Cities: Skylines

Cities: Skylines

Gula's Office Wurst Tower (Growable)
47 kommentarer
Brooklyn Zoo 6. mar. 2016 kl. 17:40 
lvl 3 i presume?
haylostachoo 24. jan. 2016 kl. 16:06 
Whatever the reason I am certain it's great! Love your stuff (rated up) and our city does as well
SimonBeats 25. sep. 2015 kl. 16:14 
Aggiornatelo!!!!!!!!!
AnnoPirat 25. sep. 2015 kl. 9:23 
Steam Picture Please :)

Great Building, I stood there already in front:)
Gula  [ophavsmand] 24. sep. 2015 kl. 12:17 
Updated for After Dark
mops 24. aug. 2015 kl. 8:59 
Gula means quality as usual :D
Gfurst 23. aug. 2015 kl. 19:19 
Hey Gula, sorry for the misunderstanding, obviously you're a very talented modmaker, I must have been half sleep at that moment.
http://postimg.org/image/ax84yed4l/
This is what I'm getting in my asset manager, its just annoying when you have several custom assets and try to distinguish between them. As you can see there was a exception thrown when I've tried to un-subscribe but no luck.
Gula  [ophavsmand] 20. aug. 2015 kl. 21:40 
Also, I dont know what you're currently seeing, but this asset is a growable asset and not a plopable asset. If it is growable, you should never be able to see it in the standard game interface (for instance, like plopping a park, you get the description for that). For this building, there is no description because it just grows in your city naturally. Even when I am in my own game, I do not see this asset as "test". http://i.imgur.com/bEXiXo3.jpg -- this is what I currently see from the workshop.
Gula  [ophavsmand] 20. aug. 2015 kl. 21:40 
I've updated multiple buildings before and I am very familiar with the staging process, and overwriting the associated .crp's, then updating the workshop item through the game's proprietary folder system. I get all of that, I've tried to do that for this building, for you, so that you can get a proper icon for this building, and as I've stated before, I cannot get it to work for this building. For this building in particular, I've tried updating with the most recent PreviewImage.png which is what affects your icon in the asset manager. Maybe this is some sort of legacy issue, because its technically a mod from a while back. Perhaps its a bug, I really do not know. I'm sorry that this is a nuisance, but I can't afford to dump time in to figuring this one out.
Gfurst 20. aug. 2015 kl. 18:51 
You have to grab the asset, edit, now its pretty easy to set each custom thumbnail and preview them before saving... them make the changes to pictures, save them to the asset staging area when saving. Save the file locally and copy to a backup folder.
Them subscribe to your mod, in game it will appear both as assets, go for the update button, now copy the asset file from your backup to the workshop staging area. remove the title and description, or else it will completely wipe the cusotm description you've made here. You don't need to change the picture too.
Them if all is well progress with the update and everything should be fine.
Oh and please change the title from "test".
Gula  [ophavsmand] 19. aug. 2015 kl. 21:53 
I just tried to update this and nothing seems to have changed, its minor anyway. Sorry for that, but the asset manager is kinda bugged out. I'm not sure why this is having an issue in particular.
Gfurst 19. aug. 2015 kl. 19:11 
you seriously need to update with proper pic and title for the asset manager
Milo the Pilot 10. aug. 2015 kl. 8:44 
I used to work on the 34th floor there! Great replica, so much fun to drop this into my own city. Thanks, Gula!
Gula  [ophavsmand] 26. maj 2015 kl. 13:12 
I use .tga for my textures.

Consider, for a moment, that speculartiy textures are 0-100, with 100 being pure white and 0 being pure black. In the specularity map, anything from 0-96 will not absorb the ambient cube map (reflections). In your building example, it looks like the whole building is at about a 97 with no variations in the specularity map.
Reaper 26. maj 2015 kl. 1:28 
Hi !!! a have question for you, as you have obtained such clean reflect i always have a bug with reflect , which format you use for textures jpg,png? this my building and bug reflect i use for white 200 units not 255 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=435219902
HarryDangler 24. maj 2015 kl. 17:17 
Love your work Gula, thanks for sharing. =D
maxpower 9. maj 2015 kl. 19:11 
@mndfreeze: Same for me.
Karl Marx 7. maj 2015 kl. 16:51 
I dont understant why the bottom of the building is a green color, It sould be limetone.
mndfreeze 7. maj 2015 kl. 6:31 
.. For some reason it comes up in my content manager as "test" with no tile/icon. Plops in game just fine though. Is it me or is it just that way?
나랑드사이다 27. apr. 2015 kl. 6:50 
upgrade your office. then, it's work.
office worker need more police, good transport and small noise.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=433144948

