Counter-Strike 2

Counter-Strike 2

Forlorn
55 Comments
AlphaGarg 18 Apr, 2023 @ 6:50pm 
I'm not very good at Counter-Strike, so while I can't say whether or not it plays well, I *can* say is that this is, without a doubt, my favourite modern interpretation of Half-Life's visual style and BMRF's architectural style. The guard towers, the design of the exterior walls, the coloured lines in the interior walls, the crates... it all brings back memories without ever being a straight up copy of any of them. Even the layout of the map seen from above is reminiscent of layouts from the HL1 quadrulogy.

Which brings me to my question:

Have you considered uploading the map to Garry's Mod's workshop? The game supports CS:GO maps as they are, and I can confirm this map works perfectly fine thanks to its age, so all you'd need to do is set up the addon page and make it clear that mounting CS:GO is required. I'd really love to be able to play on it with my friends in Sandbox and have more people know about the map. It's rare to see love letters to the older games such as this.
will2k  [author] 12 Jan, 2018 @ 1:54pm 
@ Maelmeaty: Thank you :)
Maelmeaty 12 Jan, 2018 @ 1:47pm 
Reminds me of how everyone were after that bomb Black Ops placed under BMRF. Amazing map!
will2k  [author] 1 Feb, 2017 @ 1:35pm 
@ Warren elite: you're onto something here :)
the invasion 1 Feb, 2017 @ 1:28pm 
the real reason behind the resonance cascade
ANN3X 12 Oct, 2016 @ 10:43pm 
Reminds me of a mix of minestorm, prodigy and the HL DM maps. Great work.http://steamcommunity-a.akamaihd.net/economy/emoticon/csgoa
will2k  [author] 15 Aug, 2016 @ 3:19am 
@ icy: thanks :)

indeed, HL3 will start in Freeman's office in Forlorn :D
Icyfire 14 Aug, 2016 @ 3:24pm 
its possible to jump from the staircase on bombsite b to the window above it if you break the glass and hold shift
Icyfire 14 Aug, 2016 @ 3:21pm 
in forlorn
Icyfire 14 Aug, 2016 @ 3:21pm 
half life 3 confirmed
Dr. Karl Marx 31 Jul, 2016 @ 5:25am 
some parts are overlit
cool map
will2k  [author] 30 Jul, 2016 @ 11:25am 
@ siXtreme: thanks for the feedback

@ LambdA: thanks for the server info and good luck
Lambda 29 Jul, 2016 @ 1:30pm 
There is a server in West Europe which plays Forlorn. The server IP is: 37.59.30.83:27025

It is 20 slot and 128 tick rate.

We play a lot of other very good maps, including most of the Operation maps. Please have a look here for other maps on the server

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=176838712
siXtreme 28 Jul, 2016 @ 4:29am 
Also in garage on these boxes and on the orange steel things, in ct on the balcony at the toxic starge sign. If this are bugs or glitches i dont know, I just tell you were a glitch could be. I will test soon if we can make the floating bomb on your map.
siXtreme 28 Jul, 2016 @ 4:25am 
Also in middle at the yellow danger sign at these 2 white boxes, also on the opposite in the small corner and on top of these boxes, also in middle on the big white box. I dont know if you want that there can stuck bombs or not but on every box or similar thing the bomb could get stuck
siXtreme 28 Jul, 2016 @ 4:21am 
On A spot where the red No Parking sign is, the bomb can get stuck on the pillar thing left and right, you cant get it without a 3 men boost
siXtreme 28 Jul, 2016 @ 4:15am 
On the A spot, you can boost yourself from the airconditioning thing onto the ceiling were the green sign are. There is a little pixelwalk. You dont need to boost.
siXtreme 28 Jul, 2016 @ 4:11am 
In garage you can walk an this orange steel things (dont know how to call it) which are holding the building.
siXtreme 28 Jul, 2016 @ 4:08am 
And also on the A spot there is a little office at the side of the spot with a big window. You can boost onto the roof of the little office and see through. Then on the B spot you can boost onto the camera.
siXtreme 28 Jul, 2016 @ 4:03am 
When you walk from CT spawn towards A, and go up catwalk, you can runboost onto this little thing above the A sign. I know there is a wall so you cant do this but you can runboost onto this thing which should prevent to boost onto this little roof over the A sign. The one which is right above the big A sign at the wall. Hope you understand were i mean :D
meow 28 Jul, 2016 @ 4:00am 
#OperationSaveOperation
will2k  [author] 28 Jul, 2016 @ 3:13am 
Thanks everyone, really happy to see all this support and I take this opportunity to thank Philip again for his selfless and great initiative to promote the maps that were severely hit by the automated downvotes.

