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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=113741595
Additionally, all US Naval vessels do not, I repeat, DO NOT take as much steel/iron as people believe. Steel and Iron are magnetic and therefore are a hazzard when passing through channels and straights where there are STILL mine fields active. The Hulls of modern ships are made from Cast Aluminum and Titanium. Only support beams are Iron since they would be the furthest from anything that might go BOOM. Additionally, Nuclear Submarines are almost 100% Aluminum in the makeup of their hull. It is imperitive that they are capable of making an emergency surface. Iron and steel add too much weight to the sub for them to make depth rises quickly.
It is possible that this mod still affects UU if the modder changed these requirements through the UNITCLASS tag rather than the UNIT tag... I'm not sure which was used, though...
http://www.cc.com/video-clips/jmcxny/chappelle-s-show-black-bush---uncensored
(Strategic Resource Buildings) it will have most resourse u need from buildings in city no need for main or anything its best solution for realism and balancing this mod.
my case is rested
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126959669
I tried it first with the General Tso Mod, but in the end I like it more with the standard rescource spreading. Why? Cause "normal" units (like footmen) without any iron/coal/oil req are played more often and cannons, tanks, etc getting a key role when attack/defend. Thx for this great mod, it gave me several good hours this week! =)
(1). Keep the iron resource meaningful throughout the game once its introduced.
(2). Make oil the key resource it really should be. Without it you are going to be hurting very badly when competing against the other civilizations. This means its worth going to war to acquire. Even in reality nations go to war over lack of resources (German and Japan in the 1930/40s as an example).
(3). Steel, which is made from iron, also should be almost as important a resource as well with many units. We can only represent this in the game with consumption of the iron resource.
(4). Stop SAM missile units from being mass produced and used by the AI as tanks. SAM missile units should be purely a defensive antit-air weapon and not ground fighting capable as they are now in the Civ V game.
Adding in extra resources should be carefully considered not a simple tweak. Else you are simply replacing the balance with a cheat just to feed your increased demand.
I don't generally comment on daft workshop items but you did claim this was 'Realistic' imho you are wrong.
For even a hint of realism you will need to balance the consumption with resource availability and make both grow realistically with science developments. For any hope of fair scaling you will need to mkae thousands of resources available and have some units consume much more than others. eg an Aircraft Carrier will consume considerably more than a Nuclear Sub.
Steel requires much more resources to produce than Iron so will you factor that in for 'realism'?
I don't abuse the advanced setup mod so I get ALL the resources, that makes it boring as shit.
I only assumed this would remove resource requirements from certain units, not add them.
I agree with u except in one point: Yes frigates need a huge amount of wood, but as floating gun plattform (first frigates had ~24 cannons the last sailing frigates up to 40 cannons) also a lot of iron...
Imo frigates should cost 2-3 iron but be way stronger...
Is that a possibilty or is it hardcoded in a way that it can't be worked arround?
You know an atomic bomb doesn't use that much uranium right? A nuclear reactor uses much more (it's the same amount ingame), and that's what's on a nuclear sub.
Well some WWII planes were mainly made out of steal.
They were all different, and unique.
Seems like more work for bob, if he had to study each nation's planes, and change the coding for each civ's planes requirements.
like one uranium source = one atomic bomb.
So I doubt a sub, needs as much uranium as a bomb needs. Thats why they didn't add that as a requirement for the nuclear sub.
Everything else you did c: I enjoy it.
Too bad frigates aren't realistic, with their requirement being iron, instead of mainly being wood.