Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its just blocks off the thing saying no tresspassing
- My personal goal of the map was to focus on realism and opening space up(trying something new) rather than feeling contained. The kz was secondary something I added for the community.
So I do agree there may have been some lackluster parts & I still have much to learn about properly filling space
Concerning fixes there will be triggers in the first patch. This is something I was considering the whole time but didn't really want floating triggers. Tho it sure is a pain pro run lol.
Anyways, I'll try my best to fix'er up on a day off.. Next maps primary goal is making a fluid, fully engulfed kz speed run type.
Again, thanks!
- Too much wasted space. The map is huge and there's a bunch of open space with no jumps. Gotta utilize the size of the map.
- The difficulty isn't the same throughout the map. It ranges from hard to easy.
- Could use some more teleports so more people could pro run it. Specfically here: http://i.imgur.com/ZzywVMY.jpg
- The bhops don't feel like there was much thought put into them. They're just like bkz style bhops where they feel pretty easy and repetitive.
That's kind of all i can think of currently. Just trying to provide some constructive criticism. The map has potential but I feel those few things are a bit weak.