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only problem when using your mod with several reskins for roman faction, depending on the load order,
is you have grey shields for the units added by you or grey shields for all. a fix would be very nice :-)
It was a different mod.
I beg thy pardon.
Sincerly, your drunken hobo
I don't update reskins usually, but I always update new units. I tested a Carthage battle with all of the units and there were no apparent problems. You could do 3 things to attempt a fix:
1. Verify Rome II's Steam cache, easily done.
2. Uncheck all mods and see if there's still a problem.
3. Play without my offending mods.
Sometimes, there are conflicts between mods, especially if they're affecting the same stuff. If you have tried running my mods alone and there are still problems, leave another comment detailing the factions and unit, and I'll look into it. Good luck and thanks for trying my stuff!
After I (accidently) bought the Desert, Republic and Divided DLCs on the autumn sale, I noticed something; the units started to be all faceless/grey steelish skinned, missing clothes, same with armor, shields and weapons, while the greek oriented heads were lightened up... I tested around and noticed this was caused by the Inaccurate Balkan and Carthage Reskin and the Additional Roman Unit thingy.
I dunno how this started to conflict, but since I saw some people requesting an update without giving troubleshoot, I thought fuckit.
Sincerly, a drunk hobo.
Otherwise, further information is necessary; does the game run, can you load a custom battle, can you see the units in the custom battle roster, and do they load up in battle?
Having just tested this a moment ago with no other mods active, I would suggest going back and checking them over again. If there's a problem, check your own active mods first, as there could be conflicts.
If you would like to do it yourself, I believe it's a case of opening up the mod with the package file manager (PFM), opening the variant mesh definitions of the units that are an issue, then removing the tunics before repackaging.
Alternatively, to turn them grey, you can either edit the correct tunic texture (which will change it for all units in the game that use the same tunic) or use the PFM to edit the unit_variants_colours table. It lists the colours in RGB format if I recall correctly, and I think each of the units from the mod are there to easily change at your discretion (same method used to colour the Brutus Imperials).
Greeting Edward.