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回報翻譯問題
Top left button "Colonists" will then change to "Fractions".
Another question:
Is the mod affected by the new updates? I have problems displaying the dynamic graph.
I talked to GonDragon and on UI Not Included's end the InterfaceTryActivation function that tries to set up everything before the tab opens isn't happy because of the null object error in the Relations Tab.
I am running into the Joyous Thought State Error. I also saw that UI Not Included is mentioned in the stack trace. If you have time to check it out, I've got a Pastebin link with my HugsLib Log.
https://pastebin.com/bUACenFp
Exception while recalculating Joyous thought state for pawn Photios: System.NullReferenceException: Object reference not set to an instance of an object
@cauamachado51, @Shadow: You can switch between colonists and factions using the button in the top left. I agree that it's missing the table overview of the vanilla faction tab, will add that as a future enhancement.
@Jet: Yeah, it's hard (for me, at least) to tune the algorithm for an unpredictable number of nodes. You have two options, the preferred one would be to go into the mod settings, and change the parameters of the algorithm until things no longer explode. The easy option is to click the circle icon in the top right, to just put all nodes on a circle and not use the force directed algorithm.
@Mox, @ziplock9000: Yeah, the colours for family relationships are not explained, and can sometimes be misleading. I'll look into adding a key/making them editable.
esse mod deixa muito ruim a aba de facções, basicamente substitui pela sua de relações de colonos.
But this doesn't even display *factions*.
So perhaps, sir Fluffy, you could consider a mod for better Factions tab? Even just make it the same as Ideos, that already would be great.
That means that you won't find me in the army of any country.
Have you considered giving the Family Tree mod a try, instead? That's a fork of Fluffy's Relationship Tab mod. Instead of displaying everything in a complicated circle, it shows your pawns in a structured Family Tree. Perhaps it would not be nearly as laggy?
https://cdn.discordapp.com/attachments/319678499118120960/1034270913841090630/unknown.png
the usual broken relations when going to factions remains as well.
I'm hoping we build a really nice port. We built a fantastic road in Afghan and am looking forward to what we build in Russia lol Canada Woo