Cities: Skylines

Cities: Skylines

Steep Terrain Building
20 comentarios
Halberd 15 JUL 2021 a las 20:44 
i want to break my kneecaps with a toy hammer and eat the shards
Ascendance 8 ENE 2016 a las 17:27 
please update it doesn't work with the current version this mod was so helpful :(
bast 8 DIC 2015 a las 1:30 
is it possible to toggle the mod (i.e. hotkey) while the game is running?
cavitycreep 7 JUL 2015 a las 18:59 
Compatible with 1.1.1c?
TyGently 31 MAY 2015 a las 8:06 
Fantastic, thank you.
hyperdrive_engage  [autor] 30 MAY 2015 a las 22:46 
@Tyler Gently I just added an exclusion for buildings placed on water or shoreline.
TyGently 30 MAY 2015 a las 15:23 
You should disable this on advanced wind turbines, it's leveling the riverbed.
Blackkatt 14 MAY 2015 a las 22:56 
This applies to road and train tracks too I notice. that's not always good imo.
hyperdrive_engage  [autor] 28 ABR 2015 a las 13:46 
@GordonDry should be fixed now
GordonDry 28 ABR 2015 a las 13:26 
Unfortunately also water pump assets will get flattened ground, so the pipes never reach the water beneath it...
hyperdrive_engage  [autor] 27 ABR 2015 a las 21:01 
@Euthanasea no, this isn't possible. unlike Road Anrchy, this mod works by modifying properties of each individual building, rather than by overriding default game functions.
hyperdrive_engage  [autor] 27 ABR 2015 a las 21:00 
@Euthanasea no, this isn't possible. unlike Road Anarchy, this mod works by modifying properties of each individual building, rather than by overriding default game functions.
Euthanasea 27 ABR 2015 a las 20:55 
Would it be possible to get a hotkey to enable/disable the effects of the mod?
GordonDry 26 ABR 2015 a las 23:58 
I will test it later.
hyperdrive_engage  [autor] 26 ABR 2015 a las 21:12 
@GordonDry I stand corrected, did not realize that some road/pedestrian pieces are stored as BuildingInfo, such as pillars. This should now be fixed.
hyperdrive_engage  [autor] 24 ABR 2015 a las 16:24 
This mod does not affect roads at all, so it seems unlikely that this is caused by this mod.

Full source code: http://pastebin.com/BHgqaWAS
GordonDry 24 ABR 2015 a las 16:10 
I found an issue - using both mods and setting an intersection asset with steep pedestrian bridge ramps creates "holes to hell" .
When I save, exit, turn off this mod and load, the holes are gone.
Also I tried to smoothen the area (Terraformer mod) on half of the intersection where the holes were as both mods were on.
After loading the save (after disabling this mod) there were tiny holes on that side of the intersection but I could smooth them to flat.
hyperdrive_engage  [autor] 24 ABR 2015 a las 16:01 
Should be compatible, that mod seems to do the same thing as Road Anarchy.

It only works for buildings, either of the other 2 road mods should allow intersections to be placed anywhere but I haven't tested this.
GordonDry 24 ABR 2015 a las 5:51 
I hope it is compatible to "[WIP] Steeper Slopes & Higher Bridges" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412920038
Does it only work for buildings or also for assets like intersections?
I could test it by myself but just to have asked here...