Muspell 24. apr. 2015 kl. 10:10 
erst mal nen tower aufs brot schmieren
LittleMikey 23. apr. 2015 kl. 23:49 
Gula this is your Wurst work yet, I'm disappointed. ;P
DynamicSilver 23. apr. 2015 kl. 16:49 
That's the Wurst Tower I've ever seen... jk it's awesome
tiny 22. apr. 2015 kl. 13:56 
my favorite building in nyc :D
Aferiac 21. apr. 2015 kl. 5:40 
such a nice work! Thank you!
Ayaka 21. apr. 2015 kl. 1:52 
You're a gentleman and a scholar, Gula. ;p
♥♥♥♥♥♥ 20. apr. 2015 kl. 19:05 
I'm guessing this is based on the Hearst Tower in NYC?
Gula  [ophavsmand] 20. apr. 2015 kl. 17:46 
@michplay The shader is currently set up to use an ambient cubemap reflection... its just super generalized. In the future, when a new city builder comes out using physically-based shaders, real-time reflections will be a thing. In cities skylines, this is not actually possible :) thanks for the suggestion though!
Michplay 20. apr. 2015 kl. 17:21 
Would it be amazing if the windows actualy reflect the real city view
Lord_of_the_Bacon 18. apr. 2015 kl. 18:31 
Wurst Tower? But I think it looks good! .........................I'll see myself out the door.
poringnok 18. apr. 2015 kl. 17:38 
i like abstract style building :D
Karl Marx 18. apr. 2015 kl. 17:06 
It turns into a weird dark block when viewed from far away
Gula  [ophavsmand] 18. apr. 2015 kl. 15:09 
Alright now I reeeeeeeeally did the update for the LOD fix. This time you can see there is a change note on this subscription... sorry for the confusion, but updating released content is kinda tricky.
JJ_Shiro 18. apr. 2015 kl. 13:09 
Still having problems with LOD; After a certain distance the building turns blue. The 2 that spawned both had green variant bases.
Gula  [ophavsmand] 17. apr. 2015 kl. 23:07 
Just updated the LOD, should be fine now (the bottom base still changes colors a little bit, depending on which color variation you are seeing).
♥♥♥♥♥♥ 17. apr. 2015 kl. 18:54 
I'm guessing this is based on the Hearst Tower in NYC?
Izzy 17. apr. 2015 kl. 17:04 
This looks amazing. I prefer growable anyways ;D
tony_r_68 (Zed68) 17. apr. 2015 kl. 14:49 
I managed to have one growing ingame... yes there is a huge problem with the LOD, The building suddently turn a whole other color when you zoom out. I hope you can fix that because otherwise it looks very nice. :(
j 17. apr. 2015 kl. 13:58 
Looks good.
TR 17. apr. 2015 kl. 10:07 
Thanks Gula!:ss13ok:
willi_wimmer 17. apr. 2015 kl. 8:00 
nice , thanks
Jagdstolz 17. apr. 2015 kl. 2:46 
Nice design! Cheers!:goblin:
[TB] NickyZero 17. apr. 2015 kl. 1:30 
Just love your work! Awesome :)
Drakedge 16. apr. 2015 kl. 22:51 
Thank you for more awesome Gula!
Gula  [ophavsmand] 16. apr. 2015 kl. 21:02 
There may be a problem with the LOD texture turning the entire model to a certain color. If you're seeing this, please let me know.
Captain-No 16. apr. 2015 kl. 19:57 
:-)
[MAZA] Dr.Tesla 16. apr. 2015 kl. 18:39 
lol i'm the first subscriber!!
this looks pretty good!!! i'll try it in the morning ;)