Space Engineers

Space Engineers

MoveIT Script [V 2.01, bugfix for non english versions]
248 kommentarer
Unruly 8. nov. 2021 kl. 15:01 
Mojo 15. juni 2021 kl. 14:54 
Glaixber 2. maj 2021 kl. 9:14 
I still really miss this script, currently nothing on the workshop or vanilla can replace this, not even after 6 years... was so usefull.
Kaito 9. apr. 2021 kl. 17:31 
It is not redundant at all. You would be able to use this to have hotbar buttons that set specific values on blocks.
DeltaWing 5. dec. 2020 kl. 3:44 
Romulous75 this script is redundant, just ctrl click the sliders (don't ctrl click the ones in the settings menu as it'll crash your game)
Romulous 23. apr. 2020 kl. 2:54 
Great idea, but: This script is completely borked. Compiles but with a lot of warnings even after GetGroupBlocks() fix then fails to run.
Restiphani 16. feb. 2020 kl. 5:56 
Adding the info below did not fix it for me. Anyway someone could post the full working script somewhere?
dogma 2. feb. 2020 kl. 11:07 
To remove errors you have to replace the GetGroupBlocks(..) method to:


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> blocks = new List<IMyTerminalBlock>();

if (group != null)
{
group.GetBlocks(blocks);
}

return blocks;
}
Bazil T Yat 11. okt. 2019 kl. 8:21 
I can't figure out how to get this to work. It comes up with an error, and even if it didn't I don't know how to tell it to do anything...
Warmage 26. aug. 2019 kl. 12:06 
Hey getting the same Error, any Fix for that? :-)
C-GuL™ 9. juli 2019 kl. 7:01 
Having the same problem as @Axebeard...

Program(523,26):Error: 'iMyBlock' does not contain a definition for 'Blocks' and no accessible extension method 'Blocks' accepting a first argument of type 'iMyBlock' could be found (are you missing a using directive or an assembly reference?)

The error is double when checking code.
Axebeard 25. juni 2019 kl. 19:52 
Seems cool, but I'm getting an error on the Programmable Block with the script:
MyBlockGroup does not contain a definition for Blocks... etc
Dr. Gregory House, M.D. 16. mar. 2019 kl. 10:50 
@borandaromeo this is an acknowledged with space engineers itself
borandaromeo 10. mar. 2019 kl. 10:32 
But the thing is, ALL groups from ALL grids are being deleted, even those not connected to the one with the scrips :/
borandaromeo 10. mar. 2019 kl. 10:25 
All my groups are being deleted on a regular interval... I am not using any merge blocks. Might it be this script? Or something else, I can't figure it out? Any ideas?
GuiriGuy 23. feb. 2019 kl. 8:41 
@Ian Crosser Good job!
Lukerudious 21. feb. 2019 kl. 18:34 
@Ian Crosser 's Solution worked for me, highly recommend trying this
Eirian 23. jan. 2019 kl. 13:36 
I'm looking for a script which can change a Remote Control's Waypoint. I looked at the full description of this one and didn't find anything of the sort. If anyone has a script they know of please tell me, It would be much apprieciated. Thanks
Sirmunckle 18. jan. 2019 kl. 14:54 
I got this script working with a few depreciation warnings.
You will need to replace:

List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
return group!=null?group.Blocks:new List<IMyTerminalBlock>();
}


