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You can go to <steamFolder>\steamapps\common\Stellaris\common\species_archetypes and change the value of @species_max_traits to 99 or anything you fancy. :)
You shouldn't generally change the files directly from the game folder and it would be better to do a mod but ... I'm a bit lazy atm. So if anyone wanna turn this into a mod, be my guest !
NEVER, it makes us feel better even if your so right, we wont stop to comment "pls Update this"
I love your mod, its one of the few mods that actually gives a huge number of trait points.
Unfortunelly its disables many of the other trait mods im using and therefor I have tried to hand-add them into the games original trait list in the hopes that your mod would allow these traits to remain, unfortunetly not.
It works fine with all mods disabled, these custom traits shows up and do their thing in game.
But when I activate your mod they are disapear.
I have look through you mod and found that you are using your very own trait list (wich was to my surprice I must admit (not sure why you are doing that, but beside my point)) you are also using your own machi_l_english.yml file for the traits info.
I have tried adding my trait and it's info into both files as I do when I mod the Vanilla game, but nothing happens or show up in the actual game.
Do you have any idea why this may be? and possibly how to fix it?
WarLord
--------------------------------------------------------!!!READ BELOW!!!---------------------------------------------------------
Stop commenting. SilentK1tt3n has released a updated replacement.
Go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731128766
Unsubbing from this thread.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731128766
Given the lack of intrest of the dev, I think it's safe to assume this is a dead mod folks.
The Eve Online horizons mod is not compatible with this one.
which is really sad but i prefer freedom creating my races over 4 pre-made factions whose ships i can't even use for my races.