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I really wish all the factions had an option to get rid of those traits like the Bretonnians do.
traits_dlc7.pack (see the change notes for what traits triggers are removed)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=883990872
That is a complimentary mod to this one. (you can use both together)
I'm kinda hesitant to remove the Abducter as it makes complete sense (got to release or kill from time to time)
Feel free to unpack the traits.pack to look at the changes (not hard but just a pain in the ass with almost 4000 lines in the script file)
Also removed are some of the Likes <race> triggers which were newly inserted.
What I think they should do however is to give the AI more income as the player grows in strength which can smooth out the difficulty curve nicely in the late game. (early game is tough but late game becomes too easy)
There is only one trigger for this trait and has a 25% chance of triggering on slaughter. (this is commented out though so I'm actually not able to pinpoint how this got triggered).
Just played another WE campaign and the traits good now!
Extra respect for sharing something for the players who share your mindset of absolutely hating negative trait triggers and - most of all - keeping it updated so well! :)