Cities: Skylines

Cities: Skylines

Gula's Office Wurst Tower (Growable)
47 comentarii
Brooklyn Zoo 6 mart. 2016 la 17:40 
lvl 3 i presume?
haylostachoo 24 ian. 2016 la 16:06 
Whatever the reason I am certain it's great! Love your stuff (rated up) and our city does as well
SimonBeats 25 sept. 2015 la 16:14 
Aggiornatelo!!!!!!!!!
AnnoPirat 25 sept. 2015 la 9:23 
Steam Picture Please :)

Great Building, I stood there already in front:)
Gula  [autor] 24 sept. 2015 la 12:17 
Updated for After Dark
mops 24 aug. 2015 la 8:59 
Gula means quality as usual :D
Gfurst 23 aug. 2015 la 19:19 
Hey Gula, sorry for the misunderstanding, obviously you're a very talented modmaker, I must have been half sleep at that moment.
http://postimg.org/image/ax84yed4l/
This is what I'm getting in my asset manager, its just annoying when you have several custom assets and try to distinguish between them. As you can see there was a exception thrown when I've tried to un-subscribe but no luck.
Gula  [autor] 20 aug. 2015 la 21:40 
Also, I dont know what you're currently seeing, but this asset is a growable asset and not a plopable asset. If it is growable, you should never be able to see it in the standard game interface (for instance, like plopping a park, you get the description for that). For this building, there is no description because it just grows in your city naturally. Even when I am in my own game, I do not see this asset as "test". http://i.imgur.com/bEXiXo3.jpg -- this is what I currently see from the workshop.
Gula  [autor] 20 aug. 2015 la 21:40 
I've updated multiple buildings before and I am very familiar with the staging process, and overwriting the associated .crp's, then updating the workshop item through the game's proprietary folder system. I get all of that, I've tried to do that for this building, for you, so that you can get a proper icon for this building, and as I've stated before, I cannot get it to work for this building. For this building in particular, I've tried updating with the most recent PreviewImage.png which is what affects your icon in the asset manager. Maybe this is some sort of legacy issue, because its technically a mod from a while back. Perhaps its a bug, I really do not know. I'm sorry that this is a nuisance, but I can't afford to dump time in to figuring this one out.
Gfurst 20 aug. 2015 la 18:51 
You have to grab the asset, edit, now its pretty easy to set each custom thumbnail and preview them before saving... them make the changes to pictures, save them to the asset staging area when saving. Save the file locally and copy to a backup folder.
Them subscribe to your mod, in game it will appear both as assets, go for the update button, now copy the asset file from your backup to the workshop staging area. remove the title and description, or else it will completely wipe the cusotm description you've made here. You don't need to change the picture too.
Them if all is well progress with the update and everything should be fine.
Oh and please change the title from "test".
Gula  [autor] 19 aug. 2015 la 21:53 
I just tried to update this and nothing seems to have changed, its minor anyway. Sorry for that, but the asset manager is kinda bugged out. I'm not sure why this is having an issue in particular.
Gfurst 19 aug. 2015 la 19:11 
you seriously need to update with proper pic and title for the asset manager
Milo the Pilot 10 aug. 2015 la 8:44 
I used to work on the 34th floor there! Great replica, so much fun to drop this into my own city. Thanks, Gula!
Gula  [autor] 26 mai 2015 la 13:12 
I use .tga for my textures.

Consider, for a moment, that speculartiy textures are 0-100, with 100 being pure white and 0 being pure black. In the specularity map, anything from 0-96 will not absorb the ambient cube map (reflections). In your building example, it looks like the whole building is at about a 97 with no variations in the specularity map.
Reaper 26 mai 2015 la 1:28 
Hi !!! a have question for you, as you have obtained such clean reflect i always have a bug with reflect , which format you use for textures jpg,png? this my building and bug reflect i use for white 200 units not 255 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=435219902
HarryDangler 24 mai 2015 la 17:17 
Love your work Gula, thanks for sharing. =D
maxpower 9 mai 2015 la 19:11 
@mndfreeze: Same for me.
Karl Marx 7 mai 2015 la 16:51 
I dont understant why the bottom of the building is a green color, It sould be limetone.
mndfreeze 7 mai 2015 la 6:31 
.. For some reason it comes up in my content manager as "test" with no tile/icon. Plops in game just fine though. Is it me or is it just that way?
나랑드사이다 27 apr. 2015 la 6:50 
upgrade your office. then, it's work.
office worker need more police, good transport and small noise.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=433144948

