Cities: Skylines

Cities: Skylines

Gula's Statue of TotalyMoo
29 則留言
onlineleon 2018 年 2 月 26 日 下午 4:11 
GREAT work!
Gula  [作者] 2015 年 9 月 24 日 下午 12:06 
Updated for After Dark
Simon 2015 年 7 月 5 日 上午 5:40 
TotalyMoo is expensive but worth it! :)

If you need to ask the price you can't afford him :P
Kazumi 2015 年 7 月 2 日 下午 10:22 
Little too much tris, otherwise is fine ^^
Simon 2015 年 6 月 20 日 上午 1:33 
TotalyMoo, we love you! :D
Gula  [作者] 2015 年 6 月 1 日 下午 10:37 
That is a very generous thing to say @waterhornet -- thank you! I like comments like these, they reinforce why I keep doing what I keep doing :)
waterhornet 2015 年 6 月 1 日 下午 9:19 
Honestly, now that you've got a few things out in the wild, I'm just going to download anything with your name on it. Amazing, simply amazing, work! I think I can speak for the vast majority of the Cities: Skylines community in giving a heartfelt "THANK YOU!" You keep this game classy, professional, and beautiful.
AlphaMom 2015 年 5 月 12 日 下午 4:34 
great job, thanks you
Axo to the Maxo 2015 年 4 月 22 日 上午 4:39 
This is something to get in late game, where you have so much money, you have no idea what to do with it.
Gula  [作者] 2015 年 4 月 19 日 下午 2:43 
Oakshios, that looks like an error kickback from the LOD baking system that the game uses. There shouldn't be an issue with this model, though. I've tested it, and no one has reported and sort of visual problems. Also, this mesh has no where near 65000 verts.
Nosh2O 2015 年 4 月 19 日 下午 1:43 
Found this while searching out a different error.

LOD vertex count high (970 > 960): 419164579.Gula_Toy_Statue_TotalyMoo_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Mesh.vertices is too large. A mesh may not have more than 65000 vertices.

(Filename: Line: 840)

Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 892)

Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 915)

Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 951)

Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 989)

Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 166584, VertexCount: 0

(Filename: Line: 1161)
CULT mixfriesjohn 2015 年 4 月 13 日 上午 12:26 
:D :D :D :D :D :D :D
Icarus Smith 2015 年 4 月 10 日 下午 3:13 
I think all 13 of them deserve a statue, but I guess that might look a tad odd ...
unobtanium 2015 年 4 月 10 日 上午 6:11 
This is pure genius. It fits to TotalyMoo :D
Foures 2015 年 4 月 5 日 上午 9:44 
Colossal order, please give this guy a job or something. xD
Stranger 2015 年 4 月 4 日 下午 4:33 
Its kind of weird but good job nonetheless.
earlwolf 2015 年 4 月 4 日 下午 4:26 
Is this a Job Application Gula? For what its worth I would hire you.
Gula  [作者] 2015 年 4 月 4 日 下午 3:04 
A guy with upside down antler wings, talking to the building community
Stranger 2015 年 4 月 4 日 上午 11:14 
wtf am I looking at?
Raiden Vac'47 2015 年 4 月 4 日 上午 8:41 
:3
RED /(Weber)\ 2015 年 4 月 4 日 上午 12:53 
Has science gone too far.
Also yea, please lower the upkep cost, thanks!
Silvus Sol 2015 年 4 月 4 日 上午 12:08 
Hahaha! Brilliant.
Ambler 2015 年 4 月 3 日 下午 11:56 
Haha. Awesome! If my city ever becomes rich i'll give it the Moo statue it deserves. For now, my Cims will get a bouncy castle and a bus stop if they are lucky.
abc1 2015 年 4 月 3 日 下午 10:51 
Hi Gula would you pls lower the upkeep cost? 16k /week is insane for me. Thanks in advance.
Felician Heartshire 2015 年 4 月 3 日 下午 10:48 
ROFL!
kokonut 2015 年 4 月 3 日 下午 9:37 
lol
fdvigna 2015 年 4 月 3 日 下午 8:37 
Ha! Great idea!
LittleMikey 2015 年 4 月 3 日 下午 8:28 
Looks just like him!
Killer Rabbit 2015 年 4 月 3 日 下午 8:21 
Awesome. Don't stop!