Insurgency

Insurgency

ps7 insurgency-2
41 Comments
=Freddy=  [author] 7 Jun, 2020 @ 8:57am 
Hi, I wanted to create a desert map first, but as I wrote on mod.io it will probably be a night version and then a scenario like this.
Additionally I would like to create my map "Panzerschlacht".
Everything as my time will allow :)
Legacy | Tactical-Gaming.net 6 Jun, 2020 @ 8:55am 
very cool, howcome you didnt make the Sandstorm version look like this with the fog and stuff outside?
=Freddy=  [author] 21 Aug, 2018 @ 1:20pm 
Version: 2.0 releast

- Diverse Textur / Modell Fehler behoben die nach dem Insurgency Update auftraten

Wenn jetzt keine größeren Fehler auftreten ist das die letzte Version der Map

- Fixed some texture / model bugs after the insurgency update

If no major errors occur now, this is the last version of the map

Viel Spass / Have fun

[FRS]=Freddy=
Tealc 17 Apr, 2017 @ 7:09am 
thx
=Freddy=  [author] 15 Sep, 2016 @ 11:42am 
Hi
I am glad that you like the map :)
Weil 15 Sep, 2016 @ 1:12am 
Awesome map, this is a great play. challenging and looks nice. also like that enemies come from multiple directions
=Freddy=  [author] 28 Aug, 2016 @ 12:11pm 
Version: 1.9 Beta releast

- Fixed texture issues

Version: 1.9 Beta releast

- Textur Fehler behoben

Have fun

[FRS]=Freddy=
=Freddy=  [author] 27 Aug, 2016 @ 3:25am 
Hi,

yes there were replaced textures, see also Changelog.

But now I think I found your problem.

If you don´t have install the Day of Infamy mod you missing textures, my fault :steamsad:

Will soon fixed.

Thanks for the feedback.
Burns ! Lt 21 25 Aug, 2016 @ 11:58am 
Posted a comment for PS7N about white floors and ceilings in underground areas. Happens with PS7 also. Doesn't happen with older version. Did you change the texture for floors and ceilings in this newer version?
=Freddy=  [author] 9 Aug, 2016 @ 11:10am 
np, have fun with my maps :)
=BB=ThatKidCarty 9 Aug, 2016 @ 11:08am 
Great thanks!!
=Freddy=  [author] 9 Aug, 2016 @ 10:57am 
Ok,
i use this File:

subscribed_file_ids.txt

with this entry

432649454 //ps7
617974531 //ps7n

Here the ps 7 maps have been created by me:

432649454 //ps7 --> checkpoint,Hunt,Firefight,Skirmish,Occupy,Push
617974531 //ps7n --> (night) checkpoint,Hunt,Firefight,Skirmish,Occupy,Push

625900328 //doi_ps7 --> checkpoint,Firefight,Skirmish,Occupy,Push,Invasion
702488817 //doi_ps7n --> (night) checkpoint,Firefight,Skirmish,Occupy,Push,Invasion

432663691 //ps7_coop --> deprecated
449817506 //ps7z_coop --> deprecated

740520071 //pruefstand7 --> (D.O.I. standalone version) liberation,offensive,frontline

All other maps with the names ps7xxx etc. were decompiled without my permission and are quite simply stolen, even if my name is mentioned as Creator.
=BB=ThatKidCarty 9 Aug, 2016 @ 10:14am 
What I'm trying to do is to make sure that the name is exact so it will download using workshop. (EX: ps7_coop_ws) ect. Hope this helps as i'm not as advanced as I could be yet.
=Freddy=  [author] 9 Aug, 2016 @ 9:57am 
Hi =BB=Packy,

I hope I understood your question correctly.

Do you want the name of the map ?

The mapname is:

ps7

for mapcycle write:

ps7 checkpoint
ps7 hunt
ps7 firefight
ps7 push
ps7 occupy
ps7 skirmish


Note: the night version is

ps7n

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=617974531
=BB=ThatKidCarty 9 Aug, 2016 @ 7:43am 
I would like to host on my server can you please let me know what the exact name is so it will show up. Thanks in advance for your help
=Freddy=  [author] 8 Jun, 2016 @ 1:03pm 
Version: 1.8 Beta releast

- Fixed Displacements errors

- Adjusted soundscapes


Have fun

[FRS]=Freddy=


Version: 1.8 Beta releast

- Displacements Fehler behoben

- Soundscapes angepasst


Viel Spass

[FRS]=Freddy=
=Freddy=  [author] 31 May, 2016 @ 3:17pm 
My 2 Testserver have no Problem ,but i dont use custom Theatre Files, only vanilla.
Arc 31 May, 2016 @ 2:38pm 
I shall test that stuff out asap then ! :3
=Freddy=  [author] 31 May, 2016 @ 2:37pm 
Yes, but only a little bit
Arc 31 May, 2016 @ 2:31pm 
Did you optimize the entity number a bit ?
=Freddy=  [author] 31 May, 2016 @ 2:24pm 
Version: 1.7 Beta releast

- Fixed Custom Sounds Problem :)

- Added Soundscapes

- Replaced various textures

- Adjusted security spawnzone3

- Adjusted security spawnzone6


Have fun

[FRS]=Freddy=


Version: 1.7 Beta releast

- Problem mit den Benutzerdefinierten Sounds behoben :)

- Soundscapes hinzugefuegt.

