Sid Meier's Civilization V

Sid Meier's Civilization V

Realistic Unit Resource Consumption
52 Comments
Hello Felix 22 Sep, 2022 @ 3:22pm 
This mod is great. It adds realism and challenge to the game. It also solves the problem of the AI spamming useless units, for example having a dozen aircraft carriers with no aircraft. Would recommend.
®åBBit*-* 30 Oct, 2019 @ 10:37pm 
Thanks :) it was exactly what i was looking for
Ravidalfs 3 Mar, 2019 @ 6:37am 
You should definitely make this mod for Civ 6.
Viha Voittamaton 21 Mar, 2018 @ 10:06am 
It would be cool plus if some resources, like tanks and planes would require factory to produce.
Aboltus 13 Sep, 2017 @ 8:41am 
@JBMSL Its not like you have to modify a specific game file. You can use ModBudy to create your own mod or you can open the XML file of this mod and make the changes you want.
JBMSL 20 Jul, 2017 @ 5:24pm 
Hi. I'm interested in such kind of mods, but I would like to do some changes by myself. Which game file did you modify in order to make this mod ?
rolemaster 8 Jun, 2017 @ 4:19am 
modern armor should require iron not aluminum. Aluminum is for flying machines not armoured ones... shoot on aluminum and you'll understand why. On the contrary, modern armour are covered with thin layers of heavy metals, not the super light aluminum!
Fry McFly 10 Mar, 2017 @ 6:46am 
Where can i find this "Unit Iron and Oil Requirements mod"??
Rumanox 26 Jan, 2017 @ 7:26am 
can i just use the normal setup of the map and put more resources or do i need the advanced setup mod?
Dr. Oz The Great And Powerful 2 Dec, 2016 @ 11:12am 
WWII planes should take aluminum, not iron. And WWI planes shouldn't take iron since they were essentially kites with engines.
AdmiralRayden 3 Jun, 2016 @ 12:32am 
FYI WW1 and WW2 fighters and bombers were not made with Iron. They used a composite over cast Aluminum during WW2 on SOME aircraft. WW1 planes were largely made from wood, laminate, and plaster. Requiring Iron for these aircraft is rediculous and ludicrous.

Additionally, all US Naval vessels do not, I repeat, DO NOT take as much steel/iron as people believe. Steel and Iron are magnetic and therefore are a hazzard when passing through channels and straights where there are STILL mine fields active. The Hulls of modern ships are made from Cast Aluminum and Titanium. Only support beams are Iron since they would be the furthest from anything that might go BOOM. Additionally, Nuclear Submarines are almost 100% Aluminum in the makeup of their hull. It is imperitive that they are capable of making an emergency surface. Iron and steel add too much weight to the sub for them to make depth rises quickly.
1.ID | T/3 Byrne [Ranger] 28 Sep, 2015 @ 12:07pm 
@Crowmasterkensei

