Total War: WARHAMMER

Total War: WARHAMMER

Better Hellblaster volley gun
20 Comments
Ca Bong 27 Oct, 2017 @ 11:19pm 
plz, make it for Mortal empires
Spadde 19 Jan, 2017 @ 7:45am 
Does this work?
Karl Franz 22 Oct, 2016 @ 5:08am 
Please update!
Reinhardt Von Helbrecht 8 Sep, 2016 @ 7:41pm 
please update
Hammer 7 Sep, 2016 @ 2:48am 
Please update indeed!
a3300134 4 Sep, 2016 @ 10:36pm 
please update
PIXY_UNICORN 2 Sep, 2016 @ 2:33am 
update please
Rompa  [author] 28 Jul, 2016 @ 5:54pm 
All done guys
Brochette 28 Jul, 2016 @ 12:15pm 
yeah please update <3
Michel3345 30 Jun, 2016 @ 11:40am 
need update :)
Blastom 8 Jun, 2016 @ 8:12pm 
Nice to know :) Probably double's enough. Currently, a hellblaster scores like 15 - 20 kills per battle and most of them are low-value ones, due to their mobile and LoS limits target selection a lot.
A platoon of handgunners kills 20 - 40 per battle and most of them armored ones. :)
It just reminds me that in Fall of the Samurai, a gattling cannon squad can never score more kill than a line infantry.
Rompa  [author] 6 Jun, 2016 @ 10:02pm 
I think I will buff them up a bit maybe not quad, the problem is that all missile units have their damage displayed as the damage over 10seconds, but the hellblaster fires a volley of 9 and takes a long time to do so, the game thinks it is firing 1 volley of 9 every 9 seconds (in this mod) but because the hellblaster takes to long to fire its volley, it really takes about 15-20 seconds to do a full cycle so this unit was under powered by about 50% when they made it.
Blastom 6 Jun, 2016 @ 9:37pm 
Great mod on direction.
I think it's traditional of the total war franchise to make the volley guns and gattling cannon underweilding, though they're largely loved by the players. But the hellblaster is way too less cost-efficient even compared with their underweilding cousins.
With this mod, they're still far from cost-efficient. A great cannon always scored more kills against event small targets than any of my post-mod hellblasters against both Chaos and Green Skins, which I definitely babysit more the volley guns to make sure at least half of their ammo were spared on the enemy.
I think they should at least get quad dps as the vanilla version to be worthy.
Some more buff, especially on dps, on the hellblasters would be appreciated :)
Rompa  [author] 2 Jun, 2016 @ 4:50pm 
Yes!
DrewIsNotNice 2 Jun, 2016 @ 3:17pm 
is this save game compatiable in my campaign?
Rompa  [author] 30 May, 2016 @ 5:35pm 
I was going to do that for this! I'll make it soon but do you want the DPS to be around the same?
Karrif 30 May, 2016 @ 5:31pm 
could you make another version with the reload speed really low, so it looks like the gun is constantly firing
Rompa  [author] 30 May, 2016 @ 4:06pm 
Thats fine, yea it was utterly useless I thought, let me know if you think anything else should be changed of buffed!
MadMartigan 30 May, 2016 @ 3:29am 
Thanks, this overpriced unit kept getting the least amount of kills in all my massive battles, glad to see it get a buff!
Cleveland 29 May, 2016 @ 1:08pm 
Thanks. Artillery is so fucking shit on ultra unit size.