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Once I can get past this bullshit, I'll post a link here to let people know where to get the new version.
thanks.
That said, this is just a theory that I need to run by other, more experienced modders.
@tgoss: It's fine. I'm just glad you let me know there was a problem, because I wouldn't have known without firing up the game/debug version to look for it.
Trying AGAIN. I recreated the mod's xcomdataclass.ini file using the generated one from mydocuments/xcom2/etc, so as to 'fix' whatever white space/formatting differences it had. (I previously left in an edit of my own in the mydocuments file)
And it works perfectly now. All the skills are in their correct rank and position, and suppression is available at all times.
Here is the remade ini file, courtesy of a friend's dropbox:
https://www.dropbox.com/s/ybwqzetrypxpqkt/XComClassData.ini?dl=1
Yeah, I was testing out a new mod and decided to test the mod to see if the patch broke it. It has, and I'm not sure how to fix it yet.
A) Immediately after the May update and DLC.
B) Not german, and yes Cone of Fire worked just fine (though the ability had some issues last I used it, ended up with a stuck firing sound effect one battle that a reload fixed)
Since I haven't downloaded any additional mods since long before the update, and disabling Cone of Fire fixes the tree (though leaves a broken 'none' ability on my grenadiers), it's clear that some change in the update has made your mod no longer function entirely correct.
See pictures for what's going on:
Cone of Fire enabled: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683854871
Cone of Fire disabled: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683854917
That said, you might want to look in the files for some of those other mods and see if they mess with DefaultClassData.ini (which would cause the weird skill tree problems). Also, if you're using a bunch of -bg-'s grenade/suppression tweaks, you're probably better off switching to Suppressable targeting abilities, since it has better mod compatibility.
Ok after a bit more testing, I'm sorry for not doing this testing ealier, i have to regret what i said before, it's not caused by collateral Demolition and its not caused by any other mod edditing suppresion, ability trees(in general), or any other ability out of the grenadier tree itself. So if you want to say that this is messing up with none english versions of the game this could be(my own opinion). And yes your'e right I'm german
And it started happening right after i installed the following mods: LessLethalLancers ,SigmaSquad, Grenade Throwing Tweaks, The Suppressable Item, Misc and targeting mods, Riftkeeper, Cone Of fire, Perfect information.
The result was this:http://pasteboard.co/TlBn5wH.jpg
shows the basic Grenadier Ability tree with the missing ability icon above the launch grenade icon at the right(don't be confused because of the two ARMOR Points Second wave reborn Expanded is enabled i edited the values a bit SWC Reborn does not edit ANY Ability trees).
The second(i did not save between deactivating and renabling the mod its the EXACT same save) screenshot had this result:http://pasteboard.co/TlGKBS5.jpg
This one shows as Basic Abilities Blast Padding and Shredder(WTF? This wasn't supposed to happen) and i can choose for the promotion to corporal between Heavy Ordnance and Holo Targeting?!
I haven't had time to test this, but if you can get Collateral Demolition and Cone of Fire, then fatlazyhomer's problem is caused by something else (the amount of mods he has?).
http://i128.photobucket.com/albums/p195/david_chen4/10_zpsezspqnar.jpg
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=648913363&searchtext=demolition
Also, a screencap could help me figure out what's going on.
Also something I'm not sure of.. Does this ability make it s othe Grenadier takes reaction fire against -all- the suppressed enemies?