Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
This junk car is the ol' Yossarian "Catch-22". You see here Leno doesn't want to update a tiny detail such as this because it would take forever with all the mods he has and he'd rather be making new mods since that's the whole point anyway...
...Except that instead he has to spend all day explaining this to every City Planner that walks through the door down at City Hall.
Oh, the irony.
I could open up the asset, save it, re-upload it, repost pictures and the problem (it's not a problem) goes away from everybody. But I've uploaded 400 assets...if i did that every time another creator changed, moved, deleted, a prop, then that's all I would ever be doing and wouldn't have time to make another asset ever.
The asset is gone, though. Hopefully there is a back-up somewhere?
Unknown prefab: 535624508.junk car_Data [Serialization]
(was deleted from workshop)
No base generated: 740528022.VIC and Bill's Market_Data [Core]
Keep the great assets coming man!