Space Engineers

Space Engineers

MoveIT Script [V 2.01, bugfix for non english versions]
248 comentarios
Unruly 8 NOV 2021 a las 15:01 
Mojo 15 JUN 2021 a las 14:54 
Glaixber 2 MAY 2021 a las 9:14 
I still really miss this script, currently nothing on the workshop or vanilla can replace this, not even after 6 years... was so usefull.
Kaito 9 ABR 2021 a las 17:31 
It is not redundant at all. You would be able to use this to have hotbar buttons that set specific values on blocks.
DeltaWing 5 DIC 2020 a las 3:44 
Romulous75 this script is redundant, just ctrl click the sliders (don't ctrl click the ones in the settings menu as it'll crash your game)
Romulous 23 ABR 2020 a las 2:54 
Great idea, but: This script is completely borked. Compiles but with a lot of warnings even after GetGroupBlocks() fix then fails to run.
Restiphani 16 FEB 2020 a las 5:56 
Adding the info below did not fix it for me. Anyway someone could post the full working script somewhere?
dogma 2 FEB 2020 a las 11:07 
To remove errors you have to replace the GetGroupBlocks(..) method to:


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> blocks = new List<IMyTerminalBlock>();

if (group != null)
{
group.GetBlocks(blocks);
}

return blocks;
}
Bazil T Yat 11 OCT 2019 a las 8:21 
I can't figure out how to get this to work. It comes up with an error, and even if it didn't I don't know how to tell it to do anything...
Warmage 26 AGO 2019 a las 12:06 
Hey getting the same Error, any Fix for that? :-)
C-GuL™ 9 JUL 2019 a las 7:01 
Having the same problem as @Axebeard...

Program(523,26):Error: 'iMyBlock' does not contain a definition for 'Blocks' and no accessible extension method 'Blocks' accepting a first argument of type 'iMyBlock' could be found (are you missing a using directive or an assembly reference?)

The error is double when checking code.
Axebeard 25 JUN 2019 a las 19:52 
Seems cool, but I'm getting an error on the Programmable Block with the script:
MyBlockGroup does not contain a definition for Blocks... etc
Dr. Gregory House, M.D. 16 MAR 2019 a las 10:50 
@borandaromeo this is an acknowledged with space engineers itself
borandaromeo 10 MAR 2019 a las 10:32 
But the thing is, ALL groups from ALL grids are being deleted, even those not connected to the one with the scrips :/
borandaromeo 10 MAR 2019 a las 10:25 
All my groups are being deleted on a regular interval... I am not using any merge blocks. Might it be this script? Or something else, I can't figure it out? Any ideas?
GuiriGuy 23 FEB 2019 a las 8:41 
@Ian Crosser Good job!
Lukerudious 21 FEB 2019 a las 18:34 
@Ian Crosser 's Solution worked for me, highly recommend trying this
Eirian 23 ENE 2019 a las 13:36 
I'm looking for a script which can change a Remote Control's Waypoint. I looked at the full description of this one and didn't find anything of the sort. If anyone has a script they know of please tell me, It would be much apprieciated. Thanks
Sirmunckle 18 ENE 2019 a las 14:54 
I got this script working with a few depreciation warnings.
You will need to replace:

List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
return group!=null?group.Blocks:new List<IMyTerminalBlock>();
}


