Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
its just blocks off the thing saying no tresspassing
- My personal goal of the map was to focus on realism and opening space up(trying something new) rather than feeling contained. The kz was secondary something I added for the community.
So I do agree there may have been some lackluster parts & I still have much to learn about properly filling space
Concerning fixes there will be triggers in the first patch. This is something I was considering the whole time but didn't really want floating triggers. Tho it sure is a pain pro run lol.
Anyways, I'll try my best to fix'er up on a day off.. Next maps primary goal is making a fluid, fully engulfed kz speed run type.
Again, thanks!
- Too much wasted space. The map is huge and there's a bunch of open space with no jumps. Gotta utilize the size of the map.
- The difficulty isn't the same throughout the map. It ranges from hard to easy.
- Could use some more teleports so more people could pro run it. Specfically here: http://i.imgur.com/ZzywVMY.jpg
- The bhops don't feel like there was much thought put into them. They're just like bkz style bhops where they feel pretty easy and repetitive.
That's kind of all i can think of currently. Just trying to provide some constructive criticism. The map has potential but I feel those few things are a bit weak.