XCOM 2
Anarchys Children Extra Options
93 Comments
Deadput 4 Feb, 2020 @ 9:58pm 
Pretty sure SentySent's recent modular Anarchy Children mod does that but I might be wrong.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917373824
Dzūkian Mushroom Crusade 4 Feb, 2020 @ 7:39pm 
I wish you did the same for the plate and power armours. The torso parts for those are still not available as separate parts with this mod.
EvilPolygons 25 Jul, 2019 @ 11:51pm 
Just tried it in WOTC. Still works!
G-Zeus  [author] 30 Oct, 2017 @ 6:17am 
Mod works fine on WOTC it just shows as incompatible.
Ivan Teurer 30 Oct, 2017 @ 5:07am 
update pls
Tower [205th Recon Bn] 11 Sep, 2017 @ 2:17am 
Are you Working on a WotC version of this Mod?
Mr. Nice 31 Aug, 2017 @ 11:53am 
If he does that though, it will instad show an incompatability tag for Vanilla! It's actually just controlled by a line of text .XComMod, as far as I can tell though you can't "trick" it into marking as compatible for both.
Malidictus 31 Aug, 2017 @ 5:21am 
Yup. Mod's working fine. Just needs a recompile to get rid of the incompatibility tag.
Power Button 29 Aug, 2017 @ 5:21pm 
this mod is working fine with WoTC installed
Blaze 29 Aug, 2017 @ 11:52am 
Worth noting, this mod appears to be working fine; it merely has the "incompatible" tag on the mod launcher due to not being made with War of the Chosen's new tools.
G-Zeus  [author] 24 Aug, 2017 @ 6:05pm 
@o_siyeza - Because I didn't want to replace.
o_siyeza 24 Aug, 2017 @ 4:53am 
Why you dont replace the dlc props, instead of just adding a copy unbounded? So we dont have a duplicated version?
G-Zeus  [author] 25 Jul, 2017 @ 11:38am 
No problem. Thanks for the support!
Phrozehn 25 Jul, 2017 @ 10:54am 
Awesome! THank you! This has bothered me for so long before I thought to ask you!
G-Zeus  [author] 25 Jul, 2017 @ 6:42am 
@ Phrozehn - Comment out lines in the DLC's ini file (C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\DLC\DLC_1\Config\XComContent.ini) to make those items not appear in game.
Phrozehn 16 Jul, 2017 @ 3:15pm 
One of my favourite mods. I'm wondering if it's possible to disable the original DLC's torsos for two reasons:

1)No need for duplicates!

2)Whenever I accidentally run my courser over them they change my arm options ot the original ANarchy arms, because the base torsos don't support moded or original arms. Any idea how I could do this myself, or a chance you'ld impliment this in your mod?
Just a Nobody 13 May, 2017 @ 5:26pm 
Got it. Thanks for being condescending about it
G-Zeus  [author] 12 May, 2017 @ 5:28pm 
@Just a Nobody - This is already in the description: "Also adds the DLC's torsos as separate torsos that can be used with the default arms. These do not have the DLC icon next to them."
Just a Nobody 12 May, 2017 @ 3:17pm 
Hello! Jsleezy I downloaded this mod awhile back and noticed that a lot of my new recruits would have AC torsos's with the default arms without realizing it came from this mod. Some of the combinations look really good, but whenever I select a AC torsos the default arms are grey'd out. It seems as though they shouldn't be given the description of the mod and the screenshots presented. Any idea on how to fix this feature?
G-Zeus  [author] 24 Mar, 2017 @ 5:58pm 
No problem!
𝔽aɳɱaℝ 24 Mar, 2017 @ 4:38am 
@Jsleezy Oh dang really? That was literally one of the first mods even posted here on the Workshop, I never knew it had what I wanted all along! Thanks for replying!
G-Zeus  [author] 22 Mar, 2017 @ 7:50pm 
@McFly, I believe the skimask is part of the base game. The mod called "Free The Hood" takes care of that combination. This is the same as Free The Hood, but for the DLC. Between this and Free the Hood you should be able to make any combination you can imagine.
𝔽aɳɱaℝ 22 Mar, 2017 @ 1:20pm 
Does this mod make it possible to combine the Balaclava and the Cigarette prop? I've been waiting for that ever since the TF2 Spy voice mod came out. :)
Bacxaber 16 Mar, 2017 @ 4:02pm 
Yeah I never understood why the android mask wasn't an upper face prop. Nice job.
Silent_lord 2 Mar, 2017 @ 6:51pm 
thanks i will. can never have enough customisation. :P 133 mod incoming.
G-Zeus  [author] 2 Mar, 2017 @ 6:01pm 
I tested it out and it seems you're right. The only ones it doesn't clip are the default head and one other head I added in my other mod which is is probably the head the character in the picture is using. My other mod is linked in the description if you want to download to use with your chracter. It also adds a ton of other customization options and heads.

If you see one of the new heads with a weird mapping issue put a scar on the character and it'll look normal (not my fault)
Silent_lord 2 Mar, 2017 @ 1:27pm 
just checked, seems it works perfectly for females, but any male char i add and its all outta whack. looking straight on the mask it popping out the top left by a large chuck. changing race or face alters its little.

its weird as the screenshot is of it on a male.....
i have linked a picture to show what i mean...

