Total War: WARHAMMER

Total War: WARHAMMER

Total Impact Battle Overhaul
15 Comments
Demon Dog 15 Aug, 2018 @ 3:55am 
does sebidee's unit size overhaul work with this?
Leon kennedy 5 Feb, 2018 @ 10:50am 
I am not sure if this will work with other combat mods, like 50 percent movement, brutal combat, or other battle mods. But man does that look interesting. I always thought that was weird that generals for no reason at all could cause units to fly. This is actually very realistic. Like a Night Horror should be able to do this to units. But I bet you need a better cpu for it.
Cuddles 29 Sep, 2017 @ 11:34pm 
Man ur mod is like a must have now when i play WH2. I used the packfilemanager and tried to replicate ur mod for myself , but u seem to have changed most if not all the unit stats instead of basic tables. guess ill just have to wait till the workshop is open and u make it. really really appriciate ur work man. keep it up bro
௵Pailerr The DCS 10 Jun, 2017 @ 11:53am 
Are you able make the soldiers to fight more chaotic and without restraint, not caring much about holding the line and formations? Likes ur mod!
omegaphoenix068 3 May, 2017 @ 10:05pm 
Anyone know how much longer this makes Steel Faith Overhaul battles last?
☞ PrimarcH ☚ 18 Dec, 2016 @ 11:27am 
armo you can this mod ? or give up this mod?:steamfacepalm:
Gaudioom 19 Oct, 2016 @ 10:57pm 
lol this looks funny, gotta try it.
And yeah, it is infuriating CA didn't include proper "Passive, Agressive, Guard" modes for units...stay infront of the missile infantry getting blasted from 5 meters away not doing shit.
Farweist 29 Aug, 2016 @ 9:48am 
In my personal opinion, this is the best looking combat mod, but the buffs to missile units make them way too OP. Is there a way to have this mod without the missile buffs.
Armorchin  [author] 4 Aug, 2016 @ 12:13am 
And thanks to let me know you like it! It really help me.
Armorchin  [author] 3 Aug, 2016 @ 11:19pm 
After i tested it for sometime, You CAN use it together, Because mostly he didn't really touch the damage stats flie after all. So all those Wedge, Armor/Ward change, Leadership tweak, new units and all that stuff still unoverride. i'm gonna add that to Compatible note now.
Lil'Chuddha 3 Aug, 2016 @ 3:33pm 
I guess this in incompatible with Cataph's closer to TT mod, with stats change and all ? Great mod nonetheless, feels very punchy!
Armorchin  [author] 2 Aug, 2016 @ 10:09pm 
i will try, thank for suggesting.
Nigerian Prince 2 Aug, 2016 @ 1:42pm 
Could you perhaps lower the attack time intervals to add more intensity in fights??
Nigerian Prince 2 Aug, 2016 @ 1:30pm 
love it, faving it.
Nazgreg 2 Aug, 2016 @ 5:38am 
Actually we got enougth fantasy... Even the vanilla "ground hits" are totally out of place...