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Сообщить о проблеме с переводом
If you need to ask the price you can't afford him :P
LOD vertex count high (970 > 960): 419164579.Gula_Toy_Statue_TotalyMoo_Data [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
(Filename: Line: 840)
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 892)
Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 915)
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 951)
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 989)
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 166584, VertexCount: 0
(Filename: Line: 1161)
Also yea, please lower the upkep cost, thanks!