Cities: Skylines

Cities: Skylines

Chirper Position Changer/Mover
46 Comments
Gordin 9 Dec, 2018 @ 10:18am 
Still works and also doesn't go out of bounds if you expand the feed when chirper is moved to the right or left window border, thank you (the default position is way too prominent imo)
en3he 20 Feb, 2018 @ 5:56am 
very good thank you :eaglegrin:
Aera 2 Jun, 2017 @ 5:15pm 
still works
Cahos Rahne Veloza 8 Apr, 2016 @ 5:09pm 
The mod seems to be a bit broken for me now...

Yes it allows me to move Chirper's position, but it no longer remembers the exact position I move it to.
Redo1 7 Mar, 2016 @ 2:35pm 
good mod 👍
LaggySon 28 Feb, 2016 @ 7:12pm 
Mod works fine for me on Snowfall
BananaDealer 19 Feb, 2016 @ 6:02am 
As per the Snowfall DLC, when I have this activated, a big orange frame appears mid-screen...
Finwickle 4 Oct, 2015 @ 1:08pm 
Works fine for me. Make sure the mod is enabled in Content Manager.
Deamon59 19 Sep, 2015 @ 7:52am 
is this working with the latest patch? i just tried it and it doesn't seem to be working.
Cahos Rahne Veloza 1 Jul, 2015 @ 8:43am 
Yup still works perfectly.
MrLawbreaker  [author] 1 Jul, 2015 @ 6:47am 
Should still be working with todays patch
Woligi 14 Jun, 2015 @ 3:58am 
This is one of the best mods ever!
Cahos Rahne Veloza 19 May, 2015 @ 5:16pm 
Still works fine under the latest update patch :)
Cahos Rahne Veloza 28 Mar, 2015 @ 4:02am 
Yup they did roll back, but the update is still available as a beta update for the game. And they will eventually put it back in so wouldn't any preparation be a good move?
MrLawbreaker  [author] 27 Mar, 2015 @ 2:19pm 
@Cahos Rahne Veloza, the patch was pulles back and we are back at 1.0.6b so everyhting should work like it did before the patch.
Cahos Rahne Veloza 27 Mar, 2015 @ 1:08pm 
Hope you can update this soon for compatibility with the latest game update (patch 1.0.7b). A lot of mods went broken after that patch was released.
CryTyped 17 Mar, 2015 @ 9:42am 
Just to let you know, a feature has been merged into the main branch for next release that means you can make it require control to be pressed to move chirper, this defaults to off.
Stevo021 16 Mar, 2015 @ 11:52am 
Thanks! Any chance you could make a mover for the construction cost dialogue box? always hides part of the connection your trying to line up. Thanks again for the chirper mover!!
CoreBen 15 Mar, 2015 @ 1:21pm 
Nice!
thx a lot
MrLawbreaker  [author] 15 Mar, 2015 @ 1:11pm 
Chirper now saves its position between sessions
MrLawbreaker  [author] 15 Mar, 2015 @ 11:23am 
Fixed some more issues, will look into adding a persistence feature so it saves the position
jztemple 14 Mar, 2015 @ 10:43am 
Just wanted to add my thanks for this mod. It works great.
CoreBen 14 Mar, 2015 @ 3:45am 
First of all, thanks for the great mod and support!

Is there a possibility, that the new Chirper position is saved?

Everytime i load my savegame, its back in the center top position.
MrLawbreaker  [author] 13 Mar, 2015 @ 3:52pm 
Other non standard resolutions houls now also work properly.
LordDeimosIV 13 Mar, 2015 @ 1:12pm 
Yay! Now i don't have to use the chirpie killer mod. #chirper #lives
MrLawbreaker  [author] 13 Mar, 2015 @ 12:09pm 
Identified the issue, it happens when you click the chirper without mobing it and then click comewhere else, fix incoming. Sorry about that.
zuff 13 Mar, 2015 @ 11:58am 
Not sure if it's been mentioned but when I drag the chirpy somewhere and then the next time I click on the screen (say using the zoning tool) the chirpy snaps back to where my cursor is.
MrLawbreaker  [author] 13 Mar, 2015 @ 11:26am 
The mod should now work with the official supported aspect ratios 4:3 16:9 and 16:10 you can now also move it over the toolbar
Alasindera 13 Mar, 2015 @ 10:22am 
Hi there MrLawbreaker! Are you still having problems with Chirper hiding behind the toolbar? If you haven't tried it, I think BringToFront() might give you what you need to prevent that from happening.
MrLawbreaker  [author] 13 Mar, 2015 @ 8:04am 
Ok i have identified a problem with non 16:9 resolutions, working on a fix.
MrLawbreaker  [author] 13 Mar, 2015 @ 7:45am 
Are you guys running other mods that change something about the Chirper? Could you try to disable them and see if my mod works without other mods? If it helps could you name the mods you have installed?
xhiko 13 Mar, 2015 @ 7:36am 
@Skala Weird, I've been running it at 1280x1024 without a problem so far...
Skala 13 Mar, 2015 @ 7:25am 
Great mod idea! However, it doesn't work for me, 1280x960. Note that my native resolution is 5:4 1280x1024, but C:S doesn't support this yet..that's why I must use 1280x960
MrLawbreaker  [author] 13 Mar, 2015 @ 5:34am 
nevermind, saw you posted your resolution already
MrLawbreaker  [author] 13 Mar, 2015 @ 5:21am 
Could you try again with the updated version to see if anything changed? Also what resolution are you running the game and what is your normal desktop reolution?
Yuji 13 Mar, 2015 @ 4:18am 
nice thx
MrLawbreaker  [author] 12 Mar, 2015 @ 1:35pm 
@AvAcyn may i ask what Operating System you have?
MrLawbreaker  [author] 12 Mar, 2015 @ 10:18am 
V1.1 fixed the issues with the resolutions now works in window mode and fullscreen
Squishy 11 Mar, 2015 @ 6:32pm 
Brilliant Thank you
MrLawbreaker  [author] 11 Mar, 2015 @ 4:49pm 
Click and Drag should do it.
MrLawbreaker  [author] 11 Mar, 2015 @ 4:49pm 
Are you guys running in fullscreen? There may be problems when you don't have your monitors native resolution set.
Ph|Apple Norris 11 Mar, 2015 @ 4:40pm 
This needs to be in the game.
tjvelcro 11 Mar, 2015 @ 4:37pm 
How do you move chirper around? Click and drag does not work for me, Do I need to make a new city?
JOЯDΛИ 11 Mar, 2015 @ 1:38pm 
Can't seem to get it to move, not sure if I'm doing it wrong or it's not working
MrLawbreaker  [author] 10 Mar, 2015 @ 6:15pm 
Will try to find a way but with the tools given i think it is not possible to change its layer priority.
4pairsofpants 10 Mar, 2015 @ 6:14pm 
thanks! Is it possible to bring chirpy to the front? I tried placing him on the UI, but he sits a layer down.