Space Engineers

Space Engineers

MoveIT Script [V 2.01, bugfix for non english versions]
248 則留言
Unruly 2021 年 11 月 8 日 下午 3:01 
Mojo 2021 年 6 月 15 日 下午 2:54 
Glaixber 2021 年 5 月 2 日 上午 9:14 
I still really miss this script, currently nothing on the workshop or vanilla can replace this, not even after 6 years... was so usefull.
Kaito 2021 年 4 月 9 日 下午 5:31 
It is not redundant at all. You would be able to use this to have hotbar buttons that set specific values on blocks.
DeltaWing 2020 年 12 月 5 日 上午 3:44 
Romulous75 this script is redundant, just ctrl click the sliders (don't ctrl click the ones in the settings menu as it'll crash your game)
Romulous 2020 年 4 月 23 日 上午 2:54 
Great idea, but: This script is completely borked. Compiles but with a lot of warnings even after GetGroupBlocks() fix then fails to run.
Restiphani 2020 年 2 月 16 日 上午 5:56 
Adding the info below did not fix it for me. Anyway someone could post the full working script somewhere?
dogma 2020 年 2 月 2 日 上午 11:07 
To remove errors you have to replace the GetGroupBlocks(..) method to:


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> blocks = new List<IMyTerminalBlock>();

if (group != null)
{
group.GetBlocks(blocks);
}

return blocks;
}
Bazil T Yat 2019 年 10 月 11 日 上午 8:21 
I can't figure out how to get this to work. It comes up with an error, and even if it didn't I don't know how to tell it to do anything...
Warmage 2019 年 8 月 26 日 下午 12:06 
Hey getting the same Error, any Fix for that? :-)
C-GuL™ 2019 年 7 月 9 日 上午 7:01 
Having the same problem as @Axebeard...

Program(523,26):Error: 'iMyBlock' does not contain a definition for 'Blocks' and no accessible extension method 'Blocks' accepting a first argument of type 'iMyBlock' could be found (are you missing a using directive or an assembly reference?)

The error is double when checking code.
Axebeard 2019 年 6 月 25 日 下午 7:52 
Seems cool, but I'm getting an error on the Programmable Block with the script:
MyBlockGroup does not contain a definition for Blocks... etc
Dr. Gregory House, M.D. 2019 年 3 月 16 日 上午 10:50 
@borandaromeo this is an acknowledged with space engineers itself
borandaromeo 2019 年 3 月 10 日 上午 10:32 
But the thing is, ALL groups from ALL grids are being deleted, even those not connected to the one with the scrips :/
borandaromeo 2019 年 3 月 10 日 上午 10:25 
All my groups are being deleted on a regular interval... I am not using any merge blocks. Might it be this script? Or something else, I can't figure it out? Any ideas?
GuiriGuy 2019 年 2 月 23 日 上午 8:41 
@Ian Crosser Good job!
Lukerudious 2019 年 2 月 21 日 下午 6:34 
@Ian Crosser 's Solution worked for me, highly recommend trying this
Eirian 2019 年 1 月 23 日 下午 1:36 
I'm looking for a script which can change a Remote Control's Waypoint. I looked at the full description of this one and didn't find anything of the sort. If anyone has a script they know of please tell me, It would be much apprieciated. Thanks
Sirmunckle 2019 年 1 月 18 日 下午 2:54 
I got this script working with a few depreciation warnings.
You will need to replace:

List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
return group!=null?group.Blocks:new List<IMyTerminalBlock>();
}


