Source Filmmaker

Source Filmmaker

[Particle] Rope
76 Comments
Kramirez 10 Nov, 2024 @ 4:28pm 
I may be stupid...
But I dont know how to access this
KenDoStudios 9 Jul, 2024 @ 1:34pm 
2.1 My rope is visible through other models!
you did not provide an extensive tutorial on how to fix this, please help
Assanizator 17 Feb, 2024 @ 6:35pm 
Чуваки ниже не умеют работать с партиклями...
AzureNacho 16 Feb, 2024 @ 9:54am 
To whom it may concern, a good rope material to use is: cable\rope.vmt under the hl2 Mod Filter. It looks like a standard rope and isn't visible through other objects. It took a while for me to find it, and so I thought someone else would appreciate it.

Other than that, this is a super cool and helpful way to use a rope in SFM!
France Attacks 7 Feb, 2024 @ 6:10am 
ха ха, она не появляется sfm
демон пива 24 Oct, 2023 @ 1:12am 
why i dont see rope?
Kylet 1 Oct, 2023 @ 4:54am 
amazing
Maselia 16 Aug, 2023 @ 3:37pm 
rOPE DOES NOT APPEAR IN sfm? THIS WORKSHOP IS A SCAM DO NOT DOWNLOAD
neuralink to ipod nano 9 Mar, 2023 @ 12:19am 
Should the rope be appearing from the moment I insert it into a shot? Or do I need to go to the Particle System Editor? I can navigate up until the moment I find that little white circle icon with the dots; from there, I don't know where to find the .psf file I need for the rope to actually appear visible.
lasvegaschomper666 15 Nov, 2022 @ 3:39am 
Where the hell am I going to get a model rope
YourFemboyAmber 16 Oct, 2022 @ 2:57pm 
(How to change to Material of the rope)

1. Right click on the rope and press Instance Particle System
2. Press Edit Particle System Definition then press rope

Now you can change the Color of the Rope and the Material
1. You can change the Color by pressing the White box
2. You can change the Material by scrolling down until you see a white circle with 3 dots.
Click it and boom there you go.

Hope this help you! :steamthumbsup:
Anyar 2 Jul, 2022 @ 8:06pm 
This is really useful, thank you!
mzov 22 Mar, 2022 @ 6:26pm 
where is system properties my guy
Ken 25 Nov, 2021 @ 3:01pm 
move controlpoint1 guys...
Oscarknight 7 Nov, 2021 @ 12:35am 
I can't see i think the rope is john cena or something idfk
Oscarknight 7 Nov, 2021 @ 12:35am 
where is the rope???
Oscarknight 7 Nov, 2021 @ 12:29am 
DO I LOOK LIKE I HAVE A BRAIN
Oscarknight 6 Nov, 2021 @ 7:13pm 
where can i found it in my sfm???
J 3 Oct, 2021 @ 7:59am 
Nvm it disappeared.
J 3 Oct, 2021 @ 7:52am 
I was about to say it isnt working but when I turned my camera into an animation set it appeared.
King of gamers 22 Sep, 2021 @ 4:52am 
Whenever I spawn the rope its invisible same for all my particles
FROZEFIGHTER 21 Sep, 2021 @ 6:39am 
any tip for the rope model? i cant find either it doesnt exist, or im just dumb
Tritanium 25 Mar, 2021 @ 9:52am 
I can't see the rope for some reason.
Ponyboy 3 Dec, 2020 @ 1:21pm 
oop never mind restarting sfm made it work for some reason.
Ponyboy 3 Dec, 2020 @ 1:15pm 
nothing i do when following those instructions to make the rope actually curve or be affected by gravity works.

any value i put into bulge and bulge control 0=random 1=orientation of start pnt 2=orientation of end point does literally nothing, and neither does rotating the control points, or messing with the mid point position.

pls help all i have with this rope particle is a solid stick that doesnt do anything.
Brookie 21 Jan, 2020 @ 5:17am 
Bro why do I see it infront of my models? How to fix it?
. 3 Jan, 2020 @ 1:44am 
Why is it not appearing in sfm?
Ron Ducats 4 Mar, 2019 @ 6:27am 
Sorry, I forgot to thank you! Thanks a lot, very useful addon!! :)
Rayko  [author] 30 Jan, 2019 @ 6:39am 
@Ron Ducats, read my previous comment.