Muspell 24 apr. 2015 la 10:10 
erst mal nen tower aufs brot schmieren
LittleMikey 23 apr. 2015 la 23:49 
Gula this is your Wurst work yet, I'm disappointed. ;P
DynamicSilver 23 apr. 2015 la 16:49 
That's the Wurst Tower I've ever seen... jk it's awesome
tiny 22 apr. 2015 la 13:56 
my favorite building in nyc :D
Aferiac 21 apr. 2015 la 5:40 
such a nice work! Thank you!
Ayaka 21 apr. 2015 la 1:52 
You're a gentleman and a scholar, Gula. ;p
♥♥♥♥♥♥ 20 apr. 2015 la 19:05 
I'm guessing this is based on the Hearst Tower in NYC?
Gula  [autor] 20 apr. 2015 la 17:46 
@michplay The shader is currently set up to use an ambient cubemap reflection... its just super generalized. In the future, when a new city builder comes out using physically-based shaders, real-time reflections will be a thing. In cities skylines, this is not actually possible :) thanks for the suggestion though!
Michplay 20 apr. 2015 la 17:21 
Would it be amazing if the windows actualy reflect the real city view
Lord_of_the_Bacon 18 apr. 2015 la 18:31 
Wurst Tower? But I think it looks good! .........................I'll see myself out the door.
poringnok 18 apr. 2015 la 17:38 
i like abstract style building :D
Karl Marx 18 apr. 2015 la 17:06 
It turns into a weird dark block when viewed from far away
Gula  [autor] 18 apr. 2015 la 15:09 
Alright now I reeeeeeeeally did the update for the LOD fix. This time you can see there is a change note on this subscription... sorry for the confusion, but updating released content is kinda tricky.
JJ_Shiro 18 apr. 2015 la 13:09 
Still having problems with LOD; After a certain distance the building turns blue. The 2 that spawned both had green variant bases.
Gula  [autor] 17 apr. 2015 la 23:07 
Just updated the LOD, should be fine now (the bottom base still changes colors a little bit, depending on which color variation you are seeing).
♥♥♥♥♥♥ 17 apr. 2015 la 18:54 
I'm guessing this is based on the Hearst Tower in NYC?
Izzy 17 apr. 2015 la 17:04 
This looks amazing. I prefer growable anyways ;D
tony_r_68 (Zed68) 17 apr. 2015 la 14:49 
I managed to have one growing ingame... yes there is a huge problem with the LOD, The building suddently turn a whole other color when you zoom out. I hope you can fix that because otherwise it looks very nice. :(
j 17 apr. 2015 la 13:58 
Looks good.
TR 17 apr. 2015 la 10:07 
Thanks Gula!:ss13ok:
willi_wimmer 17 apr. 2015 la 8:00 
nice , thanks
Jagdstolz 17 apr. 2015 la 2:46 
Nice design! Cheers!:goblin:
[TB] NickyZero 17 apr. 2015 la 1:30 
Just love your work! Awesome :)
Drakedge 16 apr. 2015 la 22:51 
Thank you for more awesome Gula!
Gula  [autor] 16 apr. 2015 la 21:02 
There may be a problem with the LOD texture turning the entire model to a certain color. If you're seeing this, please let me know.
Captain-No 16 apr. 2015 la 19:57 
:-)
[MAZA] Dr.Tesla 16 apr. 2015 la 18:39 
lol i'm the first subscriber!!
this looks pretty good!!! i'll try it in the morning ;)