Cities: Skylines

Cities: Skylines

Steep Terrain Building
20 kommentarer
Halberd 15. juli 2021 kl. 20:44 
i want to break my kneecaps with a toy hammer and eat the shards
Ascendance 8. jan. 2016 kl. 17:27 
please update it doesn't work with the current version this mod was so helpful :(
bast 8. dec. 2015 kl. 1:30 
is it possible to toggle the mod (i.e. hotkey) while the game is running?
cavitycreep 7. juli 2015 kl. 18:59 
Compatible with 1.1.1c?
TyGently 31. maj 2015 kl. 8:06 
Fantastic, thank you.
hyperdrive_engage  [ophavsmand] 30. maj 2015 kl. 22:46 
@Tyler Gently I just added an exclusion for buildings placed on water or shoreline.
TyGently 30. maj 2015 kl. 15:23 
You should disable this on advanced wind turbines, it's leveling the riverbed.
Blackkatt 14. maj 2015 kl. 22:56 
This applies to road and train tracks too I notice. that's not always good imo.
hyperdrive_engage  [ophavsmand] 28. apr. 2015 kl. 13:46 
@GordonDry should be fixed now
GordonDry 28. apr. 2015 kl. 13:26 
Unfortunately also water pump assets will get flattened ground, so the pipes never reach the water beneath it...
hyperdrive_engage  [ophavsmand] 27. apr. 2015 kl. 21:01 
@Euthanasea no, this isn't possible. unlike Road Anrchy, this mod works by modifying properties of each individual building, rather than by overriding default game functions.
hyperdrive_engage  [ophavsmand] 27. apr. 2015 kl. 21:00 
@Euthanasea no, this isn't possible. unlike Road Anarchy, this mod works by modifying properties of each individual building, rather than by overriding default game functions.
Euthanasea 27. apr. 2015 kl. 20:55 
Would it be possible to get a hotkey to enable/disable the effects of the mod?
GordonDry 26. apr. 2015 kl. 23:58 
I will test it later.
hyperdrive_engage  [ophavsmand] 26. apr. 2015 kl. 21:12 
@GordonDry I stand corrected, did not realize that some road/pedestrian pieces are stored as BuildingInfo, such as pillars. This should now be fixed.
hyperdrive_engage  [ophavsmand] 24. apr. 2015 kl. 16:24 
This mod does not affect roads at all, so it seems unlikely that this is caused by this mod.

Full source code: http://pastebin.com/BHgqaWAS
GordonDry 24. apr. 2015 kl. 16:10 
I found an issue - using both mods and setting an intersection asset with steep pedestrian bridge ramps creates "holes to hell" .
When I save, exit, turn off this mod and load, the holes are gone.
Also I tried to smoothen the area (Terraformer mod) on half of the intersection where the holes were as both mods were on.
After loading the save (after disabling this mod) there were tiny holes on that side of the intersection but I could smooth them to flat.
hyperdrive_engage  [ophavsmand] 24. apr. 2015 kl. 16:01 
Should be compatible, that mod seems to do the same thing as Road Anarchy.

It only works for buildings, either of the other 2 road mods should allow intersections to be placed anywhere but I haven't tested this.
GordonDry 24. apr. 2015 kl. 5:51 
I hope it is compatible to "[WIP] Steeper Slopes & Higher Bridges" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412920038
Does it only work for buildings or also for assets like intersections?
I could test it by myself but just to have asked here...