with


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> groupBlocks = new List<IMyTerminalBlock>();
if(group!=null) {
group.GetBlocks(groupBlocks);
}
return groupBlocks;
}
KagedDaemon 22 NOV 2018 a las 17:47 
anyone want to try and revive this script? would love to be able to use this for a VTOL I am attempting to make.
lastchance84 23 SEP 2018 a las 18:07 
moveit script assembly not found
yokmp 17 AGO 2018 a las 18:27 
Needs Update!
Sir Mauch 8 JUN 2018 a las 19:27 
This is a great script that i used to use, must have imo, but needs to be updated as it doesn't work anymore
THE CUZZY 18 MAR 2018 a las 8:16 
doesnt work. put in 32 and assigned rotors. nothing happened . ended up accidently detaching the rotor and lost 2 hours progress and it autosaved 2 seconds later
Sin(Elephant) year CH Cola 17 FEB 2018 a las 14:43 
script needs to be updated.
Tsukuyomi Kitsune 29 JUN 2017 a las 0:54 
script needs to be updated.
anotherparfait 11 MAY 2017 a las 18:41 
how to set rotors to negative degrees?
OmegaRogue 20 ABR 2017 a las 3:04 
the script cant compile because it has errors
BAz 16 FEB 2017 a las 5:09 
what am I doing wrong? I built a rotor and can manually rotate it (using velocity slider, etc). But when I let the script do it, the rotor start to "stutter" up and down and destroys itself along with all surrounding blocks...??
etrun3 8 FEB 2017 a las 19:35 
Could we get a jump trigger for jump drive in timer block or button panel?
暖心市民益 5 FEB 2017 a las 5:49 
Checking script returns failure.+1:steamfacepalm:
KillBill 18 ENE 2017 a las 10:06 
it would be great if anyone can repair these script! :(
Enigma 10 DIC 2016 a las 6:58 
Doesn't work. Checking script returns failure.
raptor_prime 23 NOV 2016 a las 12:33 
@Bobisback. You could write that as a little less combative you know. I am sorry but I forgot to mention that I tried that before posting but no change.
Bobisback 20 NOV 2016 a las 13:01 
Does anyone even read...... Look at the last 5 comments @raptor_prime.
raptor_prime 11 NOV 2016 a las 6:47 
Is there a way to fix the script in the most recent build as it works for a few minutes but then stops until I completly exit and restart the game.
Bobisback 29 OCT 2016 a las 18:14 
See the last link posted in the comments lol
[OUTATIME] 25 OCT 2016 a las 9:23 
I can't get the script working for me. Everytime I run the Programmable Block it says "Caught Exception during execution of script:Object reference not set to an instance of an object.".
Bobisback 1 SEP 2016 a las 19:23 
Man I really need this script right now :( I will take a look at it and see if I can fix it.
Bobisback 24 AGO 2016 a las 12:18 
@chuck No that post is from over a year ago. The patch that broke this script is 1.144 that is talking about patch 1.091. If you look at the current code for hte MoveIt script the line that is breaking is "GridTerminalSystem.GetBlockGroups(allGroups);" which is the preposed solution to your thread. I think they are two different issues.
LordF84 24 AGO 2016 a las 5:29 
Maybe someone in the forum knows how restore the script
Chuck 23 AGO 2016 a las 9:57 
The problem and it's solution is described here
http://forum.keenswh.com/threads/1-091-program-block-issue-after-patch.7364676/
But it's all gibberish to me.
I'm sure that over the long term there will be another solution to these problems. Its unfortunate to say the least. Does anyone know of any other scripts that allow us to directly set parameters on lights?
LordF84 22 AGO 2016 a las 1:55 
No one will respond....the script was abandoned months ago....could someone that knows script languages help?
Tiger 20 AGO 2016 a las 16:38 
Broken. No definition for "Block"
Bobisback 20 AGO 2016 a las 13:36 
Ya it is really nice, I had to do it manually with timer blocks since this one is not working :(
Chuck 20 AGO 2016 a las 4:27 
Well, Keen broke all scripts again. I sincerely hope this one is updated. It's one of my go-to's for everyday usage. I don't think there is any other script that does what it does.
Bobisback 18 AGO 2016 a las 21:36 
This now does not work in the stable branch. Something about IMyBlockGroup not having Blocks.
Mycroft Groks 9 AGO 2016 a las 19:02 
I can confirm it does not work in DEV mode
Juggernaut 4 AGO 2016 a las 11:21 
I really hope someone can tell me why a +distance on a rotor makes it zip there instantaneously....I'm trying to make a crane using this and I've blown the thing up a few times because the function will yank the whole structure instead of transitioning at speed.