Cities: Skylines

Cities: Skylines

Gula's Office Wurst Tower (Growable)
47 comentarios
Brooklyn Zoo 6 MAR 2016 a las 17:40 
lvl 3 i presume?
haylostachoo 24 ENE 2016 a las 16:06 
Whatever the reason I am certain it's great! Love your stuff (rated up) and our city does as well
SimonBeats 25 SEP 2015 a las 16:14 
Aggiornatelo!!!!!!!!!
AnnoPirat 25 SEP 2015 a las 9:23 
Steam Picture Please :)

Great Building, I stood there already in front:)
Gula  [autor] 24 SEP 2015 a las 12:17 
Updated for After Dark
mops 24 AGO 2015 a las 8:59 
Gula means quality as usual :D
Gfurst 23 AGO 2015 a las 19:19 
Hey Gula, sorry for the misunderstanding, obviously you're a very talented modmaker, I must have been half sleep at that moment.
http://postimg.org/image/ax84yed4l/
This is what I'm getting in my asset manager, its just annoying when you have several custom assets and try to distinguish between them. As you can see there was a exception thrown when I've tried to un-subscribe but no luck.
Gula  [autor] 20 AGO 2015 a las 21:40 
Also, I dont know what you're currently seeing, but this asset is a growable asset and not a plopable asset. If it is growable, you should never be able to see it in the standard game interface (for instance, like plopping a park, you get the description for that). For this building, there is no description because it just grows in your city naturally. Even when I am in my own game, I do not see this asset as "test". http://i.imgur.com/bEXiXo3.jpg -- this is what I currently see from the workshop.
Gula  [autor] 20 AGO 2015 a las 21:40 
I've updated multiple buildings before and I am very familiar with the staging process, and overwriting the associated .crp's, then updating the workshop item through the game's proprietary folder system. I get all of that, I've tried to do that for this building, for you, so that you can get a proper icon for this building, and as I've stated before, I cannot get it to work for this building. For this building in particular, I've tried updating with the most recent PreviewImage.png which is what affects your icon in the asset manager. Maybe this is some sort of legacy issue, because its technically a mod from a while back. Perhaps its a bug, I really do not know. I'm sorry that this is a nuisance, but I can't afford to dump time in to figuring this one out.
Gfurst 20 AGO 2015 a las 18:51 
You have to grab the asset, edit, now its pretty easy to set each custom thumbnail and preview them before saving... them make the changes to pictures, save them to the asset staging area when saving. Save the file locally and copy to a backup folder.
Them subscribe to your mod, in game it will appear both as assets, go for the update button, now copy the asset file from your backup to the workshop staging area. remove the title and description, or else it will completely wipe the cusotm description you've made here. You don't need to change the picture too.
Them if all is well progress with the update and everything should be fine.
Oh and please change the title from "test".
Gula  [autor] 19 AGO 2015 a las 21:53 
I just tried to update this and nothing seems to have changed, its minor anyway. Sorry for that, but the asset manager is kinda bugged out. I'm not sure why this is having an issue in particular.
Gfurst 19 AGO 2015 a las 19:11 
you seriously need to update with proper pic and title for the asset manager
Milo the Pilot 10 AGO 2015 a las 8:44 
I used to work on the 34th floor there! Great replica, so much fun to drop this into my own city. Thanks, Gula!
Gula  [autor] 26 MAY 2015 a las 13:12 
I use .tga for my textures.

Consider, for a moment, that speculartiy textures are 0-100, with 100 being pure white and 0 being pure black. In the specularity map, anything from 0-96 will not absorb the ambient cube map (reflections). In your building example, it looks like the whole building is at about a 97 with no variations in the specularity map.
Reaper 26 MAY 2015 a las 1:28 
Hi !!! a have question for you, as you have obtained such clean reflect i always have a bug with reflect , which format you use for textures jpg,png? this my building and bug reflect i use for white 200 units not 255 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=435219902
HarryDangler 24 MAY 2015 a las 17:17 
Love your work Gula, thanks for sharing. =D
maxpower 9 MAY 2015 a las 19:11 
@mndfreeze: Same for me.
Karl Marx 7 MAY 2015 a las 16:51 
I dont understant why the bottom of the building is a green color, It sould be limetone.
mndfreeze 7 MAY 2015 a las 6:31 
.. For some reason it comes up in my content manager as "test" with no tile/icon. Plops in game just fine though. Is it me or is it just that way?
나랑드사이다 27 ABR 2015 a las 6:50 
upgrade your office. then, it's work.
office worker need more police, good transport and small noise.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=433144948

