Total War: ATTILA

Total War: ATTILA

Trade Routes x2.5
76 Comments
Biffkongen 9 Jun @ 3:30pm 
Does not work
Wingnut 20 Oct, 2024 @ 10:45am 
AoC?
IInChicken 18 Mar, 2024 @ 3:36pm 
yo mama
Elphet 16 Mar, 2024 @ 4:08pm 
update plz
Ordealux 19 Jan, 2023 @ 6:37am 
@Slovenius
Have you played Total War a lot? The AI has enormous bonuses to it's economy. At all difficulties. So this mod is actually just letting you even the playing field, if you know how to make money, of course. The AI is going to be economically better than you even if they own 1 settlement, otherwise they wouldn't be able to constantly spam units comparable to the player. It's the only way the devs could create a slightly challenging AI, if the AI couldn't cheat, the game wouldn't be much war, more like, total capture settlement.
libērtaŞ 18 Jan, 2023 @ 7:41pm 
@Slovenius so what you're saying is....this is historically accurate
Slovenius 7 Jan, 2023 @ 3:49pm 
I'm not a fan and I need to give thumb down. Only one good deal and we can make 8k per turn. Realize that big countries with many neighbours can boost their budget to the enourmous profit, otherwise countries with lower amount of profitable neighbours can starve with money. AI produce lot of soldier, because they can, and crash you in first 40 years if you're smaller ruller.
Marshal Momen 5 Jul, 2022 @ 7:05pm 
great mod and great idea thanks a lot
Malkivon 15 Mar, 2022 @ 3:02pm 
Hello, I had a save game before I installed this, and in that save game the mod actually made trade value go down. It was around 411 before and around 350 after. It is at the top of my load order. Any idea what's going on?
sam.pidgeon 28 Aug, 2021 @ 10:52am 
does work still does in ancient empires
chryssjanzonio 11 Aug, 2021 @ 8:01pm 
update pls?
sam.pidgeon 1 Apr, 2021 @ 2:43am 
can u update for medieval kingdoms mod as they had update recently
sam.pidgeon 2 Feb, 2021 @ 2:41am 
Ok me and someone else tried it but said incompatible version we had same mods on though I'm assuming we have to put them same mod load order perhaps
GreenJKing  [author] 1 Feb, 2021 @ 10:54pm 
@sam.pidgeon It should work for multiplayer as long as every player has the mod installed.
sam.pidgeon 1 Feb, 2021 @ 2:59pm 
does this work for multiplayer ancient empires an 1212ad mod?
sam.pidgeon 30 Jan, 2021 @ 2:55am 
Great mod works on ancient empires mod
Satoru Gojō 28 Jan, 2021 @ 8:47am 
thanks
GreenJKing  [author] 19 Jan, 2021 @ 1:26am 
Updated, works fine. Been using it with 1212 AD
İsmail Çipe 5 Dec, 2020 @ 9:18am 
not work bro
GamerSkullz 22 Dec, 2019 @ 9:20am 
thanks bro but this does not work with radious
Lord Plunkett 14 Aug, 2019 @ 3:39pm 
does this mod work with ancient empires.
Shiroyasha 3 Jul, 2019 @ 3:09am 
Do the other AI benefit from their trades as well?
Rylanor the Unyielding 15 Mar, 2019 @ 3:44am 
Thanks!
GreenJKing  [author] 15 Mar, 2019 @ 3:05am 
updated
Rylanor the Unyielding 14 Mar, 2019 @ 9:09pm 
Update please?
Insomnia 26 Nov, 2018 @ 1:23am 
Hello. What about "Fall of the Eagles" and "Europa Perdita" mods? Compatible?
GreenJKing  [author] 7 Oct, 2018 @ 2:43pm 
No, it is not
Dieselface 6 Oct, 2018 @ 7:21pm 
Is this a startpos mod?
napoli 27 May, 2018 @ 4:16pm 
thx
Sgt. Burden 21 Jan, 2018 @ 6:23pm 
Can you make a x1.5?
Alexander The Greek 22 Dec, 2017 @ 2:36pm 
Can you make a mod with ony viewable resources in strategic map? without increase trade.
Alexander The Greek 22 Dec, 2017 @ 11:34am 
can you make a version for x2
Andrew_Ghrandt 6 Nov, 2017 @ 7:57am 
With this mod, we can trade with any factions ? even if the faction is far ? without terrain limit ? *o*
SaMuRaI 5 Feb, 2017 @ 10:23pm 
Thank u!
GreenJKing  [author] 1 Feb, 2017 @ 12:14am 
disfrutar!
HERJS011 31 Jan, 2017 @ 5:21pm 
Una muy buena modificación ... permite crecer económicamente a un ritmo más realista
Welzi 4 Aug, 2016 @ 3:50pm 
Useful and in my view it feels more realistic. Thanks for creating it mate!
GreenJKing  [author] 1 Jun, 2016 @ 2:02pm 
Yep, it does give the same bonus for AI.

Robin: Glad you found a solution, Enjoy!
gerryw173 31 May, 2016 @ 11:55am 
I assume the AI also receives the 2.5 bonus? Will this increase the amount of doomstacks they have?
Robin_ITA 25 May, 2016 @ 4:11am 
Just to say that I have the solved the problem. I am now able to use your mod. Thanks.
Robin_ITA 24 May, 2016 @ 3:09am 
I wanted to use your mod but it won't work with "Total War RPG v3 part 1 & 2". This RPG tends to conflict with other mods as well like some of those of Sebidees' for example. The game just crashes. So, do you have any ideas? Thanks.
GreenJKing  [author] 6 May, 2016 @ 10:35pm 
@Make space; I have found where the issue may have been and fixed it.
GreenJKing  [author] 4 May, 2016 @ 11:32pm 
I'm not having this problem, I will have a look and see what could be causing it
Invisible = Invincible 29 Apr, 2016 @ 8:18am 
This is a great mod, however, it doesn't 2.5x the tariff when Corruption 40% is used together. Any way to fix it?
AtarkaCrane 15 Apr, 2016 @ 9:40pm 
hmm i might after i try out radious. i was playing as the picts, having to shell out 10k for trade agreements, something that hadnt happened on my vanilla playthrough. great power shouldnt have been an issue, my imperium wasnt high at all
clagan 15 Apr, 2016 @ 12:52pm 
thanks
GreenJKing  [author] 14 Apr, 2016 @ 10:41am 
For me factions are more interested in trading, so dont know whats happening for you. Try my "no great power penalty" mod
AtarkaCrane 13 Apr, 2016 @ 7:55pm 
I like this alot, though it makes factions less likely to trade for some reason
GreenJKing  [author] 4 Apr, 2016 @ 11:23pm 
Yes, it should work with the last roman
clagan 28 Mar, 2016 @ 2:27pm 
does this work with the last roman