>>@BFS, if you can see the particle through the map, it is the chosen material's fault. Change it.
Ron Ducats 30 Jan, 2019 @ 6:33am 
Thanks! I noticed it kind of just appears even behind models and walls, any way to fix that?
Rayko  [author] 28 Jan, 2019 @ 5:46am 
@Ron Ducats, yes. Animate control points to do that.
Ron Ducats 28 Jan, 2019 @ 5:10am 
Can you animate this? (Have it in an a live moving scene, not just a pose?
Ron Ducats 11 Jan, 2019 @ 6:15pm 
THANK YOU!
❋Pfc. BFS 19 Aug, 2018 @ 5:19am 
ok thanks
Rayko  [author] 19 Aug, 2018 @ 3:53am 
@BFS, if you can see the particle through the map, it is the chosen material's fault. Change it.
❋Pfc. BFS 18 Aug, 2018 @ 5:50pm 
Is it normal that I see the particle through the map? Like I have X-ray.
Inspironing 1 Jul, 2018 @ 7:42pm 
@stal you can find a noose on the workshop
Goofball Luca 27 Dec, 2017 @ 8:06pm 
I need to see it to learn how it works.
cozy 18 Oct, 2017 @ 7:10am 
and where is the tutorial?
cozy 18 Oct, 2017 @ 6:56am 
hey pls tell me agn
how to use it
~ Foxx_FIlms ~ 16 Sep, 2017 @ 2:04pm 
wha
dobbins 6 May, 2017 @ 3:11pm 
Thanks, Rayko! I found it just fine and it looks great
Rayko  [author] 5 May, 2017 @ 2:51am 
@Sir. Doffins, you can do it in Particle Editor, actually. Now sorry as I won't give you the exact names since I don't have access to SFM, but if you go to the 'render_rope' renderer, you should be able to find a parameter that determines the scale of an applied material, so it will be more stretchy or more repeatable.
dobbins 5 May, 2017 @ 12:33am 
This particle is awesome, but if you dont mind me asking how would I loop a certain material rather than just having it stretch over the length?
Trashcan't 16 Dec, 2016 @ 2:32pm 
i wish this was a model not a particle:steamsad:
Machelix 12 Sep, 2016 @ 9:45am 
Thank you kindly. :) I had already altered the color to suit my needs, but I just couldn't find the proper material to hold the color. ^^;
Rayko  [author] 12 Sep, 2016 @ 2:06am 
@Machelix, you can try using 'swamp\cable\rope_vine.vmt' material in tf mode. You can adjust it's tint in System Properties -> color.
Machelix 11 Sep, 2016 @ 7:28pm 
I'm having a problem similar to Calderwood with the default rope material displaying only a solid color and bleeding through the world and props. I'm unable to find the one you used for your examples with all the clutter occupying the available materials. Could you tell me which material you used and whether it's actually a part of SFM, or whether it's a simple tweaking of the current material's parameters?
Rayko  [author] 24 Jun, 2016 @ 12:46pm 
Your question is unclear. What do you want when you write 'toggle render_animated_sprites'? It toggles on/off easily during editing particle system, but I guess it's not what you really want.
Also, there are no sliders in particle system. I guess it would be wise to recommend you to watch a basic tutorial on how to work with particles.
Mario Mario 24 Jun, 2016 @ 11:44am 
im sorry but, how do I toggle render_animated_sprites. I also cant move the slider on the rope particle. I am in the motion editor for these. halp