XCOM 2
Disable Any Class
78 Comments
kmontague1313 15 Jan, 2021 @ 6:01pm 
Hello, first time using your mod I just wanted to ask the ones chosen are the ones that are disabled right?

Because I seem to keep getting the same characters classes I didn't choose after rookie use and wanted to make sure I was doing it right before using it.
Shit-Show-Commando 25 Sep, 2020 @ 9:09am 
how about disabling classes for the Advent?
Baka Racker 22 Sep, 2017 @ 5:50pm 
That would be AWESOME.
Divine Lucubration  [author] 21 Sep, 2017 @ 6:54pm 
@QuickSaveTV - Yeah, I probably could. Maybe this weekend.
QuickSaveTV 21 Sep, 2017 @ 2:05am 
Do you think you would be able to make a version of this for WotC?
sraray 9 Sep, 2017 @ 12:12pm 
Please update for WotC.
Gong-Gle-E 2 Sep, 2017 @ 6:13pm 
i waiting update for WotC
Plixxit 2 Sep, 2017 @ 5:22pm 
WotC version?
Belhedler 18 Dec, 2016 @ 12:40pm 
I'm probably using your mod with a different purpose in mind, but I wanted to tell you it works amazingly well: combine this mod with Not Created Equal then activating only the class you want to promote one rookie then chaging the class and doing the same for the next rookies is the only way I found that does not reset or reroll the RNG stats of my squadies, which was the reason I wanted to select the class based on the forces and weakness of each guy. It works with any additional classes I have, i.e. many of the ones on the workshop. Commander Choice was messing up most of my other classes squadies. Good job here.
Dragon32 15 Dec, 2016 @ 2:32pm 
@Super_Fluff:
Do you have Mod Options Menu installed? Bring up the normal ingame options then wait a second or two.
Super_Fluff 15 Dec, 2016 @ 11:59am 
can't find the menu anywhere
DON 30 Oct, 2016 @ 9:46am 
Can you make a version for MCM? i just want to disable the GTS perks for the base classes since i use LW Perk pack
Queen Victoria's Top Guy 20 Sep, 2016 @ 7:58pm 
Not sure this is working. Still getting classes I've disabled through random promotions.
Askr 13 Sep, 2016 @ 3:52am 
Petros17 you have two conflicting mods. Sounds like you already know the answer. What is the point in him making a large change for this one mod. Just turn it off... Anywho. Those of you who cant find it. Wait for a moment in the settings menu. You can click around on graphics and audio, but it shows up after a moment. On the bottom left above the other button there.
Jonny 2 Sep, 2016 @ 5:59pm 
is it possible to disable enemy classes too or not, like if i only want to fight against the advent and not the aliens
Dragon32 10 Aug, 2016 @ 2:05pm 
@GreyGhost, petros17:
I have both Mod Options Menu and Mod Config Menu running. When I open the Mod Options Menu menu :) I can see the Disable Any Class options. I haven't tried to use it though, next campaign I plan to replace the vanilla sniper with Lucubration's rework.
Ivanark 9 Aug, 2016 @ 6:29pm 
Is Petros right? I installed it and MOM but I can't find the menu.... ?
petros17 7 Aug, 2016 @ 3:09am 
It seems your mod does not work anymore chen people have both Mod option Menu and MCM.
Do you have an idea on how to avoid this problem?
K. Constantine 12 Jul, 2016 @ 9:10am 
I much appreciate that you were the first to get a working Mod Menu in XCOM 2 and I used this mod alongside it fondly, however, more and more mods are using the MCM. Will you consider porting this mod over to the MCM.

Thank you for your work.
BTernaryTau 4 Jul, 2016 @ 2:36pm 
Any chance of this being updated to use Mod Config Menu soon?
ultimentra 2 Jul, 2016 @ 11:05am 
If the author could please post to make sure mod is not broken :)
ultimentra 2 Jul, 2016 @ 11:05am 
Checking mod compatibility- new DLC is out
Deacon Ivory 10 Jun, 2016 @ 7:29am 
@ser Lancelot there are two "Mod Options Menu" mods. The one @DL is referring to is this one:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=652998069

The other mod is named "Mod Configuration Menu":

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667104300

Most likely you have MCM installed and not MOM

Ser Lancelot 8 Jun, 2016 @ 11:22pm 
Okay, so I have the "Mod Options" button showing, but this Disable Classes doesn't show up...I have Grimy's Loot Mod, Potentials, and one more other option showing up but not this one?
Divine Lucubration  [author] 7 Jun, 2016 @ 11:15am 
Ser Lancelot - Yes, this mod should let you disable any classes that are loaded by the game, including custom classes from mods.

The options screen shows up via the Mod Options Menu plugin that is listed as a "required item" by this plugin. It is accessed through the game's main options screen.
Ser Lancelot 2 Jun, 2016 @ 9:02am 
Does it also allow me to disable any classes from custom classes I've added before a campaign start?

