Starbound

Starbound

(TanzLO) No passthrough
50 Comments
indeepj 18 Nov, 2024 @ 8:36am 
ah alright, couldnt really find them from searching
Sir Greaves  [author] 17 Nov, 2024 @ 3:10pm 
Nah, they're available on the Chucklefish forums, but I've been considering making my own no-sign-up, no-Steam page for them all.
indeepj 17 Nov, 2024 @ 9:55am 
are these mods steam-only?
Sir Greaves  [author] 10 Jul, 2023 @ 2:37pm 
I would love line-of-sight, but unfortunately it's either impossible or outside my scope. The stuff I do is very simple
Darkest King 10 Jul, 2023 @ 12:18pm 
I don't know if you still work on mods but is it possible to make one so that the player can only see things directly in their line of sight? For example, the insides of buildings will appear like pure darkness until you get inside them?
Sir Greaves  [author] 27 Mar, 2020 @ 1:53am 
> There seem to be a problem regarding wire-connected doors.
Light passes straight through fully closed doors as if they were not there if the door (blue note) is connected.
> Image to show issue https://imgur.com/a/tA8PA7X


That's a vanilla bug I can do nothing about (as far as I know). It's just more obvious with my lighting mod(s).
Flora green 24 Mar, 2020 @ 8:54pm 
There seem to be a problem regarding wire-connected doors.
Light passes straight through fully closed doors as if they were not there if the door (blue note) is connected.
Image to show issue https://imgur.com/a/tA8PA7X
PolarBear 14 Mar, 2020 @ 11:53pm 
This mod has surprises across doors and walls.
Very fun.
Good works.
Sir Greaves  [author] 15 Jul, 2019 @ 2:06pm 
>Aha, I decided to test it with your medium brightness and light overhaul mod. The sheer difference in atmosphere is astounding! Great work!

That's the same settings I ran with for quite some time as well. I'm glad you like it!
Nexhin 14 Jul, 2019 @ 11:33pm 
Aha, I decided to test it with your medium brightness and light overhaul mod. The sheer difference in atmosphere is astounding! Great work!
Sir Greaves  [author] 14 Jul, 2019 @ 11:09pm 
>Is this compatible with your Lighting Overhaul mod?

Yep!
Nexhin 14 Jul, 2019 @ 7:44pm 
Is this compatible with your Lighting Overhaul mod?
Sir Greaves  [author] 2 Jul, 2019 @ 10:57am 
>Useless, if flashlight -n MM still x-ray five blocks around u

It's not about making the game harder, it's about immersion.
Freybjörn 2 Jul, 2019 @ 8:20am 
Useless, if flashlight -n MM still x-ray five blocks around u
Sir Greaves  [author] 27 Aug, 2018 @ 1:19pm 
>Oh, this is sooo much better!

Thanks! This is mainly for use without the main portion of TanzLO, as making all lights into shadow-casting lights achieves basically the same effect. But if you have performance issues using the main portion, this is an alright alternative.
SonoFelice 12 May, 2018 @ 10:45am 
Oh, this is sooo much better!
Xx>₱ÙπIßH3D.X.M4π<xX 11 May, 2018 @ 1:23pm 
but yes, that was my question.
Xx>₱ÙπIßH3D.X.M4π<xX 11 May, 2018 @ 1:23pm 
just a thought.
Sir Greaves  [author] 11 May, 2018 @ 1:02pm 
>is there a way for even the surface blocks tohave no light?

I'm not sure what you mean. Like, every foreground block just solid black? Not as far as I know.
Xx>₱ÙπIßH3D.X.M4π<xX 11 May, 2018 @ 1:49am 
is there a way for even the surface blocks tohave no light?
Sir Greaves  [author] 8 Apr, 2018 @ 12:43pm 
>i swear there was a mod that changed the lights to all be point lighting/directional like the player glow effect and such but im not sure what its called do you happen to know?

Yep, I made that one too: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=729467376
Dorito_tRF 7 Apr, 2018 @ 10:14pm 
i swear there was a mod that changed the lights to all be point lighting/directional like the player glow effect and such but im not sure what its called do you happen to know?
Darkest King 7 Apr, 2018 @ 12:36pm 
Yeah there's a lot of wierd mod problems that boil down to some issue with vanilla starbound, I'm discovering lately. lol
Sir Greaves  [author] 7 Apr, 2018 @ 2:18am 
>Like this mod, but light seems to be able to pass through doors again if I wire up those doors to something.

This is a bug with vanilla. It's present (though less obvious) without my mods. Nothing I can do about it. :c
Darkest King 7 Apr, 2018 @ 2:09am 
Like this mod, but light seems to be able to pass through doors again if I wire up those doors to something.
Sir Greaves  [author] 18 Dec, 2017 @ 12:34pm 
>Love this mod. In conjunction with some of your other ones, it makes lights a lot less able to be just placed anywhere in order to achieve enough light to see. Keep up the good work.


That's the idea! :D Makes mining trips a bit more immersive, too, in my opinion.
Sir Greaves  [author] 19 Nov, 2017 @ 9:34pm 
>(I didnt see anything on the FAQ) Does this effect fps at all?