It is possible that this mod still affects UU if the modder changed these requirements through the UNITCLASS tag rather than the UNIT tag... I'm not sure which was used, though...
AznGabeX 1 Aug, 2015 @ 4:29pm 
Ah yes! this is exactly what I wanted. Also, for those of you who are debating about aluminum, please watch Dave Chappelle's black Bush skit (@1:20):
http://www.cc.com/video-clips/jmcxny/chappelle-s-show-black-bush---uncensored
alruwaiah 17 Jul, 2015 @ 6:52pm 
IF u wish using this mod i find solution for the no Resource problem download this mod
(Strategic Resource Buildings) it will have most resourse u need from buildings in city no need for main or anything its best solution for realism and balancing this mod.
Tetragrade 9 May, 2015 @ 8:56am 
realism =/= balance
Priz-rak76 17 Apr, 2015 @ 7:53pm 
Спасибо бальшое за мод ! Очень класный и нужный мод. Я считаю неправельным что ресурсы такие как например железо,по мере прохождения игры становится невостребоваными,а в постройке например атомных подлодок ненужен уран,или что рыцарю на коне не нужно железо. Игра стала намного интересней,а играю я в неё давно.Ещё раз спасибо бальщое ,за старания!
Žar Ptica 4 Apr, 2015 @ 12:49pm 
Also looking at chemical properties, aluminium is very prone to "wear and tear" even in aircraft parts need to be replaced frequently to avoid a midair air accident. Modern armor though..... Also most aluminium used is an alloy with over 95% still being aluminium.
Žar Ptica 4 Apr, 2015 @ 12:43pm 
So I researched a bit and apparently aluminium is very important for electronics which makes it a little more logical, however I'm still doubting that modern armors consume significant amounts. I completely agree with you that iron should also be required in modern armor, and maybe aluminium is not needed after all. As far as X-COM squads go, I got a mod to get rid of them after me and my friend found out how OP they are in pvp creating an impossibly horrifying stalemate. So yeah, not gonna need those guys.
Bloomanddoom 19 Mar, 2015 @ 12:55am 
modern armor probably uses an aloy that requires aluminium. it probably uses iron as well so...
my case is rested
Žar Ptica 18 Mar, 2015 @ 12:29pm 
The only problem I have is the X-COM squads require one aluminium. First of all, I don't see how we can judge what resources a unit that doesnt even exist in real life needs. To be honest, I see the X-COMs as a modern version of the paratrooper, due to their ability to drop in anywhere in the world (unless your map is huge) and I really wish civ v late air units were also allowed to fight anywhere in the world cause in real life they can due to the fact that they can refuel while in the air. Or someone can make a refueling aircraft mod, but I digress.
Žar Ptica 18 Mar, 2015 @ 12:29pm 
I'm not such an expert at land warfare as I am at air warfare, but I'm not sure if in real life advanced land units are made of aliminium. I know aircraft do due to the fact that using the lightest metal that exists in aircraft significantly increases their aerodynamics. However it seems silly how land units may need to be made of it because aluminium is a very weak metal that would weaken rather than strengthen modern armour despite the speed that it could gain. So if my case is correct, maybe this mod should fix it.
Crowmasterkensei 3 Mar, 2015 @ 4:09am 
When I use this with mods that add civilizations, the UUs from custom civilizations wont have increased resource requirements, correct? So I removed the additional resource requirements for every UU so the custom civs wont have an advantage. With the exception of Zeros, wich now requier oil, but no iron in my games.
ipif 16 Feb, 2015 @ 5:53pm 
It would be really cool if you would make a version compatiable with TofuSojo's Information Era ship fix so I could use his techtree overhaul and this.
Kamikaze Velociraptor 12 Feb, 2015 @ 4:50pm 
Thank you.
R.A. Dalton  [author] 12 Feb, 2015 @ 7:35am 
Kamikaze Velociraptor 11 Feb, 2015 @ 5:48pm 
Where do you find General Tso's Really Advanced Setup mod? I can't find it in the workshop. I recently started playing this game again, so I'm in the process of getting mods.
IratePirate 9 Feb, 2015 @ 6:10pm 
I tried this mod (on imo) excessive the last days and I confirm all four points from bob 100%.
I tried it first with the General Tso Mod, but in the end I like it more with the standard rescource spreading. Why? Cause "normal" units (like footmen) without any iron/coal/oil req are played more often and cannons, tanks, etc getting a key role when attack/defend. Thx for this great mod, it gave me several good hours this week! =)
R.A. Dalton  [author] 9 Feb, 2015 @ 9:52am 
Some goals I had in mind with this mod:
(1). Keep the iron resource meaningful throughout the game once its introduced.
(2). Make oil the key resource it really should be. Without it you are going to be hurting very badly when competing against the other civilizations. This means its worth going to war to acquire. Even in reality nations go to war over lack of resources (German and Japan in the 1930/40s as an example).
(3). Steel, which is made from iron, also should be almost as important a resource as well with many units. We can only represent this in the game with consumption of the iron resource.
(4). Stop SAM missile units from being mass produced and used by the AI as tanks. SAM missile units should be purely a defensive antit-air weapon and not ground fighting capable as they are now in the Civ V game.
mlbane 7 Feb, 2015 @ 9:35pm 
Looks Good:)!
mmmcheesywaffles 7 Feb, 2015 @ 1:14pm 
Only way this tweak can be 'realistic' is if you rehash the whole resource balancing, Apart from keeping some resources of use in the late game it seems you just want the game harder for the sake of it.
Adding in extra resources should be carefully considered not a simple tweak. Else you are simply replacing the balance with a cheat just to feed your increased demand.
I don't generally comment on daft workshop items but you did claim this was 'Realistic' imho you are wrong.
For even a hint of realism you will need to balance the consumption with resource availability and make both grow realistically with science developments. For any hope of fair scaling you will need to mkae thousands of resources available and have some units consume much more than others. eg an Aircraft Carrier will consume considerably more than a Nuclear Sub.
Steel requires much more resources to produce than Iron so will you factor that in for 'realism'?
Jawl 6 Feb, 2015 @ 4:10pm 
Iron is required to make steel and since steel isnt a resource in this game iron is being used in its place by Mr.Bob here. Its only logical.
pprtrl 6 Feb, 2015 @ 2:13pm 
Mechanized Infantry should be 1 aluminum and 1 oil. APCs aren't made out of silly ancient iron.
Major Cat 6 Feb, 2015 @ 9:21am 
To me this just seems like another mod that drains my already depleting resources which I hate trading for.
I don't abuse the advanced setup mod so I get ALL the resources, that makes it boring as shit.

