Source Filmmaker

Source Filmmaker

Star Wars - Blaster Bolt
60 則留言
Re1dji 2 月 25 日 下午 11:59 
dont work
SUPERGAMER/AWAKE-APPLE77 2 月 4 日 上午 9:55 
it dont works anymore
TwilightSparkleFan99 2023 年 4 月 15 日 下午 8:52 
funny lazypurple thing
darkk 2022 年 7 月 19 日 下午 10:15 
Bro where the hell is this in the model menu i cannot find it at all
LSTR-512 2022 年 7 月 8 日 下午 4:04 
dUe To FiLe SiZe LiMiTaTiO-
John Warhammer 2022 年 4 月 18 日 上午 7:37 
Why the blaster stay white on my poster is the best blaster effect i've ever see but he don't work :steamsalty:
Advise Against 2021 年 1 月 28 日 下午 3:30 
can this work as a lightsaber blade?
Nels 2020 年 12 月 27 日 上午 11:55 
Hello, will it ever be ported to GMOD?
John Life 2🐀 2020 年 9 月 9 日 上午 7:33 
Thanks, I'll try it out
Nengalore  [作者] 2020 年 9 月 8 日 下午 7:38 
render as image or image sequence; do that thing. just do -sfm_resolution 1080 -w 1920 -h 1080 or whatever resolution you wanna render at in the launch options, ignore it telling you that it can't do that when it starts up; go to Export>Movie and switch the resolution of the movie to the resolution you want, then go back; in the bottom right I believe you'll see "1 of 1024" or something; select a camera in your viewport and click on that viewport; then go to the clip editor and that number should be going up, that's it rendering in the viewport essentially; once it hits the 1024 or whatever, it'll reset back to 1 and that means it's done; so then just do Export>Image and I think it's straightforward from there. Hope that helps. I might've missed something, been a while since I've done it.
John Life 2🐀 2020 年 9 月 8 日 上午 3:07 
The reason the colour of the bolt disappears when rendering is because posters don't render bloom at all. But I was wondering if you could find any way past this, since it's the best looking blaster bolt I've ever been able to find.
Perry 2020 年 8 月 15 日 下午 6:14 
Please port to Garry's mod
[TGG] DoctorHeisenberg 2020 年 8 月 14 日 下午 12:29 
can it be ported to garrys mod
Ghost 2020 年 5 月 25 日 下午 10:48 
My blaster bolt is white before render for some reason and I can't which color it is! All of the skins are white.
adeviouskorean 2020 年 5 月 25 日 上午 9:51 
thank god its a model
Dr. Bogdanov 2020 年 3 月 18 日 下午 5:06 
I have a problem. When I end my work and I wont to generate poster the lasers colours and lights disappear and left only white lines in saved poster. I need help! I don't know what should I do to fix that :/
Candle 2020 年 2 月 25 日 上午 6:14 
This could FIX it - you could add colission boxes around the model.

Even though SFM has no collision, it'll stop it from cutting off rendering it because the Root is outside the view.
Candle 2020 年 2 月 19 日 下午 12:08 
Is there a way to stop this disappearing when the root is outside the camera view?
Candle 2020 年 2 月 4 日 下午 1:27 
Do you know about the bug where it disappears if the Root is outside the camera? I think it's a 'frustum culling' issue. Could you fix it? Something to do with "$hboxset" according to what I've read about the issue in other models.
WestGravity 2019 年 9 月 27 日 下午 8:19 
It's a model, it says ".mdl" at the end.
Shaddi 2019 年 9 月 14 日 上午 3:22 
thats a particle or an model?
BrickBagel 2019 年 7 月 13 日 下午 5:39 
Please I beg of you, make a speeder bike model.
LastPerseus 2019 年 4 月 27 日 上午 2:48 
Never mind, I got it! Thanks.
LastPerseus 2019 年 4 月 27 日 上午 2:41 
When I export the bolts are coloured white. How do I fix it?
СoOLКаBоОn! 2018 年 12 月 30 日 下午 2:29 
It would be cool if one day this model gets ported to gmod
Chris Hansen With Dateline NBC 2018 年 8 月 9 日 下午 2:02 
Will you ever port this to gmod? It'd be really helpful.
WrightOnTarget 2018 年 7 月 28 日 下午 7:13 
Neat. Could use these as tracer rounds.
Heartfire 2017 年 6 月 1 日 下午 12:46 
Thanks
Nengalore  [作者] 2017 年 6 月 1 日 下午 12:42 
Read this . Hope it helps. :)
Heartfire 2017 年 6 月 1 日 上午 11:15 
Hello, When i render a poster with this model it appears white, is there something i can do to fix it?
BleakDev 2017 年 5 月 19 日 下午 12:23 
When you want it to seem like it hit someone.. normally there's a blaster hole after.. Anybody know a way I can make it seem like the hole appears?
Slusher 2017 年 5 月 13 日 下午 12:39 
a fucking bat: I just make them smaler so you dont see them anymore:-)
Nengalore  [作者] 2017 年 5 月 5 日 下午 6:51 
Change the skin if you want blue, red, green, or yellow, otherwise you may edit a few things to add your own color.
Slusher 2017 年 5 月 5 日 下午 2:22 
i cant change collor its only blue
Seag 2017 年 4 月 28 日 下午 8:20 
How did I not find this, for the love of god...
Nengalore  [作者] 2017 年 4 月 14 日 上午 11:49 
I'm not an animator, so I couldn't really tell you, but it shouldn't be difficult to find something on how to make an object disappear in an animation.
DAILY 24 HOUR ENERGY DRINKER 2017 年 4 月 13 日 下午 4:42 
How do you make the bolts disappear during the animation?
I'm quitely new to source film maker and I want the bolt to disappear after it hits a person.
Nengalore  [作者] 2017 年 1 月 15 日 下午 9:55 
What do you mean?
dvbz 2017 年 1 月 13 日 下午 5:37 
But do you have to IMPORT it?
Nengalore  [作者] 2017 年 1 月 10 日 上午 8:56 
It's located at Nengalore\SW\sw_blasterbolt.mdl , as stated in the description.
dvbz 2017 年 1 月 9 日 下午 7:39 
where is it? do you have to import it, or something?
bot 2016 年 7 月 13 日 上午 10:45 
ok thanks
Nengalore  [作者] 2016 年 7 月 13 日 上午 10:44 
I uploaded a Weapon Sound pack here [sfmlab.com]
bot 2016 年 7 月 9 日 下午 2:41 
sounds?
Yuta 2016 年 4 月 14 日 下午 11:23 
Thanks! @Nengalore
Nengalore  [作者] 2016 年 4 月 14 日 下午 9:11 
@the swift gamer
Please read the comments below, before asking a question such as that.
Sir donks alot (rip my grandpa) 2016 年 4 月 14 日 下午 7:50 
When will there be a render fix?
Nengalore  [作者] 2016 年 4 月 14 日 上午 8:49 
Right click it in the Animation Set Editor ( ASE ), go to Utilities > Add Scale Control To Models . This will add a control called rootTransform_scale , use this to resize it.

Hope this helps. ;)
Yuta 2016 年 4 月 14 日 上午 6:44 
how do you resize it??
Nengalore  [作者] 2016 年 4 月 5 日 下午 8:40 
@Dan Hm, I was not aware of this, I'll try to find some more information on this, thank you.