Total War: WARHAMMER

Total War: WARHAMMER

Happiness Matters
64 Comments
GE0 4 Dec, 2018 @ 12:23am 
Mod does work, didn't realize it doesn't show a notification under the total faction income for total province gain/loss.
Alan 24 Aug, 2017 @ 5:05pm 
Dosent seem to work with SFO, no effect
Zarkis  [author] 23 Aug, 2017 @ 9:36am 
There is no update needed.
Dukhat 16 Aug, 2017 @ 4:34pm 
Could I request an update for this mod? Thanks.
Yerbamootay 13 Aug, 2017 @ 7:54pm 
Will this need an update to be useable?
Mumion der Unsterbliche 9 Aug, 2017 @ 5:07am 
SFO ?
Lampros 13 May, 2017 @ 9:00pm 
How could you possibly need 94 mods?! ;)
WulfDrake 13 May, 2017 @ 8:43pm 
Hey, I was wondering if it would be posible to merge this mod with public order rebalanced and better trade as a sort of single compilation mod. I have run into an issue where Warhammer will only run with 80 max mods active at a time and my collection currently has 94. So I was just curious if it would be possible to merge these 3 mods into one?

Also, thanks for your time, work, and effort on these mods as my mates and I consider them must have mods and are unable to play without them! Fantastic Job!
TrialAvel 14 Apr, 2017 @ 9:44am 
Hello my friend! Your mods are really good, and at this point, I can't play without them! Just one question... would you consider putting this mods (Better Trade, Better Sieges, Public Order rebalanced, Better Autoresolve, No Tax Matters and Happiness Matters) in one single mod? I have some mods installed, and unfortunatly, sometimes my game crashes. I know its not your problem, but if you have the time... it would be so awsome if you could make a single mod with all those mods! Thanks for your amazing work!
KFMogar 10 Mar, 2017 @ 10:54am 
Any chance I can use parts of this mod in my overhaul mod?
Zarkis  [author] 27 Feb, 2017 @ 10:06am 
Should work with the newest patch.
Nexus 26 Feb, 2017 @ 6:50pm 
Pls Update than :)
Nexus 26 Feb, 2017 @ 6:44pm 
great mod
cdj1506 14 Jan, 2017 @ 4:04am 
awesome!
Barrakuda 28 Dec, 2016 @ 7:16am 
great mod!
love 26 Dec, 2016 @ 10:56pm 
Really should've been in vanilla. Thanks for making this mod.
Mamat 25 Dec, 2016 @ 10:36am 
Great mod Zarkis and thank you. In addition to this, and to improve realism, can you add a bonus-penalty system for the demographic growth ?
Lokerian 22 Dec, 2016 @ 11:28am 
Hey Zarkis! - i just wanted to let you know that i love your mods and im very happy to implement them in my campaigns!, just a thought after seeing a comment in your newest mod about advicing other people to watch your other mods.

I Totally agree that your mods deserve more love and we need more blanaced mind like moders in the community, so my only advice is that you make a collection of your mods like i did with mine, i can vouch that it helps a lot to expose your mods out there!.

Hope it helps! and that i didnt sound rude with the comment!

Keep up the good work.

loke.
zoommooz11 20 Dec, 2016 @ 3:19am 
@Zarkis

While its your mod and of course you can do what you like, I would just like to add that the harsher tax penaties, that go along with the increased money were really good, and balaced already. For our own overhaul (wakes) we will be keeping your -12.

Just letting you know mate, Cheers.
Smaug 17 Dec, 2016 @ 2:07am 
Thank you for the update!
KFMogar 16 Dec, 2016 @ 11:32pm 
Hey! Still interested in using this in my mod, as i said earlier, would that be something you're okay with? Full credit and everything would be given, of course.
Zarkis  [author] 16 Dec, 2016 @ 11:01pm 
It works with everything.
Venris 16 Dec, 2016 @ 1:15am 
Is this mod working with Radious?
KFMogar 11 Dec, 2016 @ 10:05am 
@ Zarkis, I was wondering if i could use these features in my mod 'Campaigns of the Old World'? You'd get full credit of course and I'd link your profile and the mod on the page.

