Cities: Skylines

Cities: Skylines

Gula's Statue of TotalyMoo
29 Comments
onlineleon 26 Feb, 2018 @ 4:11pm 
GREAT work!
Gula  [author] 24 Sep, 2015 @ 12:06pm 
Updated for After Dark
Simon 5 Jul, 2015 @ 5:40am 
TotalyMoo is expensive but worth it! :)

If you need to ask the price you can't afford him :P
Kazumi 2 Jul, 2015 @ 10:22pm 
Little too much tris, otherwise is fine ^^
Simon 20 Jun, 2015 @ 1:33am 
TotalyMoo, we love you! :D
Gula  [author] 1 Jun, 2015 @ 10:37pm 
That is a very generous thing to say @waterhornet -- thank you! I like comments like these, they reinforce why I keep doing what I keep doing :)
waterhornet 1 Jun, 2015 @ 9:19pm 
Honestly, now that you've got a few things out in the wild, I'm just going to download anything with your name on it. Amazing, simply amazing, work! I think I can speak for the vast majority of the Cities: Skylines community in giving a heartfelt "THANK YOU!" You keep this game classy, professional, and beautiful.
AlphaMom 12 May, 2015 @ 4:34pm 
great job, thanks you
Axo to the Maxo 22 Apr, 2015 @ 4:39am 
This is something to get in late game, where you have so much money, you have no idea what to do with it.
Gula  [author] 19 Apr, 2015 @ 2:43pm 
Oakshios, that looks like an error kickback from the LOD baking system that the game uses. There shouldn't be an issue with this model, though. I've tested it, and no one has reported and sort of visual problems. Also, this mesh has no where near 65000 verts.
Nosh2O 19 Apr, 2015 @ 1:43pm 
Found this while searching out a different error.

LOD vertex count high (970 > 960): 419164579.Gula_Toy_Statue_TotalyMoo_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Mesh.vertices is too large. A mesh may not have more than 65000 vertices.

(Filename: Line: 840)

Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 892)

Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 915)

Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 951)

Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 989)

Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 166584, VertexCount: 0

(Filename: Line: 1161)
CULT mixfriesjohn 13 Apr, 2015 @ 12:26am 
:D :D :D :D :D :D :D
Icarus Smith 10 Apr, 2015 @ 3:13pm 
I think all 13 of them deserve a statue, but I guess that might look a tad odd ...
unobtanium 10 Apr, 2015 @ 6:11am 
This is pure genius. It fits to TotalyMoo :D
Foures 5 Apr, 2015 @ 9:44am 
Colossal order, please give this guy a job or something. xD
Stranger 4 Apr, 2015 @ 4:33pm 
Its kind of weird but good job nonetheless.
earlwolf 4 Apr, 2015 @ 4:26pm 
Is this a Job Application Gula? For what its worth I would hire you.
Gula  [author] 4 Apr, 2015 @ 3:04pm 
A guy with upside down antler wings, talking to the building community
Stranger 4 Apr, 2015 @ 11:14am 
wtf am I looking at?
Raiden Vac'47 4 Apr, 2015 @ 8:41am 
:3
RED /(Weber)\ 4 Apr, 2015 @ 12:53am 
Has science gone too far.
Also yea, please lower the upkep cost, thanks!
Silvus Sol 4 Apr, 2015 @ 12:08am 
Hahaha! Brilliant.
Ambler 3 Apr, 2015 @ 11:56pm 
Haha. Awesome! If my city ever becomes rich i'll give it the Moo statue it deserves. For now, my Cims will get a bouncy castle and a bus stop if they are lucky.
abc1 3 Apr, 2015 @ 10:51pm 
Hi Gula would you pls lower the upkeep cost? 16k /week is insane for me. Thanks in advance.
Felician Heartshire 3 Apr, 2015 @ 10:48pm 
ROFL!
kokonut 3 Apr, 2015 @ 9:37pm 
lol
fdvigna 3 Apr, 2015 @ 8:37pm 
Ha! Great idea!
LittleMikey 3 Apr, 2015 @ 8:28pm 
Looks just like him!
Killer Rabbit 3 Apr, 2015 @ 8:21pm 
Awesome. Don't stop!