It shouldn't. The main TanzLO package does, the customization bits shouldn't.
Sir Greaves  [author] 4 Nov, 2017 @ 11:25am 
>i forget if its mentioned if this is a client-side mod or not

It's client-side.
tab 4 Nov, 2017 @ 6:34am 
i forget if its mentioned if this is a client-side mod or not
ReeceyB 20 Oct, 2017 @ 10:26am 
ook
Sir Greaves  [author] 14 Oct, 2017 @ 1:32pm 
>Does TanzLO have its own no lighting passthrough or would I need this mod for that feature?

With how TanzLO changes lighting, this isn't needed. But if you want stuff even darker, it can help.
ReeceyB 14 Oct, 2017 @ 5:22am 
Does TanzLO have its own no lighting passthrough or would I need this mod for that feature?
Glyde 9 Oct, 2017 @ 9:02pm 
im having the same bug
Sir Greaves  [author] 27 Sep, 2017 @ 12:43am 
>I am wondering, read your FAQ yet Im still unsure, is this mod compatible with your lighting overhaul? Or does that effect ligh passing through too?

The passthrough mods are compatable with TanzLO, but are kinda subtle with the main package. It's best to use without, but if you wanna limit things even more, this may help.
ReeceyB 26 Sep, 2017 @ 1:19pm 
I am wondering, read your FAQ yet Im still unsure, is this mod compatible with your lighting overhaul? Or does that effect ligh passing through too?
ChrisCross 3 Jul, 2017 @ 10:05am 
Thanks a lot for your mods :)
Sir Greaves  [author] 14 Jun, 2017 @ 4:22pm 
>I think there is a little bug. I have a bunker, with an Avian Ship Door, linked to an Fingerprint Scanner. The light inside the bunker, a Warning Light, pass throught the Avian Ship Door, even if the door is close. Except if I unwire the door to the fingerprint scanner, when I do this, light don't pass when the door is close. I try with a tinywallbutton too, same. Tryed too with an Human Ship Door and a Wood Door, same. Hope it's help.



I'll see if I can figure it out.
Wyte Knight 14 Jun, 2017 @ 9:54am 
I think there is a little bug. I have a bunker, with an Avian Ship Door, linked to an Fingerprint Scanner. The light inside the bunker, a Warning Light, pass throught the Avian Ship Door, even if the door is close. Except if I unwire the door to the fingerprint scanner, when I do this, light don't pass when the door is close. I try with a tinywallbutton too, same. Tryed too with an Human Ship Door and a Wood Door, same. Hope it's help.
*Bad to the Bone riff* 19 Feb, 2017 @ 5:54pm 
Ah, ok thanks!
Sir Greaves  [author] 19 Feb, 2017 @ 4:33pm 
>Is this a client side mod? I mean if I have it and my friend doesn't on the same local server, will errors happen?

Shouldn't cause any issues if you're both allowing mismatched assets.
*Bad to the Bone riff* 19 Feb, 2017 @ 7:06am 
Is this a client side mod? I mean if I have it and my friend doesn't on the same local server, will errors happen?
Tesserat 17 Sep, 2016 @ 6:45pm 
Definitely helped add some frames to my pathetic framerate - works like a charm and removed some of the annoying lighting issues on my ship. Also makes exploration a little more interesting. Thanks for this mod :)
Glyde 14 Aug, 2016 @ 11:07am 
i like this mod already.. this and the dark player aura
Vi-El 3 Aug, 2016 @ 12:26am 
I am not using that. I use Subtle Glow. Alright, then this is not for me :3
Sticking with the Lighting overhaul
Thank you!

And Thank you for these mods!
Sir Greaves  [author] 2 Aug, 2016 @ 6:43pm 
>So, I have the Ore Glow mod downloaded. Does it conflict with it?
>As in, does it affect the ore glow alot?

Shouldn't affect it too much. If anything, it'll just make the glow not penetrate very far. In which case, you might have brightly-lit ore (if you're using the bright glow) that only shines one tile deep.
Vi-El 2 Aug, 2016 @ 4:45pm 
So, I have the Ore Glow mod downloaded. Does it conflict with it?
As in, does it affect the ore glow alot?
Sir Greaves  [author] 2 Aug, 2016 @ 1:32pm 
>What mods do you recommend to compensate such darkness ?
>Will Better Flares & Glowsticks work?

Mainly it's for people who don't want to see into the tiles so easily. The Matter Manipulator highlight square helps, but lights won't pass deep into the floor like in vanilla.

'Better Flares and Glowsticks' doesn't change how deep they shine, so I don't think they'd help.
o'night 2 Aug, 2016 @ 1:12pm 
What mods do you recommend to compensate such darkness ?
Will Better Flares & Glowsticks work?
Sir Greaves  [author] 2 Aug, 2016 @ 12:44pm 
>Is this already included in Lighting Overhaul?

Nope, but Lighting Overhaul has a similar effect because of how shadows work. I usually install them together, because it increases the darkness.

This should help people who want a similar effect without too much of a hit on performance.
o'night 2 Aug, 2016 @ 12:39pm 
Is this already included in Lighting Overhaul?