[IMG] http://i4.photobucket.com/albums/y108/Silent_lord/download_zpsrii5vkan.jpg [/img][/url]
Silent_lord 2 Mar, 2017 @ 12:43pm 
never thought of that. i'll go back in and check. its just annoying as its only on one side, its like the mask sits just alittle too far forward.
G-Zeus  [author] 2 Mar, 2017 @ 11:29am 
Might just be that specific head. Try a different head or race.
Silent_lord 2 Mar, 2017 @ 8:52am 
love the long hood and android. its why i subbed. however in game the andriod mask clips alot through the long hood at the top. looks nothing like the screenshot of it. not sure what the issue is. works perfect with the recon hood. but i perfer the long hood look.
Havelock Vetinari 10 Feb, 2017 @ 8:01am 
Thank you!
G-Zeus  [author] 9 Feb, 2017 @ 6:20pm 
You're probably going to see some clipping around the waste area if you do that. However if you still want to give it a try , you can add these two lines to the ini file (C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\DLC\DLC_1\Config\XComContent.ini):

+BodyPartTemplateConfig=(PartType="Torso", TemplateName="DLC_30_Torso_M", ArchetypeName="DLC_30_SldCnv_Std_GD.ARC_Torso_Bare_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")

+BodyPartTemplateConfig=(PartType="Torso", TemplateName="DLC_30_Torso_F", ArchetypeName="DLC_30_SldCnv_Std_GD.ARC_Torso_Bare_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")

I haven't tested that, but in theory, it should do what you need.
Havelock Vetinari 8 Feb, 2017 @ 5:31pm 
Aww, shame. I wanted to use the torso with non-DLC legs
G-Zeus  [author] 7 Feb, 2017 @ 5:46pm 
No it does not. The purpose was to be able to use the other arms with the DLC torsos. It makes not sense to add the other arms to the bare torso.
Havelock Vetinari 7 Feb, 2017 @ 4:20am 
Does this mod add a separate bare chest torso? Because I cannot seem to find it.
G-Zeus  [author] 6 Feb, 2017 @ 7:37pm 
@Haywire, yeah try what Dragon32 said. Alternatively if you want to do it yourself you can open up the ini file for AC (C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\DLC\DLC_1\Config\XComContent.ini) in NotePad++ and copy and paste the lines for the armor you want and change ArmorTemplate="KevlarArmor" to "ArmorTemplate="LightPlatedArmor" and/or ArmorTemplate="MediumPlatedArmor". Save. That's it. You should try and and learn a thing or two about modding :)
Dragon32 6 Feb, 2017 @ 10:54am 
@Haywire:
Needs a bit of legwork on your part but grab Progressive Armor Less Anarchy , read its Discussion on customising the mod and you should be able to do what you want.
Haywire 5 Feb, 2017 @ 8:16pm 
Is there a way to set the AC options to always be available regardless of armor worn? I'd like to keep some of the AC options (like the leather pants) as a cosmetic even if wearing tier 2 or 3 armor. Thanks for any help. :-)
G-Zeus  [author] 21 Sep, 2016 @ 5:57pm 
No problem!
Majoras 21 Sep, 2016 @ 5:23pm 
@jsleezy Much thanks! I had no idea where to look before. This should allow for some more edits ^^
G-Zeus  [author] 21 Sep, 2016 @ 5:01pm 
@Majoras Vox-
1. Find the file (C:\SteamLibrary\SteamApps\common\XCOM 2\XComGame\DLC\DLC_1\Config\XComContent.ini) and open in a text editor
2. Find the section called ";DLC 30 Loweface" and copy the whole section
3. Underneath just paste it and change "FacePropsLower" to "FacePropsUpper"

Save it and done.
Majoras 19 Sep, 2016 @ 5:38am 
Anychance you could make it so some of the lower face option can be used as up face props? Like the Samurai Masks? Or give me a tutorial so I could do it myself. This is really an overlooked mod for allowing more freedom with designs.
Deadput 2 Aug, 2016 @ 2:21pm 
No you don't have to pay for the mod but you need the dlc to use the mod.

And you need to but the dlc.
bannoel7 2 Aug, 2016 @ 8:56am 
is it free i mean is the you have to pay for moda over now? i dont rlly wanna pay for a mod
G-Zeus  [author] 9 Jul, 2016 @ 11:43am 
Any time!
Plasmatic Assbooty 8 Jul, 2016 @ 7:34pm 
Thanks very much! Quick reply as well.
G-Zeus  [author] 8 Jul, 2016 @ 7:09pm 
Hi, go to where you have steam installed then, steamapps\workshop\content\268500, then find the mod (you might have to go folder by folder), then open the config file, and finally comment out the lines for the torsos.
Plasmatic Assbooty 8 Jul, 2016 @ 5:34pm 
Hey, is there any way to disable the extra torsos you added from appearing on generated soldiers by default? Even with the Anarchy's Children slider set to 0, torsos from this mod are showing up on my generated soldiers, which doesn't really look right. Thanks in advance.
G-Zeus  [author] 16 Jun, 2016 @ 5:59pm 
Do you have the Anarchy's Children DLC? If not then it wont' work.
Oliveira_Ferus 15 Jun, 2016 @ 6:07pm 
Cant subscribe to the mod....