Counter-Strike 2

Counter-Strike 2

Kreedz District
11 則留言
Kacperr 2018 年 4 月 11 日 下午 1:17 
how do you get in the bunny hop bit
В ПУПОК ДАЮ НА ИЗИ 2017 年 12 月 20 日 上午 11:08 
-rep
sex 2017 年 6 月 12 日 下午 4:49 
idk how to bhop xd
Kampmanden123 2017 年 2 月 25 日 上午 6:24 
it is fun
cheesejacket 2016 年 6 月 5 日 下午 4:06 
it was fun
✪ TOBI 2016 年 5 月 11 日 上午 2:12 
how do you even get into the bunny hope part of it
its just blocks off the thing saying no tresspassing
v class 2016 年 1 月 6 日 上午 12:18 
nice
SKRRr 2015 年 4 月 17 日 下午 5:40 
lol
总攻大人 2015 年 4 月 15 日 下午 9:26 
lese
zp  [作者] 2015 年 4 月 8 日 下午 1:58 
Hey Supa, I appreciate feedback. It's very useful for moving forward.

- My personal goal of the map was to focus on realism and opening space up(trying something new) rather than feeling contained. The kz was secondary something I added for the community.

So I do agree there may have been some lackluster parts & I still have much to learn about properly filling space

Concerning fixes there will be triggers in the first patch. This is something I was considering the whole time but didn't really want floating triggers. Tho it sure is a pain pro run lol.

Anyways, I'll try my best to fix'er up on a day off.. Next maps primary goal is making a fluid, fully engulfed kz speed run type.

Again, thanks!
Supa 2015 年 4 月 8 日 下午 12:19 
My 2 cents:

- Too much wasted space. The map is huge and there's a bunch of open space with no jumps. Gotta utilize the size of the map.
- The difficulty isn't the same throughout the map. It ranges from hard to easy.
- Could use some more teleports so more people could pro run it. Specfically here: http://i.imgur.com/ZzywVMY.jpg
- The bhops don't feel like there was much thought put into them. They're just like bkz style bhops where they feel pretty easy and repetitive.

That's kind of all i can think of currently. Just trying to provide some constructive criticism. The map has potential but I feel those few things are a bit weak.