It's a really awesome mod, and id love to hear from you! Thanks!
Smaug 11 Dec, 2016 @ 5:53am 
Might want to look into that.
Smaug 11 Dec, 2016 @ 5:53am 
As far as I understand it does not trigger the effect for WE provinces.
Pr∆xy 11 Dec, 2016 @ 5:31am 
I love you long time if you update please good sir. Thanks <333
Xsnowmagex 10 Dec, 2016 @ 9:38pm 
I still don't have province effect for wood elves
青山 10 Dec, 2016 @ 3:59am 
this mod doesnt work
QTE 3 Nov, 2016 @ 3:37pm 
your this mod and "Public Rebalance" compatible with "No Pupblic order Cheats for AI" by MINOS ?
Jotunheim 29 Oct, 2016 @ 10:06am 
hi @zarkis
could u make a mod like this? now is not up to date
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=752588108

it still have your name xD
Knusch 21 Oct, 2016 @ 8:33am 
Please update
Zarkis  [author] 7 Sep, 2016 @ 11:53am 
@ emcdunna: Use what you want.

@ HappyCompy Productions★ : I am very experienced with modding tw games. The older games all had this mechanic implemented. I just reactivated it, since the code for it is still in.

Working Joe 5 Sep, 2016 @ 4:51pm 
Dude how were you able to create this mod? Did you look at the db campaign_public_order_populace_effects and just think "hmmm I wonder" and then plug in the effect bundles and then boom? I can't for the life of me figure out how you figured out how to do this lol.

THIS MOD IS AWESOME!
emcdunna 31 Aug, 2016 @ 8:42am 
Hey Zarkis, not sure if you have seen but I am working on Lorehammer as my main project. I really like this edit for happiness affecting taxes. Do you think I could incorporate it in my overhaul compilation?

insane 17 Aug, 2016 @ 6:44am 
I agree with FrozenSquirrel and Artemchuk, this has a LOT of potential. One minor change that could rly make public order important, would be to make a buff for the garrison units that raises all their stats by 1% for each +point of PO or reduces their HP by -1% for each point below 0. Which would make rebellions actually threatening and not just a small annoyance and it would involve heroes more. (i usually ignore them mostly just build up a single assassin hero for when im attacking myself)
What I´m proposing is one single change, probably even easy to do, that would expand gameplay by a lot and it would even be logical as a happy garrison would defend their homes to their last breath while a militia that hates their ruler wouldnt want to fight for him and would hope for a better future under a new ruler.
Argus von Stein 1 Aug, 2016 @ 6:58pm 
Totaly agree with the FrozenSquirrel. -50 and lower should have more impact on porvices' stats.
IntelSquirrel 24 Jul, 2016 @ 11:43am 
Hello Zarkis. I have a request. I really like the idea with this mod. I actually think the designers have made an insanely bad choice to only make public order matter when it is -100, and then everything between -99 and +100 does not matter at all.
I feel that changing taxes between -15% and +15% is not enough. A province with -100 public order results in a rebellion, which is very bad, but -90 public order is only a slight descrease in taxes, which is not that important. -90 public order should be a big deal. It is after all on the verge of a rebellion. I liked the way Rome 2 did it with a decrease in Growth and all that.
I like to manage the public order in my provinces, and it would be even better, if you could hit the enemy by going in with agents to decrease their public order, which resulted in them losing some bonuses to the province.
Can you make something similar that affects the gameplay and the choices that you have to take as a player?
HeySexy 3 Jul, 2016 @ 3:30pm 
Heya, thanks for making this awesome mod! I just featured this mod in the Ultimate Total War: Warhammer Mod Collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=716794585
Dan 24 Jun, 2016 @ 6:16pm 
this doesn't make logical sense. IF some poor province wasn't paying the same taxes as another well by golly I'd just send in the troops to extract that extra gold until the coffers balanced out in my treasurey. The happiness of peasants does not concern me one bit when I have force to nail them down.
Fuzzyballs01 ꦙ 16 Jun, 2016 @ 1:36am 
I just think a %15 increase it soo much
a %15 decrease is fine, but I'm editing the increase to %5
Sloul Des Tucs 12 Jun, 2016 @ 10:13am 
Excellent idea!
Fizz 11 Jun, 2016 @ 4:55am 
good addition.
Uberknight72 1 Jun, 2016 @ 11:22am 
Is this compatible with Radious?
dirt013 31 May, 2016 @ 5:47pm 
OK, i'll do some checking. thanks for responding.
Zarkis  [author] 31 May, 2016 @ 2:07pm 
@dirt013 I just started a campaign with the dwarfs and had no problem. You may have a mod conflict.
Green Raven 31 May, 2016 @ 10:49am 
Nice work! Agree with Korgon though, should be more severe penelties for low happiness, maybe a growth debuff as well.
Korgon 31 May, 2016 @ 7:46am 
Hey, thank you for the mod. But can you increase the negativ effects? In my oppinion its too low.

But good work, thank you
Dagdorval 30 May, 2016 @ 11:41pm 
Great! Thanks!
dirt013 30 May, 2016 @ 7:44pm 
This worked fine in my Empire campaign, but not with the Dwarfs i just started. :/