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Some trouble - when using mod units (for exaple - Slayer Pirates) NO sound in campaign battles.
I hope you'll continue to update this as CA rolls out new factions. I don't even need more mercenary units (not sure if the Lizardmen, Tomb Kings or Elves would bring any). You don't even need to make so the new factions can recruit these guys. I just don't want this mod to end up being updated, and the campaigns I've had these guys in for so long suddenly becoming inaccessible. It's the reason why I'm afraid to use most of the mods that give lore-friendly and interesting units.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762995519
-campaign_mercenary_unit_character_level_restrictions_tables - Sets the level the unit would be able to be recruited
-mercenary_pool_to_groups_junctions_tables - Sets up some faction info fo the unit
-mercenary_unit_groups_tables - replenishment rates and max unit cap
-units_to_exclusive_faction_permissions_tables - set faction that can recruit them
If you work it out or find anything else i'd be really greatful if you shared it.
Added The Long Drong´s Slayer Pirates
- same question as I asked Cataph - would you be interested in a French translation for the unit's description?
- idea for a new unit (if you have time): it would be really nice to see Long Drong's Slayer Pirates.
-> aspect: Slayers with colourful pants, pistols, and big blades (e.g. from chaos or orcs). Impossible to have patches on eyes or hooks for now, I guess.
-> rules (cf. rules of Warhammer's 8th edition): same stats as Slayers + pistols with pretty good precision, pearcing damages when firing and in hand-to-hand combat (as they shoot at point blank range). Costful of course. To be recruited Available for dwarfs and human factions (including Bretonnia?) in ports/docks.
My main problem is they are too prolific, seems every army has Leopard Company, Marksmen and Alcatani. Is it possible to make them only recruitable in certain cities e.g. Marienburg, Barak Varr, and Tilea + Border Princes. That way the player could go a small way to conquer one of the settlements near by but all the enemy armies wouldn't have them.
https://issuu.com/m4cr1ii3n/docs/warhammer_expansion_-_classic_regiments_of_renown
https://issuu.com/m4cr1ii3n/docs/regiments_of_renown
In the last page figure a table with the factions in which are recruitables.
And please read the descripton, where is say the factions and the unit limit.
The best mechanic would be a hire wherever you are, with a unit cap of 1-2 globally, but thats not possible atm (untill modders find the old hiring code in the files, or CA reïmplements it). So, this is the best you can get atm.
The building works fine.
Some screenshots:
1-Before construct the building: https://img3.picload.org/image/rradodop/vampires1.png
2-After: https://img2.picload.org/image/rradodpo/vampires2.png
3-Level 2 of the building: https://img2.picload.org/image/rradodpw/vampires3.png
Have added a screenshot.
https://picload.org/image/rradrpaa/drakenhof.jpg