with


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> groupBlocks = new List<IMyTerminalBlock>();
if(group!=null) {
group.GetBlocks(groupBlocks);
}
return groupBlocks;
}
KagedDaemon 2018 年 11 月 22 日 下午 5:47 
anyone want to try and revive this script? would love to be able to use this for a VTOL I am attempting to make.
lastchance84 2018 年 9 月 23 日 下午 6:07 
moveit script assembly not found
yokmp 2018 年 8 月 17 日 下午 6:27 
Needs Update!
Sir Mauch 2018 年 6 月 8 日 下午 7:27 
This is a great script that i used to use, must have imo, but needs to be updated as it doesn't work anymore
THE CUZZY 2018 年 3 月 18 日 上午 8:16 
doesnt work. put in 32 and assigned rotors. nothing happened . ended up accidently detaching the rotor and lost 2 hours progress and it autosaved 2 seconds later
Sin(Elephant) year CH Cola 2018 年 2 月 17 日 下午 2:43 
script needs to be updated.
Tsukuyomi Kitsune 2017 年 6 月 29 日 上午 12:54 
script needs to be updated.
anotherparfait 2017 年 5 月 11 日 下午 6:41 
how to set rotors to negative degrees?
OmegaRogue 2017 年 4 月 20 日 上午 3:04 
the script cant compile because it has errors
BAz 2017 年 2 月 16 日 上午 5:09 
what am I doing wrong? I built a rotor and can manually rotate it (using velocity slider, etc). But when I let the script do it, the rotor start to "stutter" up and down and destroys itself along with all surrounding blocks...??
etrun3 2017 年 2 月 8 日 下午 7:35 
Could we get a jump trigger for jump drive in timer block or button panel?
暖心市民益 2017 年 2 月 5 日 上午 5:49 
Checking script returns failure.+1:steamfacepalm:
KillBill 2017 年 1 月 18 日 上午 10:06 
it would be great if anyone can repair these script! :(
Enigma 2016 年 12 月 10 日 上午 6:58 
Doesn't work. Checking script returns failure.
raptor_prime 2016 年 11 月 23 日 下午 12:33 
@Bobisback. You could write that as a little less combative you know. I am sorry but I forgot to mention that I tried that before posting but no change.
Bobisback 2016 年 11 月 20 日 下午 1:01 
Does anyone even read...... Look at the last 5 comments @raptor_prime.
raptor_prime 2016 年 11 月 11 日 上午 6:47 
Is there a way to fix the script in the most recent build as it works for a few minutes but then stops until I completly exit and restart the game.
Bobisback 2016 年 10 月 29 日 下午 6:14 
See the last link posted in the comments lol
[OUTATIME] 2016 年 10 月 25 日 上午 9:23 
I can't get the script working for me. Everytime I run the Programmable Block it says "Caught Exception during execution of script:Object reference not set to an instance of an object.".
Bobisback 2016 年 9 月 1 日 下午 7:23 
Man I really need this script right now :( I will take a look at it and see if I can fix it.
Bobisback 2016 年 8 月 24 日 下午 12:18 
@chuck No that post is from over a year ago. The patch that broke this script is 1.144 that is talking about patch 1.091. If you look at the current code for hte MoveIt script the line that is breaking is "GridTerminalSystem.GetBlockGroups(allGroups);" which is the preposed solution to your thread. I think they are two different issues.
LordF84 2016 年 8 月 24 日 上午 5:29 
Maybe someone in the forum knows how restore the script
Chuck 2016 年 8 月 23 日 上午 9:57 
The problem and it's solution is described here
http://forum.keenswh.com/threads/1-091-program-block-issue-after-patch.7364676/
But it's all gibberish to me.
I'm sure that over the long term there will be another solution to these problems. Its unfortunate to say the least. Does anyone know of any other scripts that allow us to directly set parameters on lights?
LordF84 2016 年 8 月 22 日 上午 1:55 
No one will respond....the script was abandoned months ago....could someone that knows script languages help?
Tiger 2016 年 8 月 20 日 下午 4:38 
Broken. No definition for "Block"
Bobisback 2016 年 8 月 20 日 下午 1:36 
Ya it is really nice, I had to do it manually with timer blocks since this one is not working :(
Chuck 2016 年 8 月 20 日 上午 4:27 
Well, Keen broke all scripts again. I sincerely hope this one is updated. It's one of my go-to's for everyday usage. I don't think there is any other script that does what it does.
Bobisback 2016 年 8 月 18 日 下午 9:36 
This now does not work in the stable branch. Something about IMyBlockGroup not having Blocks.
Mycroft Groks 2016 年 8 月 9 日 下午 7:02 
I can confirm it does not work in DEV mode
Juggernaut 2016 年 8 月 4 日 上午 11:21 
I really hope someone can tell me why a +distance on a rotor makes it zip there instantaneously....I'm trying to make a crane using this and I've blown the thing up a few times because the function will yank the whole structure instead of transitioning at speed.