When does this Disable screen show up?
The BlackVision 26 May, 2016 @ 4:31am 
Excellent mod, but for ease of use now using Commander's Choice as alternative to avoid the (minor) bugs in this (mostly promotes from the first mission). Looking forwards to resubbing when the GTS bug is sorted.
NaIM 23 May, 2016 @ 4:22am 
AFAIK it conflicts with Leader Pack from LWS. Ended up disabling it because this this mod is more useful.
Farakill 22 May, 2016 @ 10:23am 
Yeah and also I've seen it remove classes from GTS whenever I disable any, as Divine said it shouldn't. Other mod conflict perhaps? Sometimes it will only show in GTS when disabled, sometimes I have to enable the class for it to show there.
marshmallow justice 20 May, 2016 @ 8:04am 
Yeah, it's pretty buggy. Sometimes I feel it works and sometimes it doesn't, oh well :P
Farakill 15 May, 2016 @ 3:43pm 
I have had a rookie get promoted automatically into a disabled class.
Fezzik 2 May, 2016 @ 9:03pm 
I disabled sharpshooter. 3rd mission, rescue VIP: rookie got promoted to sharpshooter after mission :(
Reprogrammed Automaton 18 Apr, 2016 @ 3:13pm 
Sweet thanks.
Divine Lucubration  [author] 18 Apr, 2016 @ 2:49pm 
Yes, this mod should not remove the class from the GTS.
Reprogrammed Automaton 18 Apr, 2016 @ 2:42pm 
If I disable a class with this mod, can I still train into it with the GTS?

Because I would love the ability to only allow the vanilla classes normaly, but mod clases from the GTS
Divine Lucubration  [author] 10 Apr, 2016 @ 6:14pm 
There is now!
Lizard 10 Apr, 2016 @ 5:31pm 
Is there a bug report forum?
Dreadnot 9 Apr, 2016 @ 6:14pm 
An essential mod with so many custom classes on the workshop. Thank you.

...Now if only there was a way to distinguish classes with the same name.
Divine Lucubration  [author] 6 Apr, 2016 @ 7:53am 
Oh, you know what? I think that's the issue there; it's not going through the normal promotion channels (the "after action" screen, for example). I bet I can reproduce that using the console cheats, so I'll look into it tonight. Right now I'm actually farming out the disabled classes right before the game picks the next soldier's class, but I bet I can do it in a more comprehensive way anyways that will catch unexpected cases like that. Thanks for the report.
DSLs 5 Apr, 2016 @ 9:20pm 
Mainly at the start of the game when you play the first mission non-tutorial and your dudes will rank up in it. I have the mod that gives all my soldiers XP gains, on mission or not. When you complete that first mission and the game randomly picks the classes the go into it still get a bunch of the class I tried to disable.
Divine Lucubration  [author] 5 Apr, 2016 @ 1:05am 
Hey, Jake. The first checkbox on the mod name isn't necessary, but the rest sounds like the correct process. After deselecting a class and clicking "Apply" you should stop.randomly receiving them from promotions and rewards. Can I ask, in what context is the disabled class still appearing in your game?
DSLs 4 Apr, 2016 @ 11:32pm 
I might not be doing this right but I tried to use this mod and it seems not to work. I go into the menu and click on "Mod Options" when the button pops up, and it shows me the Disable classes button and I check mark that box. Then I click on the mod and select a class i.e. Specialist, and I'll uncheck the the box next to the class and then click "Apply" but it seems to not stop the selected class from appearing at all. Am I doing something wrong?
kenanthebarbarian 4 Apr, 2016 @ 6:32pm 
It is specifically this mod and not the Mod Options Menu itself that was causing my crash issue. So weird.
Divine Lucubration  [author] 4 Apr, 2016 @ 5:35pm 
Thanks, Repojam; glad to have helped.
Repojam 4 Apr, 2016 @ 5:13pm 
I've been searching for one of these and here it is. Love your work Divine Lucubration!
kenanthebarbarian 4 Apr, 2016 @ 4:50pm 
I have AWC Healing Rework installed as well; I'll try unsubbing from this and see if accessing that mod's option menu causes the same crash. You know, for science.
Divine Lucubration  [author] 4 Apr, 2016 @ 9:28am 
I can't really test it for myself, Kenan, but if I had to guess then your being on a Mac is the first thing I would consider.

I'm not doing anything crazy in there, just using the built-in method to save a config file. It gets saved to "Documents\my games\XCOM2\XComGame\Config\XComDisableAnyClass.ini" in Windows; I'm not sure what the equivalent user config directory would be on the Mac.

If you want to avoid using the UI, you should be able to just create/edit the equivalent .ini file directly. The file format is like this, and uses the soldier class template names:

[DisableAnyClass.DisableAnyClass_Config]
ClassNames=Ranger
ClassNames=Grenadier
kenanthebarbarian 4 Apr, 2016 @ 8:54am 
Got some crish-crash with this. From either main menu or in-game, "Mod Options" button will appear after a few seconds and I can enter the Enabled Classes list. However, if I check/uncheck a box and click "Apply," nothing happens for a beat, and then I'm out with a standard "quit unexpectedly" error message. Izit cuz I'ma Mac, bro?
Drake 3 Apr, 2016 @ 7:05pm 
Prob the "continue" mission button
Divine Lucubration  [author] 3 Apr, 2016 @ 6:54pm 
Oh, excellent; I'm glad to hear it's working now, Joshua. I wonder what config file would have caused an issue.