Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. when the game starts, everyone except the barbarians should be in contact with each other, and most of the map should be revealed to everyone except the barbarians (meaning the Iberians, Gauls, Dacians, Numidians, and Germans)
2. the Seleucids should replace the Persians as a playable faction, and another kingdom could be added in to replace the Persians (such as Epirus or the Scythians
Great mod!
Any insight from anyone would be appreciated.
It would be great to see some more immersion, though. I'll take the liberty to add a few suggestions:
Having a tech tree - Researching new bonuses, units and buildings would be great.
Having some unique buildings, like a Supply Center; it could cure friendly units around it. Wouldn't it be great having a real frontier experience, with forts and supplies center around?
Civs should have a couple of unique buildings aswell. For instance, Rome should be able to build the temple of Jupiter Optimus Maximus, Carthage could have Baal's temple or something, Greece the Oracle of Apolo, etc. They could even have the same bonuses, as not to UB things.
1. diplomacy i see not what i handle (not easy to handle without save and controll than)
2. if i built something there not show live, in the next round they show correkt
3. and so on to many small bugs that make this wonderful mod not really
with fun to play long run
it is the ONLY mod i have, with DLC and the brabe new world standart
but i dont understzand the file r34t5jhkl634h6l346h54l7jh4777 ??? in the description at last in the mode
I have just one question though about the victory conditions.
I cant see any unique challenges for each civ in any of the menues.Is it only through a domination or cultural victory?
Do certain civs have to control certain regions wo win the game?
After that, i can make a mode, with the civs as stand alone version :-)
One complaint (mandatory for a french guy like myself):
Why can't we stack generals and troops?
Merci und very danke schön.
Superbe arbeit.
thank you
@all:
MEGA update in progress.
better say, actually a completely revised version
might be as a new roman empire scenario.
with many new units, new resources, 2 new playable nations, new wonders, new improvements
THEN WITH RESEARCH (completty new research tree)
and many many many more.
all in the ancient history style.
i would need a few more weeks ;-)
but then.... :-)
Also had issues reding text for buildings and units but the MOD is so much fun this didn't ruin it for me, just took me loner to figure things out through trial and error.
Highly recomended 10/10!!
Deshalb kann ich so leider nicht beurteilen, wo dran es liegt...
Vorallem die vielen Gebäude und Ei nheiten.
2 - i cant chose the civilzation i want to start with. I dont even have the option, its just always random.