@ siXtreme: can you elaborate a little more? are you referring to the small balcony just above the bombsite A plant site? Thanks
siXtreme 28 Jul, 2016 @ 2:44am 
We only found one spot were you can runboost very easy. At the Catwalk you can runboost onto a little balcony.
asiWizardes 28 Jul, 2016 @ 2:12am 
#OperationSaveOperation
Hot_dog 28 Jul, 2016 @ 1:02am 
#OperationSaveOperation
76561198310841914 28 Jul, 2016 @ 12:29am 
#3kliksphilipSupport
Grandes Árvores 27 Jul, 2016 @ 7:06pm 
gud map :)
Elzy 27 Jul, 2016 @ 4:23pm 
#Support
Yolatska 27 Jul, 2016 @ 3:27pm 
#3kliks
BENQS 27 Jul, 2016 @ 3:26pm 
kliksphilip's crew :treeoflife:
僕の名前 (仮) 27 Jul, 2016 @ 12:03pm 
This really deserves more than 3 stars.
will2k  [author] 26 Jul, 2016 @ 12:04pm 
Thank you everyone :)

Your support is greatly appreciated, especially in light of the recent vote manipulation on the workshop that hit this map hard.
Cobra 26 Jul, 2016 @ 8:20am 
not sure why but it looks like a map from Unreal Tournament. Its really nice! :)
Motanum 26 Jul, 2016 @ 6:42am 
Love the visual theme of this map! Shame about the vote manipulation.
ranayue 26 Jul, 2016 @ 4:15am 
looks like a really interesting map.

will test it out later.
Furiosa 24 Jul, 2016 @ 5:57am 
+High visibility
+Outside area looks sexy
+Nice detail, and theme
+Optimized, really good fps

-Some light just too bright, not sexy
-Layout, too many small path in the middle of the layout

Screenshot for not sexy and sexy lighting http://imgur.com/a/XEibu

9/10 nice map :steamsad:
james 24 Jul, 2016 @ 2:36am 
the scale of this sucker feels massive! why can't t spawn just be garage and t side lower? I get it for timings, but two long routes leading to the same spot, seems strange. Sites look cool with the catwalks, and the wall bangs threw the thin metal will be real.:aofgold:
Furiosa 22 Jul, 2016 @ 7:51pm 
Looks clean and good visibility :steambored:
Kille Boi 22 Jul, 2016 @ 5:54am 
There is half life refrence in long hall xd. btw nice map tho
Lambda 21 Jul, 2016 @ 10:29am 
Looking great Will, I've been looking forward to this map coming out for ages, and to see a LambdA symbol just makes my day.

You mentioned that this base is abandoned - I think if we think long after the incidends of HL1 and OP, then it would also be nice to see a little HL2 graffiti/propoganda in places. Just a little bit, But I guess it depends if the evacuation was recent :)
will2k  [author] 21 Jul, 2016 @ 5:42am 
Thank you everyone for the overwhelming support and uplifting comments, really means a lot :)
BubkeZ 21 Jul, 2016 @ 5:38am 
Congrats on your release!
neeko 20 Jul, 2016 @ 11:36pm 
Grats on the release! Just walking around the level, I can tell you put in a ton of work. Love the little easter eggs.
Squad 20 Jul, 2016 @ 12:39pm 
Congratz on the release! :)
gappy 20 Jul, 2016 @ 4:06am 
this map is fantastic, well balanced looks nice and is really fun to play!
FlameМастер 20 Jul, 2016 @ 2:19am 
black mesa?)
Bevster 20 Jul, 2016 @ 1:39am 
Glad it's out now. Hope to see this in the upcoming operation.
Geno 20 Jul, 2016 @ 1:26am 
I was waiting for this. Great job sir.
Krezik 20 Jul, 2016 @ 1:16am 
круто!!
james 19 Jul, 2016 @ 10:46pm 
finally! :BB_Gem: looks like alot of routage on the CT side, I will def be checking out your 'manually-tuned nav file' :caster_happy: