Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sorry, other than that mod is good, AI is significantly better and they actually protect their cities, but dimplomacy is just PAIN in the ass. Everytime i click "end turn" I get angry becuase same factions keep begging for money. Every single turn they ask for same thing. If this could be fixed, this mod would be great.
If a battle is seen by an agent of one human player, but not of the other, does the boost kick in or not, or both (resulting in a desync?). Does the shared view of coop players mean that both players see exactly the same thing, giving both players the same result?
Thanks for your work.
and yeah I tried starting a new game and around 38 trurns is so much going on in the map!!
very vibrant diplomacy!
-so far, no complaints-
is this mode compatible with saved (vanilla) games of current campaigns?
Maybe I can help