Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

More Interesting Germanic GamePlay Mod - Beta Test
10 Comments
Ki Adi Hoontang 10 Sep, 2015 @ 8:59am 
Hey man, just wondering if ur still working on the mod?
Badger BrownCoat  [author] 13 Feb, 2015 @ 2:39pm 
thanks, Javilos !
while the germans used the term 'king' in some areas, it doesn't mean the same thing to them. in the migration era, we get germanic kingdoms - but they aren't in germany ( the migrators) - how much central authority those kings had is a seperate discussion, i'm curious how attila will handle that. Later, the Franks under clovis lead to, in time, both France, and the holy roman empire.
HOWEVER - it's not impossible that Arminius ( of Teutonburg forest )or nay of several other kings that were defeated by their own would-be subjects COULD have successfully forged kingdoms -
after all, that's exactly what Caeser was trying to stop, wasn't it?
Anyway, i've taken a bit of a break - this is good encouragement to get back to it!
Javilos_Septim 13 Feb, 2015 @ 1:25pm 
Thats so true that till some 1 or 2 hundred years ago germania had never been a united nation (untill bismark and all that crap)

Great mod.
The Dictator 11 Feb, 2015 @ 11:33am 
very interesting,looking foward to it's completetion
Badger BrownCoat  [author] 7 Feb, 2015 @ 12:16pm 
most of the units are from BBW's https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=370770455
as to the rest, and the tech treee, I 'll get crackin, sir!
Sebidee 7 Feb, 2015 @ 11:33am 
Any screenshots? :)
Badger BrownCoat  [author] 7 Feb, 2015 @ 11:06am 
@ Sebidee - well, having to use a workaround ha sthe benefit of resurrecting the importance of the chieftain hold techs that EE killed - s my job's half done in that one - we'll see if the cAI will actually build them tho'
Sebidee 5 Feb, 2015 @ 1:43pm 
I really like when mods make use of technology. Good job badger :)
Badger BrownCoat  [author] 4 Feb, 2015 @ 9:52am 
sike, it's up for now for a couple of folks giving input to see the first changes - the heart of the mod is in buildings and tech trees that advance the germans past the tier1/2 units they have now - i'll save that for the description -
anyway, just getting this in a placeholder for teh first tests, sorry not much is up yet.
Sikeliorex 4 Feb, 2015 @ 8:36am 
Ok