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What can I do to fix this?
Use Detect SubGrids("OnOff_On") "On" to make this blueprint work.
Thanks.
While it only has the capibility to hold 6 different ship (4 less than this one), it has the following features.
- 100% automated (after inital setup of the projectors)
- no starter blocks required
- automatic grinding of the the build stem (you still have to remove 2 small conveyor tubes)
- 4.5x faster than this printer (in 10x settings) this was a challenge to pull off.
And to make the printer easier to build I've eliminated the need to use the Rotor Trick, and built the core as a small ship. It contains all the projectors, timer blocks, and programing block. This allows the new printer to be built quite easily.
Should have it ready in some time this weekend so stay tooned.
See what I can do.
Other than the big rotor top, little rotor bottom trick, its a pretty straight forward build.
1. Get the projectors and "core" on one grid that can easily be produced separate from the welding portion of the printer. (Thinking small ship with connectors, may have to add a part or two at a most).
2. Minimize the amount of work it takes to get the printer setup. (Goal should be to only need to create groups and a sign them to the appropriate timer block as needed).
3. Want to automate the process as much as possible. (Eliminate the need for the player to place starter block and cut them lose when finished). Only thing they player should have to do is the initial alignment of the projected ship.
Overall, nice idea and not bad how you realized it^^