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This is fn fal
"$phongexponent" "65"
"$phongboost" "1"
"$phongfresnelranges" "[2 4 6]"
"$phongtint" "[0.6 0.8 1]"
"$envmaptint" "[0.1 0.1 0.1]"
Specular brightness around 35, plus it has very complex contrast with scratches etc.
If you have more experience with that, then just try adjusting it yourself, until it looks perfect - so we can see the difference
Does this look less "plastic" ? Specular is much brighter but with bigger contrast. Its HLMV tho, in game it looks unlit unless you place it directly under the light source...
Also i've made a quick improved K98 re-texture
MP40
please !