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Yeah, upkeep goes up at 3, as you lose the -30% to upkeep from Imperium 2 (the starting Imperium). This means, you do gain a new province, and if you want to keep up your income, you must either rush more provinces, or increase your tax either by direct tax increase or through agents such as general traits or others.
I've since changed this in a new version. But the new version includes more armies, and restored difficulty AI bonuses.
I'm still testing it though.
Send it to me through here: http://www.twcenter.net/forums/showthread.php?692485-all-new!-GnaR-s-DeI-Battle-Difficulty-Camera-and-Reforms-Sub-mod
I will then have it posted as a cooperative work by the two of us.
2. Weak units' cost don't really increases, strong units' cost increases a lot.
3. Yes, I think that major minor and player's factions should have penalties for maintaining troops on low emprie lvls (bots got less penalty, than player, and small states get very low penalty so as to make the game harder).
1. Lower quality units have cheaper upkeep, high quality units have more upkeep.
2. If the player chooses to upgrade his units say from Marian to Imperial, then he will have to pay more now that they've been upgraded.
3. Factions with lower imperium will have upkeep penalties (which means increased upkeep) than those who have higher imperium.
Am I getting it right?
Currently this value is still under testing. In the future, I will probably increase it more, plus open up more army capacity per imperium.
I understand that it was only during Augustus' reign that the legions were limited to 28.