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making a small side mod that is just gyrocopter unit changes only, really could help reduce mod conflicts
Hope your mod will be successful :)
1 Dwarf Lord
20 Ironbreakers, (set these up in a line across the map, use one of the underground ones so they stretch the full width of the map, make sure they're set up clsoe to the enemy than the arty)
4 Flame Cannons, (Test set, replace with whatever you want to test in their place)
4 Stone Throwers with shooting disabled, (this is so the AI will move it's units forward instead of sitting back out of arty range).
The AI has one Goblin Great Shaman, and 39 units of triple gold chevron arrer boys.
Leave the flame cannon to pick their own targets and engage until they run out of ammo, then note the total kills of each. repeat for vs with any other artillery you want to test.
My quick review didn't reach me to that finding. I'm gonna check it more serioulsy.
Sorry to bothered you.
Your using my hellstorm rocket launcher as a basis and one of the things that made me go "yes this feel ready for an initial release is that they were achieving similar results in the test environment. Both however were balanced with the stone thrower as the baseline.
The catch is that thats just one factor and some of the other are harder to deal with. The rate of fire increase for the flame cannon was an explicit response to the range point. The flame cannon unloads it's damage in less time but it's shorter range means it gets less time on target so it needs that. To what degree is a big variable.
A very large range coupled with a huge increase of velocity (pace of the projectile) was a complete desaster. Both far and near the accuracy was completely WTF. Giving him ignition like the Irondrakes was an another track but meh.. Didn't work as intended. Hope you will find something to make it decent.
I personnaly think that a huge increase of the range is the best way to challenge the Empire artillery, to avoid redundancy with Irondrakes (short-range and *supposed* devastating damage) and make up the lack of cavalery which is a big issue.
And yes it's set up for maximum cross compatibility.
the steam gun is awesome now. and the brimstone gun works well against giants, trolls.
the flame cannon still didn't get many kills in my custom battle but i noticed it was firing more often and the increased range was great. i imagine it did a ton of damage just didn't actually kill many. which is lame that the game doesn't tell how much damage units did. would make testing effectiveness so much easier