Counter-Strike 2

Counter-Strike 2

Kreedz District
11 件のコメント
Kacperr 2018年4月11日 13時17分 
how do you get in the bunny hop bit
В ПУПОК ДАЮ НА ИЗИ 2017年12月20日 11時08分 
-rep
sex 2017年6月12日 16時49分 
idk how to bhop xd
Kampmanden123 2017年2月25日 6時24分 
it is fun
cheesejacket 2016年6月5日 16時06分 
it was fun
✪ TOBI 2016年5月11日 2時12分 
how do you even get into the bunny hope part of it
its just blocks off the thing saying no tresspassing
v class 2016年1月6日 0時18分 
nice
SKRRr 2015年4月17日 17時40分 
lol
总攻大人 2015年4月15日 21時26分 
lese
zp  [作成者] 2015年4月8日 13時58分 
Hey Supa, I appreciate feedback. It's very useful for moving forward.

- My personal goal of the map was to focus on realism and opening space up(trying something new) rather than feeling contained. The kz was secondary something I added for the community.

So I do agree there may have been some lackluster parts & I still have much to learn about properly filling space

Concerning fixes there will be triggers in the first patch. This is something I was considering the whole time but didn't really want floating triggers. Tho it sure is a pain pro run lol.

Anyways, I'll try my best to fix'er up on a day off.. Next maps primary goal is making a fluid, fully engulfed kz speed run type.

Again, thanks!
Supa 2015年4月8日 12時19分 
My 2 cents:

- Too much wasted space. The map is huge and there's a bunch of open space with no jumps. Gotta utilize the size of the map.
- The difficulty isn't the same throughout the map. It ranges from hard to easy.
- Could use some more teleports so more people could pro run it. Specfically here: http://i.imgur.com/ZzywVMY.jpg
- The bhops don't feel like there was much thought put into them. They're just like bkz style bhops where they feel pretty easy and repetitive.

That's kind of all i can think of currently. Just trying to provide some constructive criticism. The map has potential but I feel those few things are a bit weak.