with


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> groupBlocks = new List<IMyTerminalBlock>();
if(group!=null) {
group.GetBlocks(groupBlocks);
}
return groupBlocks;
}
KagedDaemon 22. nov. 2018 kl. 17:47 
anyone want to try and revive this script? would love to be able to use this for a VTOL I am attempting to make.
lastchance84 23. sep. 2018 kl. 18:07 
moveit script assembly not found
yokmp 17. aug. 2018 kl. 18:27 
Needs Update!
Sir Mauch 8. juni 2018 kl. 19:27 
This is a great script that i used to use, must have imo, but needs to be updated as it doesn't work anymore
THE CUZZY 18. mar. 2018 kl. 8:16 
doesnt work. put in 32 and assigned rotors. nothing happened . ended up accidently detaching the rotor and lost 2 hours progress and it autosaved 2 seconds later
Sin(Elephant) year CH Cola 17. feb. 2018 kl. 14:43 
script needs to be updated.
Tsukuyomi Kitsune 29. juni 2017 kl. 0:54 
script needs to be updated.
anotherparfait 11. maj 2017 kl. 18:41 
how to set rotors to negative degrees?
OmegaRogue 20. apr. 2017 kl. 3:04 
the script cant compile because it has errors
BAz 16. feb. 2017 kl. 5:09 
what am I doing wrong? I built a rotor and can manually rotate it (using velocity slider, etc). But when I let the script do it, the rotor start to "stutter" up and down and destroys itself along with all surrounding blocks...??
etrun3 8. feb. 2017 kl. 19:35 
Could we get a jump trigger for jump drive in timer block or button panel?
暖心市民益 5. feb. 2017 kl. 5:49 
Checking script returns failure.+1:steamfacepalm:
KillBill 18. jan. 2017 kl. 10:06 
it would be great if anyone can repair these script! :(
Enigma 10. dec. 2016 kl. 6:58 
Doesn't work. Checking script returns failure.
raptor_prime 23. nov. 2016 kl. 12:33 
@Bobisback. You could write that as a little less combative you know. I am sorry but I forgot to mention that I tried that before posting but no change.
Bobisback 20. nov. 2016 kl. 13:01 
Does anyone even read...... Look at the last 5 comments @raptor_prime.
raptor_prime 11. nov. 2016 kl. 6:47 
Is there a way to fix the script in the most recent build as it works for a few minutes but then stops until I completly exit and restart the game.
Bobisback 29. okt. 2016 kl. 18:14 
See the last link posted in the comments lol
[OUTATIME] 25. okt. 2016 kl. 9:23 
I can't get the script working for me. Everytime I run the Programmable Block it says "Caught Exception during execution of script:Object reference not set to an instance of an object.".
Bobisback 1. sep. 2016 kl. 19:23 
Man I really need this script right now :( I will take a look at it and see if I can fix it.
Bobisback 24. aug. 2016 kl. 12:18 
@chuck No that post is from over a year ago. The patch that broke this script is 1.144 that is talking about patch 1.091. If you look at the current code for hte MoveIt script the line that is breaking is "GridTerminalSystem.GetBlockGroups(allGroups);" which is the preposed solution to your thread. I think they are two different issues.
LordF84 24. aug. 2016 kl. 5:29 
Maybe someone in the forum knows how restore the script
Chuck 23. aug. 2016 kl. 9:57 
The problem and it's solution is described here
http://forum.keenswh.com/threads/1-091-program-block-issue-after-patch.7364676/
But it's all gibberish to me.
I'm sure that over the long term there will be another solution to these problems. Its unfortunate to say the least. Does anyone know of any other scripts that allow us to directly set parameters on lights?
LordF84 22. aug. 2016 kl. 1:55 
No one will respond....the script was abandoned months ago....could someone that knows script languages help?
Tiger 20. aug. 2016 kl. 16:38 
Broken. No definition for "Block"
Bobisback 20. aug. 2016 kl. 13:36 
Ya it is really nice, I had to do it manually with timer blocks since this one is not working :(
Chuck 20. aug. 2016 kl. 4:27 
Well, Keen broke all scripts again. I sincerely hope this one is updated. It's one of my go-to's for everyday usage. I don't think there is any other script that does what it does.
Bobisback 18. aug. 2016 kl. 21:36 
This now does not work in the stable branch. Something about IMyBlockGroup not having Blocks.
Mycroft Groks 9. aug. 2016 kl. 19:02 
I can confirm it does not work in DEV mode
Juggernaut 4. aug. 2016 kl. 11:21 
I really hope someone can tell me why a +distance on a rotor makes it zip there instantaneously....I'm trying to make a crane using this and I've blown the thing up a few times because the function will yank the whole structure instead of transitioning at speed.