Cities: Skylines

Cities: Skylines

Steep Terrain Building
20 Comments
Halberd 15 Jul, 2021 @ 8:44pm 
i want to break my kneecaps with a toy hammer and eat the shards
Ascendance 8 Jan, 2016 @ 5:27pm 
please update it doesn't work with the current version this mod was so helpful :(
bast 8 Dec, 2015 @ 1:30am 
is it possible to toggle the mod (i.e. hotkey) while the game is running?
cavitycreep 7 Jul, 2015 @ 6:59pm 
Compatible with 1.1.1c?
TyGently 31 May, 2015 @ 8:06am 
Fantastic, thank you.
hyperdrive_engage  [author] 30 May, 2015 @ 10:46pm 
@Tyler Gently I just added an exclusion for buildings placed on water or shoreline.
TyGently 30 May, 2015 @ 3:23pm 
You should disable this on advanced wind turbines, it's leveling the riverbed.
Blackkatt 14 May, 2015 @ 10:56pm 
This applies to road and train tracks too I notice. that's not always good imo.
hyperdrive_engage  [author] 28 Apr, 2015 @ 1:46pm 
@GordonDry should be fixed now
GordonDry 28 Apr, 2015 @ 1:26pm 
Unfortunately also water pump assets will get flattened ground, so the pipes never reach the water beneath it...
hyperdrive_engage  [author] 27 Apr, 2015 @ 9:01pm 
@Euthanasea no, this isn't possible. unlike Road Anrchy, this mod works by modifying properties of each individual building, rather than by overriding default game functions.
hyperdrive_engage  [author] 27 Apr, 2015 @ 9:00pm 
@Euthanasea no, this isn't possible. unlike Road Anarchy, this mod works by modifying properties of each individual building, rather than by overriding default game functions.
Euthanasea 27 Apr, 2015 @ 8:55pm 
Would it be possible to get a hotkey to enable/disable the effects of the mod?
GordonDry 26 Apr, 2015 @ 11:58pm 
I will test it later.
hyperdrive_engage  [author] 26 Apr, 2015 @ 9:12pm 
@GordonDry I stand corrected, did not realize that some road/pedestrian pieces are stored as BuildingInfo, such as pillars. This should now be fixed.
hyperdrive_engage  [author] 24 Apr, 2015 @ 4:24pm 
This mod does not affect roads at all, so it seems unlikely that this is caused by this mod.

Full source code: http://pastebin.com/BHgqaWAS
GordonDry 24 Apr, 2015 @ 4:10pm 
I found an issue - using both mods and setting an intersection asset with steep pedestrian bridge ramps creates "holes to hell" .
When I save, exit, turn off this mod and load, the holes are gone.
Also I tried to smoothen the area (Terraformer mod) on half of the intersection where the holes were as both mods were on.
After loading the save (after disabling this mod) there were tiny holes on that side of the intersection but I could smooth them to flat.
hyperdrive_engage  [author] 24 Apr, 2015 @ 4:01pm 
Should be compatible, that mod seems to do the same thing as Road Anarchy.

It only works for buildings, either of the other 2 road mods should allow intersections to be placed anywhere but I haven't tested this.
GordonDry 24 Apr, 2015 @ 5:51am 
I hope it is compatible to "[WIP] Steeper Slopes & Higher Bridges" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412920038
Does it only work for buildings or also for assets like intersections?
I could test it by myself but just to have asked here...