Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It overwrites only the Raze Option of Norsca, giving them Money.
Their special Looting and Occupy Options were left untouched.
Pls report Errors.
beastmen are far from unbalanced if you give them that extra growth but the extra option that does nothing is just... superfluous I guess.
Thanks for the cool mod in any case
Pls report Errors, as there are new Options/Mechanics for the Bretons!
The "culture_settlement_occupation_options_tables" got edited, so that "occupation_decision_raze_without_occupy" got chaos and other Factions -100 Loot.
Best to see in the Assembly Kit.
When you say tricky, what exactly did you discover? I have been going through the camp_variable_table and it seems there are quite a few chnages. Care to share your discoveries?
- updated for Beastmen Patch
- Looting and Sacking now the same, with variable Percentage spread Percent as in Vanilla
Note:
It was tricky to fix and find out, what they changed, because of the Beastmens' Razing Options.
Keep in Mind its not the same it was before, as Razing gives now the same as the Beastmen would get, which means Razing gives now less Money than before.
Where do you get the Information from that it is outdated?
semi related question that i think i uncovered;
If you sack first i think it applies the -10 public order penalty to the faction that owns the city. if you then occupy it only the -3 effects you. Loot and occupy correctly gives the -13 to you. I think it is like this in vanilla as well, not sure if it can be changed or if i am even right.
You misunderstood Things - read again my Post and the Description.
Sack is left untouched, so if it gives you more, than its because not of this Mod.
Loot and Raze gives the same as Sacking, also the same Public Order Penalty.
Ill post a screen shot of what i am seeing. i would love to use this mod, but all 3 times i have tried it breaks the balance of the game for me. If i did not know better i would say all gold values are doubled over their defaullt, happyness penaltys are reduced in loot and occupy, and overall doing any of the 3 options gives way too much gold.
Is it possible to make a version that only adds the sack value to the raze option and that is it? I would make it myself but cant figure out the mod tools at all.
1. AI does not sack then raze. It benefits greatly from it, because it can only do one of the Things. You are not the only Faction in the Game.
2. With Sack you can destroy Public Order, especially if you use Public Order Cheats Removal Mod.
And if you want the Faction not totally destroyed.
Also there are Perks and Items, that raise/change the Income from Sacking only.
3. I did not touch occupy or sack, only Looting and Razing got changed.
The Sacking Values were only there for Comparison Help.
also, for loot and occupy, the one turn -30 happyness penalty is reduced to 10, and the per turn is -3, meaning there is NEVER a reason to not loot and occupy unless you just want to sack it.
colonizing sucks.
It seems they changed the Values since the Patch, need to balance it out again.
Made it so i was heavily incentivized to raze everything, then just use an empty army to resettle.
Its when you dont want to destroy someone completely, or occupy it later, or cause it to rebel in the Province.
Kind of answered my own question though, you only sack when you want to sack again next turn or two. I was going to suggest making sacking only slightly more lucrative to incentivize it for the player as an alternative to raze-and-go.
This would weaken the AI, as they dont do Sack, then Raze, they just do one.
AI will now gain Money from Razing, whereas the Player mostly does Sacking, and then Raze.
There are Values, how much the City will be damaged
Looting does the same Damage to the City as Sacking now.
Its Sacking and Occupy with one Click, whereas before you have to click 2 Times, which only the Player does, but the AI not...
You should make the sacking bring more money than occupy and sack or raze.
The order from greatest gain to lowest should be sack/raze/sack and occupy
Sacking is basic pillaging
razing is pillaging too, but imagine the greenskin horde when grimgor says "destroy everything and take it all", it would surely be collateral damage haha
sack and occupy : you can't loot more because you will occupy the settlement, so much buildings etc will remained almost untouched (lets say a grannary when your soldiers need to eat in the city)
my 2 cent
But the Razing occurs, after they have ransacked it, so collateral Damage doesnt matter than anymore ;)