm 
@Roebuck @Stormpanzer I have tested the mod a few times, and looked it over. It works perfectly fine, I think the issue is either with your game, or other mods you're running.
{Δ} Achilles  [author] 11 Mar, 2018 @ 3:29pm 
@Roebuck I'll take a look.
Kagraman™ 11 Mar, 2018 @ 8:16am 
Well it doesn't work. CA really fucked things up with this new patch because i can't run ANY mods.
{Δ} Achilles  [author] 10 Mar, 2018 @ 7:16pm 
It may say my mod is out of date, but it should run if you ignore it.
Spicy_Pickle 10 Mar, 2018 @ 7:05pm 
Achilles, mod doesn't work, says your mod is now out of date.
{Δ} Achilles  [author] 10 Mar, 2018 @ 6:37pm 
It should still work, Roebuck.
Spicy_Pickle 10 Mar, 2018 @ 5:28pm 
Please update, need RTW combat!!!
Kagraman™ 10 Mar, 2018 @ 2:55pm 
They updated the game just a few days ago and my mod manager says that your mod is out of date
{Δ} Achilles  [author] 10 Mar, 2018 @ 2:50pm 
@Roebuck Wat? It should work fine.
Kagraman™ 10 Mar, 2018 @ 2:15pm 
Update needed
Lotor13 10 Mar, 2018 @ 2:38am 
Is it hakenkreuz in your picture? :O :D
Lotor13 10 Mar, 2018 @ 2:36am 
Hi Achilles, do you plan to adapt it for newest mod??
{Δ} Achilles  [author] 16 Feb, 2018 @ 3:00am 
@Ant the Gord I don't know.
Ant the Gord 16 Feb, 2018 @ 1:34am 
Does this work with all of the Radeous mods?
{Δ} Achilles  [author] 12 Feb, 2018 @ 6:23pm 
@Jin- I doubt it works with DEI. As this requires the modification of spacing, animations, and battle entities, which I believe DEI modifies.

It should work with update 18. If it doesn't then let me know.
Jin- 12 Feb, 2018 @ 4:25pm 
Does it work with update 18 and DEI 1.2.2?
Pharaoh 18 Nov, 2017 @ 9:19pm 
Meshes with DEI seemlessly!

thank you for making this mod with compatability in mind.
{Δ} Achilles  [author] 3 Jul, 2017 @ 7:49pm 
Nope.
Golock gro-Kok 3 Jul, 2017 @ 6:22pm 
I guess this won't be ported to Attila?
JaM 14 Sep, 2016 @ 1:56am 
Hi Achilles, I see you also adjusted xhold values in kv_rules. Can you please share how exactly these works?