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Hope to talk with you soon.
I was hoping I could have permission to include some of your torso models within my large collection of variant mixes. I'd really appreciate it to have permission and of course I'll credit you for your models.
Could you make a seperate reskin mod that excludes the Imperial Fractions please?
Bring back the purps!
Hey I love your mod, it's really great to play as Tilea now. You made an excellent use of the little cap from the artillery crew, it's just like the one worn by the Marksmen of Miragliano! Also, the bretonnian shield used to represent the tilean pavise is great! :D
I have just one question : I'm currently using your mod alongside the recent teb mod by Cataph (it adds new units for Tilea, Estalia and Border Princes), but his mod uses the vanilla colours for Tilea (blue and white with steel armor), so it's a little bit disappointing. I managed to redye the clothes in green with pfm, but I don't know how to dye the amors in gold. Could you help me plz? :)
http://www.dakkadakka.com/s/i/at/2013/3/14/e5d0682711bf150bc88ae7e6b6223a94_8546.jpg__thumb
I feel it would be better for halberd units to have more protection than the rest of state troops, because they seem to be fancier and more expensive than than other state troop.
After that head to the emp_artillery_crew_variantmeshdefinition. Do the same under their Torse lines as well.
first 2 lines, change torse to base. For the 3rd line that reads with a number 3 in it, delete.
This should fix all state troops and artillery units for Empire.
I hope it helps everyone until he can fix it.
I hope you did not mind me taking a look at your mod Sinister. I just love it so much, I oculdn't play my EMpire without those nice table top uniforms. Please forgive me, if I stepped on your toes with this.
Use PFM 4.0 (it's what I use to change things around.)
Inside PM_accurate_empire_troops.pack, click on variantmeshdefinitions. Scroll down to emp_state_troops_base.variantmeshdefinition. Now right click, open, open as text. You'll see it come up on the right side of PFM. (resize box if you want it bigger to help you work better.)
Under <SLOT name="torso" > you will see 4 lines. If you look near the end of those lines you will see it say emp_state_troops_torse_1.variantmeshdefinition then a 2 and a 3.
Thats the wrong name. It shouldn't be TORSE in there. It should be BASE. so change it on all 3 of them.
emp_state_troops_base_1.variantmeshdefinition. For first 3 lines, you're only changing one wor din it. torse to base. Leave the 4th one alone as its for the artillery body.