- Diverse Texturen ersetzt.

- Security Spawnzone3 angepasst.

- Security Spawnzone6 angepasst.



Viel Spass

[FRS]=Freddy=
=Freddy=  [author] 8 May, 2016 @ 4:17am 
Hi, Arc
thx for the hint.
Strange, with my test servers ( vanilla or d.o.i. , 30 bots, no custom theater mods) I have no problems.
Arc 8 May, 2016 @ 12:49am 
Map is crashing the server due to maximum entity limit reached, with 2 players and 17 bots on vanilla server it reaches up to 2020 while ent limit is 2048 MAX. Crashes instantly if i try to add more bots or my custom theater mod.

List of 2020 entities:
http://pastebin.com/uHujM5xV
=Freddy=  [author] 27 Apr, 2016 @ 2:41pm 
Version: 1.6 Beta releast

- Diverse Fehler behoben


Version: 1.6 Beta releast

- Fixed several errors


Have fun

[FRS]=Freddy=
=Freddy=  [author] 24 Apr, 2016 @ 2:46pm 
Version: 1.5 Beta releast

- 3D SkyBox hinzugefuegt

- Zwei neue Checkpoints "I-ndia" + "J-uliett" hinzugefuegt

- zusaetzliche Hint / Skip / Aeraportals zur Performence Erhoehung hinzugefuegt

- Spawnfehler bei Checkpoint "C-harlie" behoben

- Re-Supply Fehler bei Checkpoint "D-elta" behoben


- added 3D SkyBox

- add 2 new checkpoints "I-ndia" + "J-uliett"

- added additional Hint / Skip / Aera portals for performance increase

- fixed spawn bug checkpoint "C-harlie"

- fixed re-supply bug checkpoint "D-elta"


Have fun

[FRS]=Freddy=
=Freddy=  [author] 23 Mar, 2016 @ 4:39pm 
Attention! Please note in the description above the hint regarding the Custom Sounds!

Achtung ! Bitte beachtet oben in der Beschreibung den Hinweis bezueglich den Customsounds!
=Freddy=  [author] 17 Feb, 2016 @ 3:06pm 
Please note the hint in the description !

Bitte beachtet den Hinweis in der Beschreibung !
=Freddy=  [author] 7 Feb, 2016 @ 2:58am 
Release version: 1.2 Beta

- ps7_coop -> ps7

- Fixed several errors

- Add coop game type: checkpoint and hunt

- Add A4 (V2) camouflage paint

Hint:

Map ps7_coop is deprecated / no longer needed

Notice:

Pruefstand 7 (ps 7) [www.level0soft.com] was originally developed (by me) for COD5 WaW.

So it is a WW2 Map.
It is currently being adapted to Day of Infamy (DOI)

Stay tuned :)
The Analyst 11 Jan, 2016 @ 2:03am 
This looks like a lot of fun! Going to try this out tomorrow
=Freddy=  [author] 7 Jan, 2016 @ 4:21pm 
- Added 8 additional guardrooms (lower bunker area)

- Add various textures

Pictures :

http://www.free-rebel-squad.de/forum/mybb/showthread.php?tid=174&pid=1889#pid1889
=Freddy=  [author] 5 Sep, 2015 @ 12:30pm 
Release version: 1.0 Beta.

- Reduce jet sound volume

- Add medical station
=Freddy=  [author] 5 Jul, 2015 @ 3:08pm 
Release version: 0.9 / Beta.

- Fence replaced by wall to increase the performance

- V2 Rocket launch: add event shake

- Fixed Error: Warning Overflowed CClientRenderablesList group

- Add game type: push
=Freddy=  [author] 12 Jun, 2015 @ 2:44pm 
Release version: 0.8 / Beta.

- Add background picture at startscreen

- Replacing various textures

- ps7 remove game type: hunt
=Freddy=  [author] 31 May, 2015 @ 12:24pm 
Relesae version: 0.7 / Beta.

- Add alarm sound

- Add bunker doors on the surface

- Replacing various textures

- Remove trigger "v2 start" in the bunker
=Freddy=  [author] 19 May, 2015 @ 10:35am 
Relesae version: 0.6 / Beta.

- Add .nav and cpsetup.txt in .bsp file

- Add trigger "v2 start" at helicopter capture point
=Freddy=  [author] 17 May, 2015 @ 11:40am 
Relesae version: 0.5 / Beta.

- Fixed some textures

- Add Block Bullets texture to chain

- ps7_coop add "G" Controlpoint

- Add M1 tank outside the gate
Jλh Geppo 12 May, 2015 @ 3:33am 
Ok awesome! Thanks!
=Freddy=  [author] 11 May, 2015 @ 11:27am 
yes the map have a nav. file
Jλh Geppo 8 May, 2015 @ 4:21am 
Does this map have Nav grid?
You know, for bots?
=Freddy=  [author] 1 May, 2015 @ 10:04am 
New version ins_ps7_beta4 online

Smoke just prior to "A" removed

Bots shooting through tanks / trucks: blockers added

Non workshop download, see description
=Freddy=  [author] 27 Apr, 2015 @ 10:00am 
Non Workshop Download:

Link [www.free-rebel-squad.de]

Testserver:

89.163.196.208:27017 [FRS]=INS-Server-Custom=

89.163.196.208:27018 [FRS]=INS-Test-Server=