I only assumed this would remove resource requirements from certain units, not add them.
R.A. Dalton  [author] 6 Feb, 2015 @ 8:24am 
As I say above I highly recommend to everyone that uses this mod that you consider also installing General Tso's Really Advanced Setup mod so you can increase map resources. I use his mod and it is great in conjunction with mine!
IratePirate 6 Feb, 2015 @ 3:56am 
@That_Raider_Xavier
I agree with u except in one point: Yes frigates need a huge amount of wood, but as floating gun plattform (first frigates had ~24 cannons the last sailing frigates up to 40 cannons) also a lot of iron...
Imo frigates should cost 2-3 iron but be way stronger...
DandelionSol 6 Feb, 2015 @ 2:44am 
after what i read i assume horses iron and oil are important. And that russia is now broken :/
Rhea 5 Feb, 2015 @ 9:53pm 
Is there a way to change the resources set up. For example, rather than having a mine give you 4 iron, how bout it gives you resources per turn that you use, you store. You gave the knights there horses and swords, they have them already, loosing the resource shouldn't remove your stockpile, nor interfere with troops.
Is that a possibilty or is it hardcoded in a way that it can't be worked arround?
Gehenna 5 Feb, 2015 @ 5:26pm 
@That_Raider_Xavier
You know an atomic bomb doesn't use that much uranium right? A nuclear reactor uses much more (it's the same amount ingame), and that's what's on a nuclear sub.
Kid Charlemagne 5 Feb, 2015 @ 3:41pm 
My only gripe is that usually it's hard to find iron. So if you're playing non-conquering and you have no iron you pretty much have 0 good defences.
Warwick🐺 5 Feb, 2015 @ 1:10pm 
@shinebee
Well some WWII planes were mainly made out of steal.
They were all different, and unique.
Seems like more work for bob, if he had to study each nation's planes, and change the coding for each civ's planes requirements.
Warwick🐺 5 Feb, 2015 @ 1:06pm 
Uranium in this game represents a huge amount of it :P
like one uranium source = one atomic bomb.
So I doubt a sub, needs as much uranium as a bomb needs. Thats why they didn't add that as a requirement for the nuclear sub.
Everything else you did c: I enjoy it.
Too bad frigates aren't realistic, with their requirement being iron, instead of mainly being wood.
mahute17 5 Feb, 2015 @ 12:30pm 
Im having trouble downloading this for my mac.
R.A. Dalton  [author] 5 Feb, 2015 @ 8:57am 
I originally made this mod specifically for my own use. It has worked very well for me in game use and also in balancing some of the not so balanced portions of the AI game play, like the AIs tendency to use SAM missile units as tanks, so I decided to share it with everyone else. Of course you can choose to not use my mod, or to modify it to suit your own specific local needs and tastes for realism using as XML editor, such as UltraEdit. Modification is not very hard to do in this case. The choice of which mods to use in your games is entirely your own choice as always......
Shinebee 5 Feb, 2015 @ 8:07am 
Zeros were made almost exclusively of wood, the only metal in was primarily the engine, landing gear, and guns. The fusilage was all wood. The British Mosquito plane was the same way.
R.A. Dalton  [author] 5 Feb, 2015 @ 7:47am 
Iron In fighters represent the use of sheet metal in their construction. I admit it was a compromise in order to provide transition from the iron to aluminum resource. As you move from fighters to jets the resource requirement will change as well. Iron tends to be more plentiful then Aluminum in the game and this helps to keep its use in the game much longer then it would be otherwise which means you will always generally be able to afford fighters, although matybe not jets. I had also considered setting horses as a requirement for cannon and oil for artillery but decided against it in the end. After all how can you move them around otherwise? A strategic level game of this nature will never be 100% realistic so you have to compromise at times in setting resource consumption. You can't please everyone here as there will be as many pro as there are con for a specific unit.
Paulito - 5 Feb, 2015 @ 3:29am 
As I remember the Zeros have bonuses when fighting fighters airplanes.
Juicydeath1025 3 Feb, 2015 @ 6:42pm 
Your taking out the special ability for the Zeroes! :O
Tri-B-Dojel 3 Feb, 2015 @ 1:27pm 
Some of the things here aren't really realistic. Zeroes should not use Iron, for example.
Scorchie 1 Feb, 2015 @ 6:54pm 
lol