Muspell 24 ABR 2015 a las 10:10 
erst mal nen tower aufs brot schmieren
LittleMikey 23 ABR 2015 a las 23:49 
Gula this is your Wurst work yet, I'm disappointed. ;P
DynamicSilver 23 ABR 2015 a las 16:49 
That's the Wurst Tower I've ever seen... jk it's awesome
tiny 22 ABR 2015 a las 13:56 
my favorite building in nyc :D
Aferiac 21 ABR 2015 a las 5:40 
such a nice work! Thank you!
Ayaka 21 ABR 2015 a las 1:52 
You're a gentleman and a scholar, Gula. ;p
♥♥♥♥♥♥ 20 ABR 2015 a las 19:05 
I'm guessing this is based on the Hearst Tower in NYC?
Gula  [autor] 20 ABR 2015 a las 17:46 
@michplay The shader is currently set up to use an ambient cubemap reflection... its just super generalized. In the future, when a new city builder comes out using physically-based shaders, real-time reflections will be a thing. In cities skylines, this is not actually possible :) thanks for the suggestion though!
Michplay 20 ABR 2015 a las 17:21 
Would it be amazing if the windows actualy reflect the real city view
Lord_of_the_Bacon 18 ABR 2015 a las 18:31 
Wurst Tower? But I think it looks good! .........................I'll see myself out the door.
poringnok 18 ABR 2015 a las 17:38 
i like abstract style building :D
Karl Marx 18 ABR 2015 a las 17:06 
It turns into a weird dark block when viewed from far away
Gula  [autor] 18 ABR 2015 a las 15:09 
Alright now I reeeeeeeeally did the update for the LOD fix. This time you can see there is a change note on this subscription... sorry for the confusion, but updating released content is kinda tricky.
JJ_Shiro 18 ABR 2015 a las 13:09 
Still having problems with LOD; After a certain distance the building turns blue. The 2 that spawned both had green variant bases.
Gula  [autor] 17 ABR 2015 a las 23:07 
Just updated the LOD, should be fine now (the bottom base still changes colors a little bit, depending on which color variation you are seeing).
♥♥♥♥♥♥ 17 ABR 2015 a las 18:54 
I'm guessing this is based on the Hearst Tower in NYC?
Izzy 17 ABR 2015 a las 17:04 
This looks amazing. I prefer growable anyways ;D
tony_r_68 (Zed68) 17 ABR 2015 a las 14:49 
I managed to have one growing ingame... yes there is a huge problem with the LOD, The building suddently turn a whole other color when you zoom out. I hope you can fix that because otherwise it looks very nice. :(
j 17 ABR 2015 a las 13:58 
Looks good.
TR 17 ABR 2015 a las 10:07 
Thanks Gula!:ss13ok:
willi_wimmer 17 ABR 2015 a las 8:00 
nice , thanks
Jagdstolz 17 ABR 2015 a las 2:46 
Nice design! Cheers!:goblin:
[TB] NickyZero 17 ABR 2015 a las 1:30 
Just love your work! Awesome :)
Drakedge 16 ABR 2015 a las 22:51 
Thank you for more awesome Gula!
Gula  [autor] 16 ABR 2015 a las 21:02 
There may be a problem with the LOD texture turning the entire model to a certain color. If you're seeing this, please let me know.
Captain-No 16 ABR 2015 a las 19:57 
:-)
[MAZA] Dr.Tesla 16 ABR 2015 a las 18:39 
lol i'm the first subscriber!!
this looks pretty good!!! i'll try it in the morning ;)